SSPzAPI
07-15-2003, 06:31 PM
set x1 "g_gametype 4; fraglimit 5; timelimit 0; roundlimit 5; map obj/obj_team1; set nextmap vstr x2"
set x2 "g_gametype 5; fraglimit 2; timelimit 0; roundlimit 10; map obj/MP_flughafen_tow; set nextmap vstr x3"
set x3 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/mohdm2; set nextmap vstr x4"
set x4 "g_gametype 4; fraglimit 5; timelimit 0; roundlimit 5; map obj/obj_team2; set nextmap vstr x5"
set x5 "g_gametype 5; fraglimit 2; timelimit 0; roundlimit 10; map obj/MP_druckkammern_tow; set nextmap vstr x6"
set x6 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/mp_holland_dm; set nextmap vstr x7"
set x7 "g_gametype 4; fraglimit 5; timelimit 0; roundlimit 5; map obj/stlo; set nextmap vstr x8"
set x8 "g_gametype 5; fraglimit 2; timelimit 0; roundlimit 10; map obj/MP_ardennes_tow; set nextmap vstr x9"
set x9 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/mp_brest_dm; set nextmap vstr x10"
set x10 "g_gametype 4; fraglimit 5; timelimit 0; roundlimit 5; map obj/obj_team4; set nextmap vstr x11"
set x11 "g_gametype 5; fraglimit 2; timelimit 0; roundlimit 10; map obj/MP_Berlin_tow; set nextmap vstr x12"
set x12 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/mp_stadt_dm; set nextmap vstr x13"
set x13 "g_gametype 4; fraglimit 5; timelimit 0; roundlimit 5; map obj/renan; set nextmap vstr x14"
set x14 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/mohdm7; set nextmap vstr x15"
set x15 "g_gametype 4; fraglimit 5; timelimit 0; roundlimit 5; map obj/objxfiredm; set nextmap vstr x16"
set x16 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/doomed; set nextmap vstr x17"
set x17 "g_gametype 4; fraglimit 5; timelimit 0; roundlimit 5; map obj/obj_omaha_2_sh; set nextmap vstr x18"
set x18 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/mohdm3; set nextmap vstr x19"
set x19 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/tunisian_sh; set nextmap vstr x20"
set x20 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/night_tunisian; set nextmap vstr x21"
set x21 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/mohdm6; set nextmap vstr x22"
set x22 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/mp_gewitter_dm; set nextmap vstr x23"
set x23 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/mp_verschneit_dm; set nextmap vstr x24"
set x24 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/mohdm1; set nextmap vstr x25"
set x25 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/mp_bahnhof_dm; set nextmap vstr x26"
set x26 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/deadendstreet; set nextmap vstr x27"
set x27 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/dm_Island_assault; set nextmap vstr x28"
set x28 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/dm_routenord; set nextmap vstr x29"
set x29 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/mohdm4; set nextmap vstr x1"
// Map Rotation List - Map list commented out. Using Mixed Map Mod
sv_maplist ""
vstr x1
I'm using these scripts to change maps and gametypes on my SH server...they work perfectly...the prob is when I run delator 2.1 the map list stops working and the server just play what ever map it is on over and over is there any kind of fix for this?
set x2 "g_gametype 5; fraglimit 2; timelimit 0; roundlimit 10; map obj/MP_flughafen_tow; set nextmap vstr x3"
set x3 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/mohdm2; set nextmap vstr x4"
set x4 "g_gametype 4; fraglimit 5; timelimit 0; roundlimit 5; map obj/obj_team2; set nextmap vstr x5"
set x5 "g_gametype 5; fraglimit 2; timelimit 0; roundlimit 10; map obj/MP_druckkammern_tow; set nextmap vstr x6"
set x6 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/mp_holland_dm; set nextmap vstr x7"
set x7 "g_gametype 4; fraglimit 5; timelimit 0; roundlimit 5; map obj/stlo; set nextmap vstr x8"
set x8 "g_gametype 5; fraglimit 2; timelimit 0; roundlimit 10; map obj/MP_ardennes_tow; set nextmap vstr x9"
set x9 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/mp_brest_dm; set nextmap vstr x10"
set x10 "g_gametype 4; fraglimit 5; timelimit 0; roundlimit 5; map obj/obj_team4; set nextmap vstr x11"
set x11 "g_gametype 5; fraglimit 2; timelimit 0; roundlimit 10; map obj/MP_Berlin_tow; set nextmap vstr x12"
set x12 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/mp_stadt_dm; set nextmap vstr x13"
set x13 "g_gametype 4; fraglimit 5; timelimit 0; roundlimit 5; map obj/renan; set nextmap vstr x14"
set x14 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/mohdm7; set nextmap vstr x15"
set x15 "g_gametype 4; fraglimit 5; timelimit 0; roundlimit 5; map obj/objxfiredm; set nextmap vstr x16"
set x16 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/doomed; set nextmap vstr x17"
set x17 "g_gametype 4; fraglimit 5; timelimit 0; roundlimit 5; map obj/obj_omaha_2_sh; set nextmap vstr x18"
set x18 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/mohdm3; set nextmap vstr x19"
set x19 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/tunisian_sh; set nextmap vstr x20"
set x20 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/night_tunisian; set nextmap vstr x21"
set x21 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/mohdm6; set nextmap vstr x22"
set x22 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/mp_gewitter_dm; set nextmap vstr x23"
set x23 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/mp_verschneit_dm; set nextmap vstr x24"
set x24 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/mohdm1; set nextmap vstr x25"
set x25 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/mp_bahnhof_dm; set nextmap vstr x26"
set x26 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/deadendstreet; set nextmap vstr x27"
set x27 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/dm_Island_assault; set nextmap vstr x28"
set x28 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/dm_routenord; set nextmap vstr x29"
set x29 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 5; map dm/mohdm4; set nextmap vstr x1"
// Map Rotation List - Map list commented out. Using Mixed Map Mod
sv_maplist ""
vstr x1
I'm using these scripts to change maps and gametypes on my SH server...they work perfectly...the prob is when I run delator 2.1 the map list stops working and the server just play what ever map it is on over and over is there any kind of fix for this?