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UnDead
07-03-2003, 03:19 PM
Buzz Goodies has alot of cool features. Since people were having trouble finding this mod, I have reposted it so the subject says it all :)

Go here to download it and for more info:
http://mohadmin.com/nuke/modules.php?name=Forums&file=viewtopic&t=2259&sid= 3f94ddec82716bee3cb849dde7228e98

Also download it from me here, my download includes the security.pk3 that might be missing from buzz's first post.
For Spearhead version 2.15
http://67.18.253.52/public_html/files/zzzzzzz_MoH_AdminMod2.0.zip

NEW 9-28-03 Breakthrough Version 2.1
http://67.18.253.52/public_html/files/zzzzzzz_MoH_AdminMod2.1.zip

Now if you are running Allied Assault. The only buzz goodies I know that works correctly for Weapons limiting, yellow/white text messages and Blood mode is original Buzzgoodies. Remember you need the MAM package for it to work right so you might need to download the above for the other files in the spearhead one.

FOR ALLIED ASSAULT WEPS LIMITER, Text, Bleed Mod.
http://67.18.253.52/public_html/files/User-BuzzGoodies.zip

FOR SPEARHEAD WEPS LIMITER ONLY Slimmed down version of MAM WEPS LIMITER, Text, Bleed Mod.
http://67.18.253.52/public_html/files/User-BuzzGoodiesSH.zip


Also do a search for Buzzgoodies in this forum and you should find more info about this version.


With Moh Adminmod 2.1 I have updated the Weapons Limiter to include all the new weapons in Breakthrough Multiplayer for the Italians and British including the minesweaper. I have also updated the weapons config files for riflesonly.cfg etc as well and included boltaction only! config. Please report any bugs to me at UnDead@ocgamers.net


Some Features of Buzzgoodies mohadminmod 2.0 and 2.1 are.

Random Health Packs (where they will restore a random variable of health instead of the usual 50 percent)

Tactical Mod ( records stamina and if you contantly run on maps without rest you will get injured)

Blood Mod (if you get shot below a set variable health level, then you will slowly bleed to death unless you get a health pack. Also it has agravated blood loss so if you are using your weapon alot you will lose more health then when not shooting. All is adjustable),

Last Man Standing Mod (A Free For All mod that will count down and then begin match. If you die you go spec till only one player is left then it will restart.

eye4eye (Mod that forces spectators to see first person instead of 3rd person)

Spawn Protect Mod ( For Moh AA. Spearhead has one built in so you don;t need this; It will give players a set time of invulerability right after spawning)

Weapons Limiter Real Time ( No more having to stop server to put in your snipers only mod pk3's or No Rocket Pk3s, With this mod you can limit weapons on the fly by using rcon command weapon_set or after a restart of the map. It doesn't limit ammo unfortunatly because the method buzz uses to limit the weapons, doesn't read the ammo the same)

===============================================

Here is a copy of the Buzzgoodies.cfg where you can turn things on or off, Enjoy. THANKS BUZZ :)


//This is to turn all options on or off, lets say you are about to go to match time, you can turn this off
//by setting MAM_buzzpack 0, and none of the functions will work
seta MAM_Buzzpack 1

//mam welcome is a welcoming message that will display when a person first enters the server, and every time a map
//is loaded, intromessage setting MAM_BuzzMsg to 1 turns this feature on, setting it to 0 turns it off.

seta MAM_BuzzMsg 1

seta MAM_Welcome "Welcome to a server running Buzz Goodies /n that has yet to edit its intro message"
seta MAM_RespawnMSG "BuzzGoodies - Attack!"
seta MAM_DeathMSG "BuzzGoodies - better luck next time"


//||||********************************************** *********************
//map start is the thingy that comes down with the T-Seconds thing, set it to 0 to turn it off
//it basically makes it so there is a buffer for when the map first loads on the server, it will load 1 time per MAP CHANGE
//so if you reload the map it wont run again, you will need to switch maps or type rcon command "reset_map" to make it run
//it will not allow people to kill each other till the timer is finished and
//then it will force them to respawn, so that no one can get kills
//or an advantage in camping spot based on load speed of their computers
//great for matches!

seta map_start 0

//time to wait for the map to start before allowing people to play.

seta map_start_wait 40

//At the top of the message when the round begins must have map_start set to 1 to enable

seta MAM_mapstartMSG "Are you ready to rumble, are you ready to ROCK!"


//************************************************** *****************||||

//||||********************************************** *********************
//This is respawn protection (like spearhead), in fact for spearhead you should just set it to 0 since spearhead already
//handles it for FFA, TDM, TOW

seta MAM_spawnprotect 1

//for round based play (RB or OBJ or TOW)
seta MAM_roundspawnprotect 1

//time to protect on either normal or round based play
seta MAM_spawnprotect_time 5

//************************************************** *****************||||


//||||********************************************** *********************
//HealthBoxSet 1 makes it so that you allow BuzzGoodies to set the health for your health box
//Note for spearhead, if you run spearhead and have MAM_Healthboxset to 1, it will detect that and set g_healrate to 0
//if it does not do this, then players will get full health every time they pick up a health box, and that is not what anyone wants.

seta MAM_HealthBoxSet 1

//if MAM_HealthBoxSet is 25, then BuzzGoodies handles the health that health boxes drop, IE MAM_Healthbox 25 would make all
//healthboxes worth 25 health instead of their default health.

seta MAM_HealthBox 25

//MAM_HealthBoxSet has to be set to 1 for this option
//Random Health between 0 and MAM_HealthBox, IE: if MAM_HealthBox = 25 each health box would be worth 0 - 25 health
//setting it to 0 makes each health box equal to MAM_HealthBox unless MAM_healthBoxSet is turned off, in which it does nothing

seta MAM_RandomHealthBox 1

//************************************************** *****************||||




//||||********************************************** *********************
//MAM_BloodMode turns blood mode on

seta MAM_BloodMode 1

//this is the health threshold, anything below this and the person begins to bleed.

seta MAM_HealthThresh 50

//the interval it makes you bleed, in seconds, 3 is default for every 3 seconds
seta MAM_BleedInterval 3

//This is how much health they lose at the end of every interval, IE in this case they would lose 1 health every 3 seconds
seta MAM_BleedHealth 1

//aggrevated bleeding is if they are firing, they will lose 5 health if they are firing when the interval comes around.

seta MAM_BleedAggrevated 5


//************************************************** *****************||||

//||||********************************************** *********************

//quick note, for walking settings go to moh_adminmod.cfg and edit the MAM_walkfudge
//cvar, it can be set negative if you want to have a slower walk speed than is normal
//or set it higher if you want your walk speed higher, the default for it is .1


//set this cvar to 1 if you want to track stamina for a player
//MUST be turned to 1 for the Flagging Health mod
seta MAM_Stamina 1

//Tactical Mode makes in game decided weapon speeds moot, it determines how
//fast a player can run by how "tired" he gets, must have MAM_FMaxStamina set
//it determines the max runspeed, i suggest using the MAM_FlagginHealth mode to 1
//if you use this, so that people that run without a weapon will lose health
//if they run to long.

seta MAM_TacticalMode 1

//this is the maximum speed mult this works with
seta MAM_tacspeedmult 1


//This is the maximum stamina, the server uses this to determine
//how long a person can run before getting tired, or incuring damage

seta MAM_FMaxStamina 6




//Flagging Health is for servers with a more ... tactical flavor
//basically a person is given "stamina" and if they work to hard
//they can "overtax" their stamina, first causing light damage
//if they run themselves to hard they can die... MAM_FlaggingHealth
//turns this option on and off

seta MAM_FlaggingHealth 1

//Time between player checks, IE it will only incur damage
//once every MAM_FSeconds

seta MAM_FSeconds 1

//gives a player a warning message you set when he gets close to
//the servers allowed max stamina usage

seta MAM_FlagWarn "BuzzGoodies - SLOW DOWN Running can hurt you"



//this is the base damage a player gets after he has used too much stamina
//IE in default config, if he incurs more than 10 stamina loss (ie runs longer)
//than 10 seconds) he will lose MAM_Frundamage health per second, in
//default config, he will lose 1 health per second of running.

seta MAM_Frundamage 1

//this is the multiplier for health over MAM_FMaxStamina that a player incurs
//example, if it were 0 the player would incur 1 health hit over 10 stamina
//the default is 1, so that means if he has been running for 13 seconds,
//he loses 3 health since (13-10) *1 + 1 = 4, if MAM_FHurtMult were 2 he would lose 6
//health if he had run 13 seconds (13 - 10)*2 + 1 = 7 this mode is here for
//people those servers that want to incur a high health debt.

seta MAM_FHurtMult 1

//************************************************** *****************||||

seta g_eye4eye 0

//||||********************************************** *********************

//This is for last man standing mode, last man standing only works on FFA
//it works similar to round based, except for freeforall, it gives MAM_LMSRespawnTime to spawn.
//IE in this example, each round lasts a MAXIMUM of 240 seconds, and time to respawn between
//rounds is set to 10 seconds

seta MAM_LastManStanding 0

//240 is 3 minutes for the rounds
seta MAM_LMSRoundTime 240

//time between rounds in which to be allowed to spawn.
seta MAM_LMSRespawnTime 10


//************************************************** *****************||||



//||||********************************************** *********************
//Turns MAM_Weapon restriction mode on or off
seta MAM_WeaponMode 1

//This allows you to restrict weapons from your server, 1 means the weapon is allowed, 0 means it is banned.
//allied weapons!
//I want to send a special thanks to Undead for putting some effort in squashing the bugs out of the weapons
//limiter function, without it you probably wouldnt be able to use the portable mg42 or the panzershreck right now

//The following are some configs that come by default with buzzgoodies, so that people dont have to config, uncomment
//the config you want to run, if you do not like these default configs, open one up in notepad and make changes that
//you want on your server.


exec FullWeps.cfg
//exec riflesonly.cfg
//exec mgonly.cfg
//exec NoRockets.cfg

//************************************************** *****************||||


Weapons Config Spearheada and Allied Assault.

Easy as typing rcon weapon_garand 0 to turn off allied rifle
then rcon command weapon_set or rcon restart.

seta weapon_garand 1
seta weapon_springfield 1
seta weapon_bar 1
seta weapon_thompson 1
seta weapon_bazooka 1
seta weapon_alliedshotgun 1
seta weapon_colt45 1
seta weapon_alliednade 1

//Allied Weps, Spearhead
seta weapon_enfield 1
seta weapon_webley 1
seta weapon_sten 1
seta weapon_nagantrifle 1
seta weapon_svt 1
seta weapon_nagantrevolver 1
seta weapon_ppsh 1

seta weapon_millsgrenade 1
seta weapon_russiannade 1
seta weapon_russiansmoke 1
seta weapon_m18smoke 1

//Axis Weapons!

seta weapon_mauzer 1
seta weapon_kar98 1
seta weapon_mp44 1
seta weapon_mp40 1
seta weapon_panzerschreck 1
seta weapon_axisshotgun 1
seta weapon_p38 1
seta weapon_axisnade 1


//axis weapons, spearhead
seta weapon_g43 1
seta weapon_axissmoke 1
//global weapons
seta weapon_portablemg42 1

joe_black
07-26-2003, 03:39 PM
I really would like to get Buzz Goodies working on our server but I've tried everything. What am I doing wrong, PLEASE!

Battle of the Best =SASD= CYG realism - FF on

213.253.57.24:12205

Defiant
07-26-2003, 05:55 PM
try this post,it may help you.

http://www.mohadmin.com/nuke/modules.php?name=Forums&file=viewtopic&t=2420

joe_black
07-27-2003, 07:02 AM
Cheers m8,

Console reports 1, all files are there, still nothing happening though.

8O

Defiant
07-27-2003, 10:40 AM
did you put all the files on the post in your main?
my problem was it detected Buzzgoodies,but it still didn't have the amended zzz_MOH_AdminMod inmain,(the one that comes with buzzgoodies download).
also make sure in the mohadminMod.cfg you have it so it execs buzzgoodies.

joe_black
07-27-2003, 10:47 AM
I put them in "mainta", for Spearhead.

joe_black
07-27-2003, 03:48 PM
Right, I have Buzz working but I just need to find out how to alter a setting where by people start losing health straight away.

Any help appreciated.

Defiant
07-27-2003, 06:09 PM
Ok,i may be wrong but go to BuzzGoodies.cfg,below i only cut and pasted the part you will have to edit

//||||********************************************** *********************
//MAM_BloodMode turns blood mode on

seta MAM_BloodMode 1

//this is the health threshold, anything below this and the person begins to bleed.

seta MAM_HealthThresh 50 <----changing this to 100 may start a person to lose health from the start,or to 99 if 100 doesn't work.

//the interval it makes you bleed, in seconds, 3 is default for every 3 seconds
seta MAM_BleedInterval 3

//This is how much health they lose at the end of every interval, IE in this case they would lose 1 health every 3 seconds
seta MAM_BleedHealth 1

//aggrevated bleeding is if they are firing, they will lose 5 health if they are firing when the interval comes around.

seta MAM_BleedAggrevated 5

I'm only guessing,but i did change it to 60 when i put it on my server,i also disabled the stamina,since it put you at a walking pace after running too long and i kept getting my butt owned :D

UnDead
07-27-2003, 06:12 PM
NOTICE: All of my links I had for Moh Admin Mod and earlier versions are down due to being laid off. I still have all the files. If you need them shoot me an email of the exact link that is failing and I will email you the file or files needed. UnDead@ocgamers.net

LINKS ABOVE IN FIRST POST ARE FIXED AS OF 9/5/05.



hmm. Do you mean when they are running when the map starts they start to lose helath? To turn that off look for this line in the Buzzgoodies.cfg file seta MAM_FlaggingHealth 1 and set it to 0. That will turn of the run too much and you get hurt mod.

joe_black
07-28-2003, 06:46 AM
I mean as soon as they move they start taking damage and it doesn't stop until they're dead.

I want stamina on, I want them to lose health after running for so long, but I DON'T want them to lose health as soon as they move. Some how I want to set the stamina so that players only lose health after 5 or 10 secs of running.

:(

Buzz_Litebeer
07-28-2003, 10:06 PM
make sure bloodthreshold is lower... if thats the rpoblem.

if you hvae flagging health turned on make sure stamina isnt set to 0...

set stamina to erm 10 seconds if you wnat them to run for about 10 seconds...


its all in the config file, if your not executing the config file right, it could be causing these problems, or you could just hve really bad settings.

UnDead
09-28-2003, 04:07 PM
Hey Server Admins

I have updated the MAM 2.0 Weapons Limiter to now include the New Weapons in Moh Breakthrough. I have also updated the configs such as riflesonly.cfg to include the new weapons and added a new config called boltaction.cfg that removes the M1 and includes the Italian Carcano and the British Delisle. This wasn't hard to update just time consuming and I hope all will enjoy. Thanks to Buzz for creating this wonderful Admin Mod!


|OCG|UnDead

DOWNLOAD FOR MAM 2.1 here:
http://mohaa.home.mindspring.com/zzzzzzz_MoH_AdminMod2.1.zip

Buzz_Litebeer
09-28-2003, 04:35 PM
And by that he means the weapon take functions from buzzgoodies.

btw Undead, I have a patch on the mod theater, to convert it to MAM 2.1 you need to grab the pk3, open it up, and copy its MAM_Precache.scr file to the MAM 2.1 file area...

I fixed MAM_Precache.scr so it works better with breakthrough, if you could go ahead and pop that bad boy over iw ould greatly appreciate it.

Like i said MAM_Precache.scr from the patch i made for MAM 1.3, and move it to MAM 2.1 Mohadminmod.pk3.. i think you will know what i mean
buzz OUT

UnDead
09-29-2003, 01:42 AM
Hey Buzz,

Didn't think you were still modding for Moh :) Glad to hear a new version for BT is coming our way.

Also I visited the post in the modding theater for BT MAM patch but you didn't have the file posted there.

http://www.modtheater.com/forum/showthread.php?p=93285#post93285

Could you repost it or email it to me. UnDead@ocgamers.net.
Thanks man.

Dead Out :)

UnDead
09-29-2003, 01:57 AM
Got it Buzz :) Crazy forums ate your link 8O I have updated the Moh_Adminmod 2.1 with the new precache to help with stability. Please redownload it if you got it before 1:56am EST on Sept 29th.

http://mohaa.home.mindspring.com/zzzzzzz_MoH_AdminMod2.1.zip

Liberator
10-03-2003, 02:48 AM
Hey all,

I've been looking to take the next step in realism and force historical weapons distribution. That is, not everyone can have an STG or BAR and no everyone can be a sniper in open ground maps. For example 1 sniper, 1 Thompson, 1 BAR, the rest Garands. I figured I'd ask the experts on this one.

help!

Buzz_Litebeer
10-03-2003, 06:42 AM
I have something that works for MOHAA, but not spearhead, but it should soon be ready for breakthrough.

Liberator
10-03-2003, 07:11 AM
I have something that works for MOHAA, but not spearhead, but it should soon be ready for breakthrough.

Really!!! Is this new? I know one of your tools allows you to activate/deactivate choosing certain weapons, but I had no idea you can restrict the choice based on what the current players are using. I prefer MOHAA anyway.

More info please!

Buzz_Litebeer
10-03-2003, 09:10 AM
Yea its BuzzWeapLimiterALpha.pk3 dont know where they are

working for MOHAA perfectly from all acounts.

just go get it, deleete all the .tik files, and the file MAM_Weaponcontrol.scr and then it works like aperfect weap limiter.

Hope you find it.

Buzz OUT

DV8R
10-26-2003, 02:10 PM
Did you get rid of the pain animation for bleeding yet?

I hope to get this out of the script if you know what to exclude please let me know.


DV8R

Buzz_Litebeer
10-26-2003, 03:55 PM
i dont work on this anymore, MAM and such i finished with the latest mAM 3.0 coming out is just a polished MAM the rest of the stuff i was oging to work on i stpped work oin.

SSPzAPI
10-30-2003, 05:27 PM
Buzz the new MAM scripts that come with CI 1.6 is not working with BuzzGoodies mod.

//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
//THE VALUES SHOULD NOT BE CHANGED FOR USE WITH CI
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!

///////////////////////////////////////////////////////////////////////////////
// PROJECT: MoH_AdminMod -- a.k.a. MAM
// PURPOSE: Main MAM configuration file
// UPDATE HISTORY
// 1/23/2003 -- Hammer: started
// 1/25/2003 -- Buzz_Litebeer : Added Cvars
// 2/8/2003 -- Hammer: Removed MAM_Security vars
// 15/10/2003 -- BlackBart: Reconfigured most everything
////////////////////////////////////////////////////////////

// General settings
set mam_debug 0 // Debugging: 0=off, > 0 debugging level

set mam_register_mod "" // DO NOT ALTER THIS LINE

append mam_register_mod "global/MAM_DefaultCmds.scr"
append mam_register_mod "global/MAM_CIAddon.scr"
append mam_register_mod "global/MAM_mapfix.scr"
append mam_register_mod "global/MAM_addonpak.scr"
--->added
append mam_register_mod "global/MAM_BuzzGoodies.scr"
append mam_register_mod "global/DMSNakesServerPatch.scr"
append mam_register_mod "global/delator.scr"
append mam_register_mod "globa/dmzdogtag_config.scr"
append mam_register_mod "globa/dmzdogtag.scr"


--->new //LEAVE THESE ---- DO NOT CHANGE !!!!!!!!!!!!!!!!!!!!!!!!!!!
sets Running NA
sets Required NA
sets CIIP 0
sets GP 0
set ciact X
set cistuff X

// THESE ARE SET OFF FOR CI
seta g_announce "0"
seta team_balance "0"
seta no_spectators "0"


seta MAM_EventHandler 1

seta MAM_cmdMode 1
seta MAM_cmdRegister " "

//||||********************************************** *********************
//do not set this to 0, it is here because the cvar must be set for it to work
//if you set this to 0, flagging health and other modes depending on
//detecting running/walking will not work properly.

seta MAM_walkevent 1

//walkfudge is so that if you say were to create a mod usnig standard
//.tik files and made it so that mod had increased run speeds
//you could increase the "mam_walkfudge" so that your server did not
//report your player as "running" when it should report report
//walking default for the "fudge" factor is .1, so that it can range
//within .2 units of regular maximum walk speed which i gathered
//from the use of using "no" weapons.
//if your server for some reason detects people "running" when they are
//"walking" you need to increase this number, probably around .5 or so

seta MAM_walkfudge .5


exec ChangeMe.cfg
exec BuzzGoodies.cfg
exec addonpack.cfg
exec Custom_SNakesServerPatch.cfg

// Done.

This is a copy of the new "MoH_AdminMod.cfg" named default.cfg I tired adding the stuff that makes BuzzGoodies mod to work and the only stuff that works is SnakesPatch, Delator, Dmzdogtags. I believe it might have to do with the new lines of code I've never seen in the AdminMod.cfg file any thoughts on why it's not working?

Buzz_Litebeer
10-30-2003, 08:04 PM
yea, its not im sorruy, there was a miscommunications between me and bart on what should be added

send me a e-mail ill send you a file that "should" (tentatively) with the mod, but no guarentees considering that there was a loss of comms between us two on this thing, he is still testing MAM 3.0 stuff sorry ;(*

Buzz_Litebeer
10-30-2003, 08:05 PM
sorry i mean PM me with your e-mail and ill send you it.

UnDead
10-30-2003, 08:47 PM
Please keep us updated here as I am not going to update CI until this is straightened out. Thanks for the heads up guys.

SSPzAPI
11-02-2003, 07:22 AM
Hey buzz there a new CI out again 1.6.1....is that version now able to use buzzgoodies or am I going to need your help again? Just wanted to be sure before I dl it and have to ask if you could send me a working version.

Krazy

Partisan
06-30-2004, 12:14 PM
hi i would like to download MAM and BuzzGooddies but links are not working , can any1 send me this file at email ? I will try to upload at my ftp and share it to you. TY!!


partisan@extrem-gamers.de

SNYPE
06-30-2004, 05:29 PM
This is a very old post.
We have these programs in our Download section under Admin Tools:
http://www.mohadmin.com/download/index.php?cid=6

UnDead
07-12-2004, 01:35 PM
Read Next Post

UnDead
09-06-2005, 12:24 AM
I was able to find a place to host these files. I have updated all the links on the first Post so now they work again. I have also included the CFG's I used when I ran MAM 2.0 and 2.1. And have the old versions of Buzzgoodies which just included Weapons Limiter, Text Messages, and Blood Mod (bleeding health). Enjoy.

Jason
|OCG|UnDead

SNYPE
09-06-2005, 11:28 AM
Great, Thanks Jason!:salute: