UnDead
07-03-2003, 03:19 PM
Buzz Goodies has alot of cool features. Since people were having trouble finding this mod, I have reposted it so the subject says it all :)
Go here to download it and for more info:
http://mohadmin.com/nuke/modules.php?name=Forums&file=viewtopic&t=2259&sid= 3f94ddec82716bee3cb849dde7228e98
Also download it from me here, my download includes the security.pk3 that might be missing from buzz's first post.
For Spearhead version 2.15
http://67.18.253.52/public_html/files/zzzzzzz_MoH_AdminMod2.0.zip
NEW 9-28-03 Breakthrough Version 2.1
http://67.18.253.52/public_html/files/zzzzzzz_MoH_AdminMod2.1.zip
Now if you are running Allied Assault. The only buzz goodies I know that works correctly for Weapons limiting, yellow/white text messages and Blood mode is original Buzzgoodies. Remember you need the MAM package for it to work right so you might need to download the above for the other files in the spearhead one.
FOR ALLIED ASSAULT WEPS LIMITER, Text, Bleed Mod.
http://67.18.253.52/public_html/files/User-BuzzGoodies.zip
FOR SPEARHEAD WEPS LIMITER ONLY Slimmed down version of MAM WEPS LIMITER, Text, Bleed Mod.
http://67.18.253.52/public_html/files/User-BuzzGoodiesSH.zip
Also do a search for Buzzgoodies in this forum and you should find more info about this version.
With Moh Adminmod 2.1 I have updated the Weapons Limiter to include all the new weapons in Breakthrough Multiplayer for the Italians and British including the minesweaper. I have also updated the weapons config files for riflesonly.cfg etc as well and included boltaction only! config. Please report any bugs to me at UnDead@ocgamers.net
Some Features of Buzzgoodies mohadminmod 2.0 and 2.1 are.
Random Health Packs (where they will restore a random variable of health instead of the usual 50 percent)
Tactical Mod ( records stamina and if you contantly run on maps without rest you will get injured)
Blood Mod (if you get shot below a set variable health level, then you will slowly bleed to death unless you get a health pack. Also it has agravated blood loss so if you are using your weapon alot you will lose more health then when not shooting. All is adjustable),
Last Man Standing Mod (A Free For All mod that will count down and then begin match. If you die you go spec till only one player is left then it will restart.
eye4eye (Mod that forces spectators to see first person instead of 3rd person)
Spawn Protect Mod ( For Moh AA. Spearhead has one built in so you don;t need this; It will give players a set time of invulerability right after spawning)
Weapons Limiter Real Time ( No more having to stop server to put in your snipers only mod pk3's or No Rocket Pk3s, With this mod you can limit weapons on the fly by using rcon command weapon_set or after a restart of the map. It doesn't limit ammo unfortunatly because the method buzz uses to limit the weapons, doesn't read the ammo the same)
===============================================
Here is a copy of the Buzzgoodies.cfg where you can turn things on or off, Enjoy. THANKS BUZZ :)
//This is to turn all options on or off, lets say you are about to go to match time, you can turn this off
//by setting MAM_buzzpack 0, and none of the functions will work
seta MAM_Buzzpack 1
//mam welcome is a welcoming message that will display when a person first enters the server, and every time a map
//is loaded, intromessage setting MAM_BuzzMsg to 1 turns this feature on, setting it to 0 turns it off.
seta MAM_BuzzMsg 1
seta MAM_Welcome "Welcome to a server running Buzz Goodies /n that has yet to edit its intro message"
seta MAM_RespawnMSG "BuzzGoodies - Attack!"
seta MAM_DeathMSG "BuzzGoodies - better luck next time"
//||||********************************************** *********************
//map start is the thingy that comes down with the T-Seconds thing, set it to 0 to turn it off
//it basically makes it so there is a buffer for when the map first loads on the server, it will load 1 time per MAP CHANGE
//so if you reload the map it wont run again, you will need to switch maps or type rcon command "reset_map" to make it run
//it will not allow people to kill each other till the timer is finished and
//then it will force them to respawn, so that no one can get kills
//or an advantage in camping spot based on load speed of their computers
//great for matches!
seta map_start 0
//time to wait for the map to start before allowing people to play.
seta map_start_wait 40
//At the top of the message when the round begins must have map_start set to 1 to enable
seta MAM_mapstartMSG "Are you ready to rumble, are you ready to ROCK!"
//************************************************** *****************||||
//||||********************************************** *********************
//This is respawn protection (like spearhead), in fact for spearhead you should just set it to 0 since spearhead already
//handles it for FFA, TDM, TOW
seta MAM_spawnprotect 1
//for round based play (RB or OBJ or TOW)
seta MAM_roundspawnprotect 1
//time to protect on either normal or round based play
seta MAM_spawnprotect_time 5
//************************************************** *****************||||
//||||********************************************** *********************
//HealthBoxSet 1 makes it so that you allow BuzzGoodies to set the health for your health box
//Note for spearhead, if you run spearhead and have MAM_Healthboxset to 1, it will detect that and set g_healrate to 0
//if it does not do this, then players will get full health every time they pick up a health box, and that is not what anyone wants.
seta MAM_HealthBoxSet 1
//if MAM_HealthBoxSet is 25, then BuzzGoodies handles the health that health boxes drop, IE MAM_Healthbox 25 would make all
//healthboxes worth 25 health instead of their default health.
seta MAM_HealthBox 25
//MAM_HealthBoxSet has to be set to 1 for this option
//Random Health between 0 and MAM_HealthBox, IE: if MAM_HealthBox = 25 each health box would be worth 0 - 25 health
//setting it to 0 makes each health box equal to MAM_HealthBox unless MAM_healthBoxSet is turned off, in which it does nothing
seta MAM_RandomHealthBox 1
//************************************************** *****************||||
//||||********************************************** *********************
//MAM_BloodMode turns blood mode on
seta MAM_BloodMode 1
//this is the health threshold, anything below this and the person begins to bleed.
seta MAM_HealthThresh 50
//the interval it makes you bleed, in seconds, 3 is default for every 3 seconds
seta MAM_BleedInterval 3
//This is how much health they lose at the end of every interval, IE in this case they would lose 1 health every 3 seconds
seta MAM_BleedHealth 1
//aggrevated bleeding is if they are firing, they will lose 5 health if they are firing when the interval comes around.
seta MAM_BleedAggrevated 5
//************************************************** *****************||||
//||||********************************************** *********************
//quick note, for walking settings go to moh_adminmod.cfg and edit the MAM_walkfudge
//cvar, it can be set negative if you want to have a slower walk speed than is normal
//or set it higher if you want your walk speed higher, the default for it is .1
//set this cvar to 1 if you want to track stamina for a player
//MUST be turned to 1 for the Flagging Health mod
seta MAM_Stamina 1
//Tactical Mode makes in game decided weapon speeds moot, it determines how
//fast a player can run by how "tired" he gets, must have MAM_FMaxStamina set
//it determines the max runspeed, i suggest using the MAM_FlagginHealth mode to 1
//if you use this, so that people that run without a weapon will lose health
//if they run to long.
seta MAM_TacticalMode 1
//this is the maximum speed mult this works with
seta MAM_tacspeedmult 1
//This is the maximum stamina, the server uses this to determine
//how long a person can run before getting tired, or incuring damage
seta MAM_FMaxStamina 6
//Flagging Health is for servers with a more ... tactical flavor
//basically a person is given "stamina" and if they work to hard
//they can "overtax" their stamina, first causing light damage
//if they run themselves to hard they can die... MAM_FlaggingHealth
//turns this option on and off
seta MAM_FlaggingHealth 1
//Time between player checks, IE it will only incur damage
//once every MAM_FSeconds
seta MAM_FSeconds 1
//gives a player a warning message you set when he gets close to
//the servers allowed max stamina usage
seta MAM_FlagWarn "BuzzGoodies - SLOW DOWN Running can hurt you"
//this is the base damage a player gets after he has used too much stamina
//IE in default config, if he incurs more than 10 stamina loss (ie runs longer)
//than 10 seconds) he will lose MAM_Frundamage health per second, in
//default config, he will lose 1 health per second of running.
seta MAM_Frundamage 1
//this is the multiplier for health over MAM_FMaxStamina that a player incurs
//example, if it were 0 the player would incur 1 health hit over 10 stamina
//the default is 1, so that means if he has been running for 13 seconds,
//he loses 3 health since (13-10) *1 + 1 = 4, if MAM_FHurtMult were 2 he would lose 6
//health if he had run 13 seconds (13 - 10)*2 + 1 = 7 this mode is here for
//people those servers that want to incur a high health debt.
seta MAM_FHurtMult 1
//************************************************** *****************||||
seta g_eye4eye 0
//||||********************************************** *********************
//This is for last man standing mode, last man standing only works on FFA
//it works similar to round based, except for freeforall, it gives MAM_LMSRespawnTime to spawn.
//IE in this example, each round lasts a MAXIMUM of 240 seconds, and time to respawn between
//rounds is set to 10 seconds
seta MAM_LastManStanding 0
//240 is 3 minutes for the rounds
seta MAM_LMSRoundTime 240
//time between rounds in which to be allowed to spawn.
seta MAM_LMSRespawnTime 10
//************************************************** *****************||||
//||||********************************************** *********************
//Turns MAM_Weapon restriction mode on or off
seta MAM_WeaponMode 1
//This allows you to restrict weapons from your server, 1 means the weapon is allowed, 0 means it is banned.
//allied weapons!
//I want to send a special thanks to Undead for putting some effort in squashing the bugs out of the weapons
//limiter function, without it you probably wouldnt be able to use the portable mg42 or the panzershreck right now
//The following are some configs that come by default with buzzgoodies, so that people dont have to config, uncomment
//the config you want to run, if you do not like these default configs, open one up in notepad and make changes that
//you want on your server.
exec FullWeps.cfg
//exec riflesonly.cfg
//exec mgonly.cfg
//exec NoRockets.cfg
//************************************************** *****************||||
Weapons Config Spearheada and Allied Assault.
Easy as typing rcon weapon_garand 0 to turn off allied rifle
then rcon command weapon_set or rcon restart.
seta weapon_garand 1
seta weapon_springfield 1
seta weapon_bar 1
seta weapon_thompson 1
seta weapon_bazooka 1
seta weapon_alliedshotgun 1
seta weapon_colt45 1
seta weapon_alliednade 1
//Allied Weps, Spearhead
seta weapon_enfield 1
seta weapon_webley 1
seta weapon_sten 1
seta weapon_nagantrifle 1
seta weapon_svt 1
seta weapon_nagantrevolver 1
seta weapon_ppsh 1
seta weapon_millsgrenade 1
seta weapon_russiannade 1
seta weapon_russiansmoke 1
seta weapon_m18smoke 1
//Axis Weapons!
seta weapon_mauzer 1
seta weapon_kar98 1
seta weapon_mp44 1
seta weapon_mp40 1
seta weapon_panzerschreck 1
seta weapon_axisshotgun 1
seta weapon_p38 1
seta weapon_axisnade 1
//axis weapons, spearhead
seta weapon_g43 1
seta weapon_axissmoke 1
//global weapons
seta weapon_portablemg42 1
Go here to download it and for more info:
http://mohadmin.com/nuke/modules.php?name=Forums&file=viewtopic&t=2259&sid= 3f94ddec82716bee3cb849dde7228e98
Also download it from me here, my download includes the security.pk3 that might be missing from buzz's first post.
For Spearhead version 2.15
http://67.18.253.52/public_html/files/zzzzzzz_MoH_AdminMod2.0.zip
NEW 9-28-03 Breakthrough Version 2.1
http://67.18.253.52/public_html/files/zzzzzzz_MoH_AdminMod2.1.zip
Now if you are running Allied Assault. The only buzz goodies I know that works correctly for Weapons limiting, yellow/white text messages and Blood mode is original Buzzgoodies. Remember you need the MAM package for it to work right so you might need to download the above for the other files in the spearhead one.
FOR ALLIED ASSAULT WEPS LIMITER, Text, Bleed Mod.
http://67.18.253.52/public_html/files/User-BuzzGoodies.zip
FOR SPEARHEAD WEPS LIMITER ONLY Slimmed down version of MAM WEPS LIMITER, Text, Bleed Mod.
http://67.18.253.52/public_html/files/User-BuzzGoodiesSH.zip
Also do a search for Buzzgoodies in this forum and you should find more info about this version.
With Moh Adminmod 2.1 I have updated the Weapons Limiter to include all the new weapons in Breakthrough Multiplayer for the Italians and British including the minesweaper. I have also updated the weapons config files for riflesonly.cfg etc as well and included boltaction only! config. Please report any bugs to me at UnDead@ocgamers.net
Some Features of Buzzgoodies mohadminmod 2.0 and 2.1 are.
Random Health Packs (where they will restore a random variable of health instead of the usual 50 percent)
Tactical Mod ( records stamina and if you contantly run on maps without rest you will get injured)
Blood Mod (if you get shot below a set variable health level, then you will slowly bleed to death unless you get a health pack. Also it has agravated blood loss so if you are using your weapon alot you will lose more health then when not shooting. All is adjustable),
Last Man Standing Mod (A Free For All mod that will count down and then begin match. If you die you go spec till only one player is left then it will restart.
eye4eye (Mod that forces spectators to see first person instead of 3rd person)
Spawn Protect Mod ( For Moh AA. Spearhead has one built in so you don;t need this; It will give players a set time of invulerability right after spawning)
Weapons Limiter Real Time ( No more having to stop server to put in your snipers only mod pk3's or No Rocket Pk3s, With this mod you can limit weapons on the fly by using rcon command weapon_set or after a restart of the map. It doesn't limit ammo unfortunatly because the method buzz uses to limit the weapons, doesn't read the ammo the same)
===============================================
Here is a copy of the Buzzgoodies.cfg where you can turn things on or off, Enjoy. THANKS BUZZ :)
//This is to turn all options on or off, lets say you are about to go to match time, you can turn this off
//by setting MAM_buzzpack 0, and none of the functions will work
seta MAM_Buzzpack 1
//mam welcome is a welcoming message that will display when a person first enters the server, and every time a map
//is loaded, intromessage setting MAM_BuzzMsg to 1 turns this feature on, setting it to 0 turns it off.
seta MAM_BuzzMsg 1
seta MAM_Welcome "Welcome to a server running Buzz Goodies /n that has yet to edit its intro message"
seta MAM_RespawnMSG "BuzzGoodies - Attack!"
seta MAM_DeathMSG "BuzzGoodies - better luck next time"
//||||********************************************** *********************
//map start is the thingy that comes down with the T-Seconds thing, set it to 0 to turn it off
//it basically makes it so there is a buffer for when the map first loads on the server, it will load 1 time per MAP CHANGE
//so if you reload the map it wont run again, you will need to switch maps or type rcon command "reset_map" to make it run
//it will not allow people to kill each other till the timer is finished and
//then it will force them to respawn, so that no one can get kills
//or an advantage in camping spot based on load speed of their computers
//great for matches!
seta map_start 0
//time to wait for the map to start before allowing people to play.
seta map_start_wait 40
//At the top of the message when the round begins must have map_start set to 1 to enable
seta MAM_mapstartMSG "Are you ready to rumble, are you ready to ROCK!"
//************************************************** *****************||||
//||||********************************************** *********************
//This is respawn protection (like spearhead), in fact for spearhead you should just set it to 0 since spearhead already
//handles it for FFA, TDM, TOW
seta MAM_spawnprotect 1
//for round based play (RB or OBJ or TOW)
seta MAM_roundspawnprotect 1
//time to protect on either normal or round based play
seta MAM_spawnprotect_time 5
//************************************************** *****************||||
//||||********************************************** *********************
//HealthBoxSet 1 makes it so that you allow BuzzGoodies to set the health for your health box
//Note for spearhead, if you run spearhead and have MAM_Healthboxset to 1, it will detect that and set g_healrate to 0
//if it does not do this, then players will get full health every time they pick up a health box, and that is not what anyone wants.
seta MAM_HealthBoxSet 1
//if MAM_HealthBoxSet is 25, then BuzzGoodies handles the health that health boxes drop, IE MAM_Healthbox 25 would make all
//healthboxes worth 25 health instead of their default health.
seta MAM_HealthBox 25
//MAM_HealthBoxSet has to be set to 1 for this option
//Random Health between 0 and MAM_HealthBox, IE: if MAM_HealthBox = 25 each health box would be worth 0 - 25 health
//setting it to 0 makes each health box equal to MAM_HealthBox unless MAM_healthBoxSet is turned off, in which it does nothing
seta MAM_RandomHealthBox 1
//************************************************** *****************||||
//||||********************************************** *********************
//MAM_BloodMode turns blood mode on
seta MAM_BloodMode 1
//this is the health threshold, anything below this and the person begins to bleed.
seta MAM_HealthThresh 50
//the interval it makes you bleed, in seconds, 3 is default for every 3 seconds
seta MAM_BleedInterval 3
//This is how much health they lose at the end of every interval, IE in this case they would lose 1 health every 3 seconds
seta MAM_BleedHealth 1
//aggrevated bleeding is if they are firing, they will lose 5 health if they are firing when the interval comes around.
seta MAM_BleedAggrevated 5
//************************************************** *****************||||
//||||********************************************** *********************
//quick note, for walking settings go to moh_adminmod.cfg and edit the MAM_walkfudge
//cvar, it can be set negative if you want to have a slower walk speed than is normal
//or set it higher if you want your walk speed higher, the default for it is .1
//set this cvar to 1 if you want to track stamina for a player
//MUST be turned to 1 for the Flagging Health mod
seta MAM_Stamina 1
//Tactical Mode makes in game decided weapon speeds moot, it determines how
//fast a player can run by how "tired" he gets, must have MAM_FMaxStamina set
//it determines the max runspeed, i suggest using the MAM_FlagginHealth mode to 1
//if you use this, so that people that run without a weapon will lose health
//if they run to long.
seta MAM_TacticalMode 1
//this is the maximum speed mult this works with
seta MAM_tacspeedmult 1
//This is the maximum stamina, the server uses this to determine
//how long a person can run before getting tired, or incuring damage
seta MAM_FMaxStamina 6
//Flagging Health is for servers with a more ... tactical flavor
//basically a person is given "stamina" and if they work to hard
//they can "overtax" their stamina, first causing light damage
//if they run themselves to hard they can die... MAM_FlaggingHealth
//turns this option on and off
seta MAM_FlaggingHealth 1
//Time between player checks, IE it will only incur damage
//once every MAM_FSeconds
seta MAM_FSeconds 1
//gives a player a warning message you set when he gets close to
//the servers allowed max stamina usage
seta MAM_FlagWarn "BuzzGoodies - SLOW DOWN Running can hurt you"
//this is the base damage a player gets after he has used too much stamina
//IE in default config, if he incurs more than 10 stamina loss (ie runs longer)
//than 10 seconds) he will lose MAM_Frundamage health per second, in
//default config, he will lose 1 health per second of running.
seta MAM_Frundamage 1
//this is the multiplier for health over MAM_FMaxStamina that a player incurs
//example, if it were 0 the player would incur 1 health hit over 10 stamina
//the default is 1, so that means if he has been running for 13 seconds,
//he loses 3 health since (13-10) *1 + 1 = 4, if MAM_FHurtMult were 2 he would lose 6
//health if he had run 13 seconds (13 - 10)*2 + 1 = 7 this mode is here for
//people those servers that want to incur a high health debt.
seta MAM_FHurtMult 1
//************************************************** *****************||||
seta g_eye4eye 0
//||||********************************************** *********************
//This is for last man standing mode, last man standing only works on FFA
//it works similar to round based, except for freeforall, it gives MAM_LMSRespawnTime to spawn.
//IE in this example, each round lasts a MAXIMUM of 240 seconds, and time to respawn between
//rounds is set to 10 seconds
seta MAM_LastManStanding 0
//240 is 3 minutes for the rounds
seta MAM_LMSRoundTime 240
//time between rounds in which to be allowed to spawn.
seta MAM_LMSRespawnTime 10
//************************************************** *****************||||
//||||********************************************** *********************
//Turns MAM_Weapon restriction mode on or off
seta MAM_WeaponMode 1
//This allows you to restrict weapons from your server, 1 means the weapon is allowed, 0 means it is banned.
//allied weapons!
//I want to send a special thanks to Undead for putting some effort in squashing the bugs out of the weapons
//limiter function, without it you probably wouldnt be able to use the portable mg42 or the panzershreck right now
//The following are some configs that come by default with buzzgoodies, so that people dont have to config, uncomment
//the config you want to run, if you do not like these default configs, open one up in notepad and make changes that
//you want on your server.
exec FullWeps.cfg
//exec riflesonly.cfg
//exec mgonly.cfg
//exec NoRockets.cfg
//************************************************** *****************||||
Weapons Config Spearheada and Allied Assault.
Easy as typing rcon weapon_garand 0 to turn off allied rifle
then rcon command weapon_set or rcon restart.
seta weapon_garand 1
seta weapon_springfield 1
seta weapon_bar 1
seta weapon_thompson 1
seta weapon_bazooka 1
seta weapon_alliedshotgun 1
seta weapon_colt45 1
seta weapon_alliednade 1
//Allied Weps, Spearhead
seta weapon_enfield 1
seta weapon_webley 1
seta weapon_sten 1
seta weapon_nagantrifle 1
seta weapon_svt 1
seta weapon_nagantrevolver 1
seta weapon_ppsh 1
seta weapon_millsgrenade 1
seta weapon_russiannade 1
seta weapon_russiansmoke 1
seta weapon_m18smoke 1
//Axis Weapons!
seta weapon_mauzer 1
seta weapon_kar98 1
seta weapon_mp44 1
seta weapon_mp40 1
seta weapon_panzerschreck 1
seta weapon_axisshotgun 1
seta weapon_p38 1
seta weapon_axisnade 1
//axis weapons, spearhead
seta weapon_g43 1
seta weapon_axissmoke 1
//global weapons
seta weapon_portablemg42 1