View Full Version : It's time we get ready for Breakthrough
For now, discuss anything related to MOH:Breakthrough (MOH:B) . Would help if it's server related but does not have to be.
-Wish lists
-What your looking forward to
-What your not looking forward to
-Any news or info you might have found on the web or in a gaming magazine
Cobra
08-10-2003, 11:59 AM
My wish is that it would not be as expensive to run server side as SH is to run.
FlyingWalrus
08-27-2003, 11:42 PM
- Many of the public MOH servers are hosted by clans and web sites. They rent MOH servers from game server providers. In the past we had to pay more for Spearhead servers because system resources for running a Spearhead server increased over Allied Assault. Can we expect any improvements with Breakthrough?
Server resources needed for running Breakthrough servers will be about the same as those for Spearhead.
:( seems EA did no Code-Cleaning / Improvement at all
XP-Tritech
09-02-2003, 06:58 PM
We did do something that gave us a noticeable improvement here. Also the change seems to have lessened the CPU usage. For the most part we are no longer seeing the Slow Server messages. I'm not going to say it's a huge difference but I think that it will be better in Breakthrough.
XP-Tritech
Thanks for the heads up XP-Tritech. This is good news. any reduction in CPU usage is a good thing.
GaSplat
09-02-2003, 08:42 PM
That is excellent news. :)
Sitting_Duck
09-02-2003, 09:46 PM
Sitting_Ducks Wish List:
FIXES:
1) The Portable MG42 sound error which causes an average drop of 30 fps when it is fired. In the console a report of an ubersoundfile script error.
2) The quad AA gun causes a drop in FPS also when it is fired, its either the sound or the large quantity of tracer rounds its firing.
3) The BUTT SLIDING which occurs when a player is hit and ducks down...2.15 didn't fix it for everyone, and the "fix" that was put out there by a modder isn't either.
4)Place an instant death script under all of the maps you release with all future expansions. There are always "holes" in the released maps so the easy fix, till one of the modders does the work, is to place an instant death/minefield under all of the maps.
5) Screen shots should be .jpg vs. .tga....primarily the file size makes a huge difference when we have players send a security screen shot.
6) Get rid of the "CHAT BOX" over a players head every time they go to send a message. Making it visible for only your team can be manipulated.
Giving the option to turn it off will have it manipulated...just get rid of it please. I like to refer to it as the "admins" death sign.
7) Fix the code for the TOW maps, the triggers for the switches seem to be causing a problem. At least this is what I noticed when a custom map had a TOW version created for it. And the FPS again dropped about 30 pts.
8 ) Remove "forced" skins, its about the easiest "cheat" out there. Theres nothing like seeing guys switch teams and they forgot to turn off the "snow" uniform they were using to see thier enemies.
ADDED OPTIONS:
1) The ability to turn off specific weapons "in game."
2) Weapon count restrictions, each team is allowed a certain number of MG's, sub-mg's, and sniper rifles. The base rifle of each country would be unlimited.
3) "auto" team balance.
4) A swear filter would be nice, for the kid friendly servers, and for us old people who get tired of seeing F**K in every statement.
5) REAL SECURITY, (hey I can still wish right?)
6) The ability to run multiple mp game types in one configuration.
7) A bayonette to fix on the rifle.
8 ) A combat knife to slit throats, silent kills....theres nothing like it.
9) A good old fashioned Capture the Flag game type.....is it asking too much?
10) The option to allow respawning on Objective maps....and actually get it to work beyond 2 respawns.
11) The ability to go PRONE. (I had to add this one since I'm sick as a duck can be right now.)
Ok I guess thats my wish/fix list for now. I know its way too late to expect any of the things I've listed, but it is what it is...a wish list. Then again I don't plan on buying the latest expansion till I see solid proof that they fixed everything. Sorry RD, I just had to add that, I don't want to look like I changed my mind about my first statement.
Irksome
09-02-2003, 10:16 PM
6) Get rid of the "CHAT BOX" over a players head every time they go to send a message. Making it visible for only your team can be manipulated.
Giving the option to turn it off will have it manipulated...just get rid of it please. I like to refer to it as the "admins" death sign.
We've turned that off on our server ... However, I've no idea how <G> Parts will know and I think he hands round here occasionally, if not email me ... irksome at vs-uk dot net
Sitting_Duck
09-02-2003, 11:22 PM
Well I figured someone would come up with a way to turn it off....but the other problem is the cheaters working around it being turned off.
I have sent TKO, Bazooka_joe's chat filter as an example of how we USE to handle foul language, with a suggestion of using something like that in Breakthrough.
Joe and I have not received any reply.
Parts
09-03-2003, 09:27 AM
6) Get rid of the "CHAT BOX" over a players head every time they go to send a message. Making it visible for only your team can be manipulated.
Giving the option to turn it off will have it manipulated...just get rid of it please. I like to refer to it as the "admins" death sign.
We've turned that off on our server ... However, I've no idea how <G> Parts will know and I think he hands round here occasionally, if not email me ... irksome at vs-uk dot net
Yes we turned it off using a client side fix. Basically replace talking.tga with a completly transparent image. Therefore there would be ways of cheating even if you made it necessary to have that pk3 to run on the server.
There may be a better way of doing it that is more secure but probably best to wait for breakthrough and see if it's fixed!
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