View Full Version : Probs with Mix Map rotation
Hey, we have not long setup a Jolt server and i am always looking for new things in your forums that can be of great adding to our server.
There was one thing that cought my eye was mix map rotation script.
We got the thing up and running aafter a few attempts but for some reason when it changes map on several occasions the game type changes, for example Drukkarmern is set to 5 for TOW but it changes to a obj (4) script doesnt change at all just when it loads up.
Sometimes it loads up fine and other times it dont im stumped badly on this one.
Ill post the script:
set x1 "set nextmap vstr x2;timelimit 30; fraglimit 0; g_gametype 5; map obj/MP_Druckkammern_TOW"
set x2 "set nextmap vstr x3;timelimit 15; fraglimit 0; g_gametype 2; map dm/mohdm6"
set x3 "set nextmap vstr x4;timelimit 20; fraglimit 0; g_gametype 4; map obj/obj_team1"
set x4 "set nextmap vstr x5;timelimit 15; fraglimit 0; g_gametype 2; map dm/mohdm2"
set x5 "set nextmap vstr x6;timelimit 30; fraglimit 0; g_gametype 5; map obj/MP_flughafen_tow"
set x6 "set nextmap vstr x7;timelimit 15; fraglimit 0; g_gametype 2; map dm/mohdm5"
set x7 "set nextmap vstr x8;timelimit 20; fraglimit 0; g_gametype 4; map obj/obj_team2"
set x8 "set nextmap vstr x9;timelimit 15; fraglimit 0; g_gametype 2; map dm/MP_holland_dm"
set x9 "set nextmap vstr x10;timelimit 30; fraglimit 0; g_gametype 5; map obj/MP_flughafen_tow"
set x10 "set nextmap vstr x11;timelimit 15; fraglimit 0; g_gametype 2; map dm/MP_stadt_dm"
set x11 "set nextmap vstr x12;timelimit 20; fraglimit 0; g_gametype 4; map obj/obj_team4"
set x12 "set nextmap vstr x1;timelimit 15; fraglimit 0; g_gametype 2; map dm/MP_unterseite_dm"
vstr x1 // Startup first map
We have tryed game types in blocks aswell see if that did anything and nope it still does it.
Thanks for the time reading this.
xRRx
p.s if u need to see the full cfg let me know ill give it to u asap
p.p.s Is that Buzz_Litebeer from mw3 ??? if so i still owe you a C1 game lol
PhattyB
06-27-2003, 11:32 AM
set x1 "g_gametype 3; fraglimit 0; timelimit 0; roundlimit 5; map dm/mohdm2; set nextmap vstr x2"
<snip>
set x15 "g_gametype 4; fraglimit 0; timelimit 0; roundlimit 5; map obj/team3; set nextmap vstr x1"
try it in this format, if that doesnt work, post the entire config
ok here is the new script:
set x1 "g_gametype 5; fraglimit 0; timelimit 1; roundlimit 15; map obj/MP_Druckkammern_TOW; set nextmap vstr x2"
set x2 "g_gametype 2; fraglimit 0; timelimit 1; roundlimit 15; map dm/mohdm6; set nextmap vstr x3"
set x3 "g_gametype 4; fraglimit 0; timelimit 1; roundlimit 5; map obj/obj_team1; set nextmap vstr x4"
set x4 "g_gametype 2; fraglimit 0; timelimit 1; roundlimit 15; map dm/mohdm2; set nextmap vstr x5"
set x5 "g_gametype 5; fraglimit 0; timelimit 1; roundlimit 15; map obj/MP_flughafen_tow; set nextmap vstr x6"
set x6 "g_gametype 2; fraglimit 0; timelimit 1; roundlimit 15; map dm/mohdm5; set nextmap vstr x7"
set x7 "g_gametype 4; fraglimit 0; timelimit 1; roundlimit 5; map obj/obj_team2; set nextmap vstr x8"
set x8 "g_gametype 2; fraglimit 0; timelimit 1; roundlimit 15; map dm/MP_holland_dm; set nextmap vstr x9"
set x9 "g_gametype 2; fraglimit 0; timelimit 1; roundlimit 15; map dm/MP_stadt_dm; set nextmap vstr x10"
set x10 "g_gametype 4; fraglimit 0; timelimit 1; roundlimit 5; map obj/obj_team4; set nextmap vstr x11"
set x11 "g_gametype 2; fraglimit 0; timelimit 1; roundlimit 15; map dm/MP_unterseite_dm; set nextmap vstr x1"
vstr x1 // Startup first map
Im having probs with set x2 its set to DM but loads as OBJ no respawn or nothing ends when enemy has died ... rebootd server twice still same thing.
BOTH TOW maps wont load mod scripts . Used to before, but the OBJ maps does load them
Also set x1 drukkarmern sometimes loads as round time 10 not 15 and 15 sometimes why doesnt that stay as a set 15 ??
Ignore the time limit 1 i do that to run thru maps quickly
Thanks for your time again .. i really apreciate this
sorry u wanted entire cfg aswell ..
// [DaDs] Army Server Config File
// ILAN Games
//
// Revision History
// - organized and tweaked by Crow King 9/27/02
// Public Information
seta sv_hostname "Shadow DragonZ Public Server"
seta g_motd "Prepare for TACO!"
seta Admin "[SD]Monk-uk"
seta Email "monk_readus@hotmail.com"
seta URL "www.shadowdragonz.co.uk"
seta Location ""
seta CPU ""
seta ICQ ""
seta Clan ""
seta Connection ""
// Server Performance Settings
// For more info, goto www.planetquake.com/rocketland/haqsau/serversetup.shtml
seta sv_allowDownload 0
seta sv_maxPing "0" // changed from 600//
seta sv_minPing "0"
seta sv_maxRate "12000" // changed from 8000
seta sv_fps "20" // process 20 frames per second
seta com_hunkMegs "96" // not supported in MoHAA 1.11
seta com_zoneMegs "32" // not supported in MoHAA 1.11
// Note - the quantities for the memallocs above are more
// suitable to 128MB - 256MB RAM machine
// Server Security Settings
seta sv_floodProtect "1" // Protect server from packet and message flooding
seta sv_flood_waitdelay "10"
seta sv_flood_persecond "4"
seta flood_msgs "4"
seta sv_pure 0 // Force pure pak files (not supported in MoHAA 1.11)
seta rconpassword "" // Remote console password
seta sv_privatePassword "" // use g_password to protect whole server
// Server Configuration Settings
seta g_allowVote "0" // Don't allow voting on server
seta sv_maxclients "24" // Maximum number of players
seta sv_privateClients "4" // Private slots (taken from max)
seta sv_gamespy "1" // Show server on GameSpy
seta g_inactiveKick "500" // Seconds before inactive player is kicked
seta g_inactiveSpectate "120" // Seconds before inactive player is forced to spectate
seta g_allowjointime "5" // Prevent players from re-spawning after death on obj
// Server Logs
// Must have "+set developer 1" in startup command line to work
// Uncomment next three lines to begin creating server log file - CK
// set g_log "qconsole.log" // Only name that works
// set logfile "3"
// set g_logsync "0"
// Gameplay Settings
//seta g_teamForceBalance "1" // Unsupported by MoHAA 1.11 - CK
seta g_friendlyFire "1" // Unsupported by MoHAA 1.11 - CK
seta g_teamdamage "1" // Friendly fire is on (1)
set x1 "g_gametype 5; fraglimit 0; timelimit 1; roundlimit 15; map obj/MP_Druckkammern_TOW; set nextmap vstr x2"
set x2 "g_gametype 2; fraglimit 0; timelimit 1; roundlimit 15; map dm/mohdm6; set nextmap vstr x3"
set x3 "g_gametype 4; fraglimit 0; timelimit 1; roundlimit 5; map obj/obj_team1; set nextmap vstr x4"
set x4 "g_gametype 2; fraglimit 0; timelimit 1; roundlimit 15; map dm/mohdm2; set nextmap vstr x5"
set x5 "g_gametype 5; fraglimit 0; timelimit 1; roundlimit 15; map obj/MP_flughafen_tow; set nextmap vstr x6"
set x6 "g_gametype 2; fraglimit 0; timelimit 1; roundlimit 15; map dm/mohdm5; set nextmap vstr x7"
set x7 "g_gametype 4; fraglimit 0; timelimit 1; roundlimit 5; map obj/obj_team2; set nextmap vstr x8"
set x8 "g_gametype 2; fraglimit 0; timelimit 1; roundlimit 15; map dm/MP_holland_dm; set nextmap vstr x9"
set x9 "g_gametype 2; fraglimit 0; timelimit 1; roundlimit 15; map dm/MP_stadt_dm; set nextmap vstr x10"
set x10 "g_gametype 4; fraglimit 0; timelimit 1; roundlimit 5; map obj/obj_team4; set nextmap vstr x11"
set x11 "g_gametype 2; fraglimit 0; timelimit 1; roundlimit 15; map dm/MP_unterseite_dm; set nextmap vstr x1"
vstr x1 // Startup first map
ok new prob just arisen .. server hangs in between map changes then crashes server :(
Only thing i have done is deleted is the set x2 lin then re-edited the rest so follow in suit. and it was that one that crashed on my as it tryed to change to set x3 :( pain in the rear this is lol.
xRRx
PhattyB
06-28-2003, 11:13 AM
Strange, I dont see any errors... Here is ours that works
// General Server Info Settigns
sv_hostname ""
sets Admin "PhattyB"
sets Email ""
sets Location "USA"
// Game Type
// 1 Free for All
// 2 Team Based
// 3 Round Based
// 4 Objective
// 5 Tug Of War
seta g_gametype 4
// Server Stats
//seta developer 2
//seta logfile 3
//Dedicated Server
ui_dedicated 1
// Health Drop
// When enabled players will drop a health pack when killed
set g_healthdrop 1
// Realism
// Toggles reaslistic mode
set g_realismmode 1
// Fast Run Speed
// When checked, the speed at which players can run through levels is increased.
// Leaving it unchecked defaults to Medal of Honor Allied Assault's original run speed
set sv_dmspeedmult 1.100000
// Team Damage
// Toggles friendly fire
set g_teamdamage 1
// Heal Rate
// Determines how fast players heal when they use a health pickup
set g_healrate 10
// Max Players
set sv_maxclients 25
// Time Limit
// This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time.
timelimit 0
// Frag Limit
// The score at which the player or team will win the current map.
fraglimit 5
// Map Rotation Time
// This sets the maximum amount of time in minutes players will spend in a particular map.
maprotationtime 0
// Team Spawn Delay
// This sets a delay in seconds between spawns. This is useful if you would like the
// player spawned in batches, rather than one at a time
set sv_team_spawn_interval 15
// Round Reset Time
// This sets how long each round will take, in minutes. This can be smaller than the
map rotation time, but not larger.
roundlimit 5
// Inactive Spectate
// This sets the time in seconds after which an inactive player becomes a spectator. To save server bandwidth, 60 seconds is default.
set g_inactivespectate 60
// Inactive Kick
// This sets the time in seconds after which an inactive player is kicked out of the game. 900 (15 minutes) seconds is default.
set g_inactivekick 900
// Use Gamespy
// To use GameSpy gaming service for internet-based multiplayer games.
// If this is 0, players will not be able to see your server via the in-game browser nor gamespy arcade.
set sv_gamespy 1
// Pure
// Verifies that the files on the client are the same as those on the server.
set sv_pure 0
// Allow Vote
// Enables players to call a vote.
set g_allowvote 0
// Flood Protect
// Limits amount of text a player can type
set sv_floodprotect 1
// Forces players to only be able to spectate behind their own team.
set g_forceteamspectate 1
// dmflags -- flags that can be set in the dmflags variable.
// DF_NO_HEALTH (1 << 0)
// DF_NO_POWERUPS (1 << 1)
// DF_WEAPONS_STAY (1 << 2)
// DF_NO_FALLING (1 << 3)
// DF_INSTANT_ITEMS (1 << 4)
// DF_SAME_LEVEL (1 << 5)
// DF_NO_ARMOR (1 << 11)
// DF_INFINITE_AMMO (1 << 14)
// DF_NO_FOOTSTEPS (1 << 17)
// DF_ALLOW_LEAN (1 << 18)
// DF_OLD_SNIPERRIFLE (1 << 19)
// DF_GERMAN_SHOTGUN (1 << 20)
set dmflags 0
// Invulnerable Time
// Amount of time (in seconds) a player is invulnerable for after spawning (default=3 seconds)
set sv_invulnerabletime 3
// Team Kill Warning
// Amount of team kills before the player is warned
set g_teamkillwarn 1
// Team Kill Kick
// Amount of team kills before the player is kicked off the server.
set g_teamkillkick 3
// Team Switch Delay
// Frequency at which you can switch teams
set g_teamswitchdelay 15
// Allow Join Time
set g_allowjointime 30
// Private Clients
// Clients that require a password to join
set sv_privateclients 3
set sv_privatepassword ""
// Password
// Allows you to set a password for the server
set password ""
set rconpassword ""
// Keywords
// Keywords which allow browsers to filter servers.
set sv_keywords ""
// Net Port
set net_port 12203
// Minimum Ping to allow clients to join with. 0 means anyone
set sv_minping 0
// Maximum Ping to allow clients to join with. 0 means anyone
set sv_maxping 300
// Maximum Rate
set sv_maxrate 0
set x1 "g_gametype 4; fraglimit 5; timelimit 0; roundlimit 5; map obj/obj_team3; set nextmap vstr x2"
set x2 "g_gametype 5; fraglimit 2; timelimit 0; roundlimit 10; map obj/MP_berlin_tow; set nextmap vstr x3"
set x3 "g_gametype 2; fraglimit 30; timelimit 0; roundlimit 5; map dm/mohdm2; set nextmap vstr x4"
set x4 "g_gametype 4; fraglimit 5; timelimit 0; roundlimit 5; map obj/obj_team2; set nextmap vstr x5"
set x5 "g_gametype 5; fraglimit 2; timelimit 0; roundlimit 10; map obj/MP_druckkammern_tow; set nextmap vstr x6"
set x6 "g_gametype 2; fraglimit 30; timelimit 0; roundlimit 5; map dm/mp_holland_dm; set nextmap vstr x7"
set x7 "g_gametype 4; fraglimit 5; timelimit 0; roundlimit 5; map obj/obj_team1; set nextmap vstr x8"
set x8 "g_gametype 5; fraglimit 2; timelimit 0; roundlimit 10; map obj/MP_ardennes_tow; set nextmap vstr x9"
set x9 "g_gametype 2; fraglimit 30; timelimit 0; roundlimit 5; map dm/mp_brest_dm; set nextmap vstr x10"
set x10 "g_gametype 4; fraglimit 5; timelimit 0; roundlimit 5; map obj/obj_team4; set nextmap vstr x11"
set x11 "g_gametype 5; fraglimit 2; timelimit 0; roundlimit 10; map obj/MP_flughafen_tow; set nextmap vstr x12"
set x12 "g_gametype 2; fraglimit 30; timelimit 0; roundlimit 5; map dm/mp_stadt_dm; set nextmap vstr x1"
seta sv_maplist ""
vstr x1 //startup first map
// Default to no-sprint and original Allied Assault runspeed
sv_sprinton 0
sv_runspeed 250 // spearhead runspeed is 287
Do you mind if i use yours as a template ??? i would rather ask first then just take it. This way i can know if its our servers thats messed up. frankly im quite surprised the servers dont give you a script you know. i had to learn from scratch 2 weeks ago to do mod maps n now understanding this server.cfg .. wonder my head aint popped lol ... lol neway do you mind if i use yours as a template ?
xRRx
PhattyB
06-28-2003, 11:29 AM
go ahead
SSPzAPI
07-10-2003, 07:47 PM
// Game Type
// 1 Free for All
// 2 Team Based
// 3 Round Based
// 4 Objective
// 5 Tug Of War
set g_gametype 3
// Health Drop
// When enabled players will drop a health pack when killed
set g_healthdrop 0
// Realism
// Toggles reaslistic mode
set g_realismmode 1
// Fast Run Speed
// When checked, the speed at which players can run through levels is increased.
// Leaving it unchecked defaults to Medal of Honor Allied Assault's original run speed
set sv_dmspeedmult 1.100000
// Team Damage
// Toggles friendly fire
set g_teamdamage 1
// Heal Rate
// Determines how fast players heal when they use a health pickup
set g_healrate 20
// Max Players
set sv_maxclients 16
// Time Limit
// This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time.
timelimit 10
// Frag Limit
// The score at which the player or team will win the current map.
fraglimit 50
// Map Rotation Time
// This sets the maximum amount of time in minutes players will spend in a particular map.
maprotationtime 20
// Team Spawn Delay
// This sets a delay in seconds between spawns. This is useful if you would like the
// player spawned in batches, rather than one at a time
set sv_team_spawn_interval 3
// Round Reset Time
// This sets how long each round will take, in minutes. This can be smaller than the map rotation time, but not larger.
roundlimit 0
// Inactive Spectate
// This sets the time in seconds after which an inactive player becomes a spectator. To save server bandwidth, 60 seconds is default.
set g_inactivespectate 60
// Inactive Kick
// This sets the time in seconds after which an inactive player is kicked out of the game. 900 (15 minutes) seconds is default.
set g_inactivekick 600
// Use Gamespy
// To use GameSpy gaming service for internet-based multiplayer games.
// If this is 0, players will not be able to see your server via the in-game browser nor gamespy arcade.
seta sv_gamespy 1
// Pure
// Verifies that the files on the client are the same as those on the server.
set sv_pure 0
// Allow Download
// Enables players to download maps from server
seta sv_allowdownload "1"
// Allow Vote
// Enables players to call a vote.
set g_allowvote 0
// Flood Protect
// Limits amount of text a player can type
set sv_floodprotect 1
// Forces players to only be able to spectate behind their own team.
set g_forceteamspectate 1
// dmflags -- flags that can be set in the dmflags variable.
// DF_NO_HEALTH (1 << 0)
// DF_NO_POWERUPS (1 << 1)
// DF_WEAPONS_STAY (1 << 2)
// DF_NO_FALLING (1 << 3)
// DF_INSTANT_ITEMS (1 << 4)
// DF_SAME_LEVEL (1 << 5)
// DF_NO_ARMOR (1 << 11)
// DF_INFINITE_AMMO (1 << 14)
// DF_NO_FOOTSTEPS (1 << 17)
// DF_ALLOW_LEAN (1 << 18)
// DF_OLD_SNIPERRIFLE (1 << 19)
// DF_GERMAN_SHOTGUN (1 << 20)
// dmflags -- flags that can be set in the dmflags variable.
// DF_NO_HEALTH 1
// DF_NO_POWERUPS 2
// DF_WEAPONS_STAY 4
// DF_NO_FALLING 8
// DF_INSTANT_ITEMS 16
// DF_SAME_LEVEL 32
// DF_NO_ARMOR 2048
// DF_INFINITE_AMMO 16384
// DF_NO_FOOTSTEPS 131072
// DF_ALLOW_LEAN 262144
// DF_OLD_SNIPERRIFLE 524288
// DF_GERMAN_SHOTGUN 1048576
set dmflags 1048576
set dmflags 262148
// Invulnerable Time
// Amount of time (in seconds) a player is invulnerable for after spawning (default=3 seconds)
set sv_invulnerabletime 3
// Team Kill Warning
// Amount of team kills before the player is warned
set g_teamkillwarn 1
// Team Kill Kick
// Amount of team kills before the player is kicked off the server.
set g_teamkillkick 3
// Team Switch Delay
// Frequency at which you can switch teams
set g_teamswitchdelay 10
//Teambalance
set g_teamForceBalance 1
// Allow Join Time
set g_allowjointime 30
// Private Clients
// Clients that require a password to join
set sv_privateclients 0
// Password
// Allows you to set a password for the server
set sv_privatepassword ""
// Keywords
// Keywords which allow browsers to filter servers.
set sv_keywords "ServerXtreme"
// Net Port
// set net_port 12203
// Minimum Ping to allow clients to join with. 0 means anyone
set sv_minping 0
// Maximum Ping to allow clients to join with. 0 means anyone
set sv_maxping 350
// Maximum Rate
set sv_maxrate 8000
set rate 8000
// Starting map on the rotation.
//map "dm/mohdm7"
set x1 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 10; map dm/mohdm7; set nextmap vstr x2"
set x2 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 10; map dm/mp_bazaar_dm; set nextmap vstr x3"
set x3 "g_gametype 4; fraglimit 5; timelimit 0; roundlimit 10; map obj/obj_team1; set nextmap vstr x4"
set x4 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 10; map dm/mohdm2; set nextmap vstr x5"
set x5 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 10; map dm/mp_holland_dm; set nextmap vstr x6"
set x6 "g_gametype 4; fraglimit 5; timelimit 0; roundlimit 10; map obj/obj_team2; set nextmap vstr x7"
set x7 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 10; map dm/doomed; set nextmap vstr x8"
set x8 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 10; map dm/mohdm6; set nextmap vstr x9"
set x9 "g_gametype 5; fraglimit 2; timelimit 0; roundlimit 15; map obj/mp_flughafen_tow; set nextmap vstr x10"
set x10 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 10; map dm/mp_brest_dm; set nextmap vstr x11"
set x11 "g_gametype 4; fraglimit 5; timelimit 0; roundlimit 10; map obj/obj_team4; set nextmap vstr x12"
set x12 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 10; map dm/tunisian_sh; set nextmap vstr x13"
set x13 "g_gametype 4; fraglimit 5; timelimit 0; roundlimit 10; map dm/dm_Island_assault; set nextmap vstr x14"
set x14 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 10; map dm/mohdm3; set nextmap vstr x15"
set x15 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 10; map dm/mp_stadt_dm; set nextmap vstr x16"
set x16 "g_gametype 5; fraglimit 2; timelimit 0; roundlimit 15; map obj/mp_berlin_tow; set nextmap vstr x17"
set x17 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 10; map dm/deadendstreet; set nextmap vstr x18"
set x18 "g_gametype 4; fraglimit 5; timelimit 0; roundlimit 10; map obj/objxfire; set nextmap vstr x19"
set x19 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 10; map dm/mohdm1; set nextmap vstr x20"
set x20 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 10; map dm/mp_verschneit_dm; set nextmap vstr x21"
set x21 "g_gametype 5; fraglimit 2; timelimit 0; roundlimit 15; map obj/mp_druckkammern_tow; set nextmap vstr x22"
set x22 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 10; map dm/dm_routenord; set nextmap vstr x23"
set x23 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 10; map dm/mohdm5; set nextmap vstr x24"
set x24 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 10; map dm/mp_gewitter_dm; set nextmap vstr x25"
set x25 "g_gametype 4; fraglimit 5; timelimit 0; roundlimit 10; map obj/stlo; set nextmap vstr x26"
set x26 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 10; map dm/mohdm4; set nextmap vstr x27"
set x27 "g_gametype 3; fraglimit 5; timelimit 0; roundlimit 10; map dm/mp_bahnhof_dm; set nextmap vstr x28"
set x28 "g_gametype 4; fraglimit 5; timelimit 0; roundlimit 10; map obj/renan; set nextmap vstr x29"
set x29 "g_gametype 4; fraglimit 5; timelimit 0; roundlimit 10; map obj/obj_omaha_2_sh; set nextmap vstr x30"
set x30 "g_gametype 4; fraglimit 5; timelimit 0; roundlimit 10; map dm/canal; set nextmap vstr x1"
// Map Rotation List - Map list commented out. Using Mixed Map Mod
sv_maplist ""
vstr x1
//exec mixedmaps/custommap.cfg //Runs my custom map mod TDM,Obj, and TOW
// Default to no-sprint and original Allied Assault runspeed
sv_sprinton 0
sv_runspeed 287 // spearhead runspeed is 287
// RCON Settings
seta rconpassword ""
// set password ""
//Master Servers
seta sv_gamespy "1" //lists in the gamespy master server. Setting the second master server probably does the same thing
seta sv_master1 "mohmaster.2015.com"
seta sv_master2 "master0.gamespy.com"
//log file
seta g_log "qconsole.log"
seta logfile 3
seta g_logsync 1
seta sv_chatter 1
I can't seem to get the map to switch is there something wrong with this set-up? if so please help.
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