View Full Version : SH Server crashing issue
Sizemore
06-19-2003, 02:56 PM
OK. On the fifteenth I added two maps. Angry Fields and the Church. Knowwing that there have been multiple issues with ubersound I removed it from both maps. Everything was running fine until yesterday. My server crashed 6 times. I reinstalled & redropped all my pk3's which I had been using successfully since I added them, except for the two new maps which I thought had caused the issue.... MOH still crashed after about an hour. This happens on random maps just poof and gone. Any ideas why this is happening...? I am reinstalling the system now to see if that might solve the issue. If this happens to be a repetitive issue are there any scripts or tools that I can use to kickstart the server when it goes down ?
PhattyB
06-19-2003, 03:06 PM
Well, if it is completely crashing, you could use a service daemon program to restart it. I recommend firedaemon (www.firedaemon.com)
Phatty i agree but in many cases the SH server looks like this:
Event system initialized: 178 classes 1468 events 1045216 total memory in response list
==== CleanupGame ====
Cvar_Set2: session 2
Cvar_Set2: g_scoreboardpicover
Cvar_Set2: bosshealth 0
CM_LoadMap( maps/(null).bsp, 0 )
Cvar_Set2: com_errorMessage Couldn't load maps/(null).bsp
********************
ERROR: Couldn't load maps/(null).bsp
********************
----- Server Shutdown -----
==== ShutdownGame ====
Cvar_Set2: session 2
Cvar_Set2: g_scoreboardpicover
Cvar_Set2: bosshealth 0
Cvar_Set2: g_scoreboardpicover
Cvar_Set2: sv_running 0
---------------------------
and as far as i know there is only the human who can detect this, no tool avalible will restart this freese.
thejerk
06-20-2003, 12:04 AM
That could verywell be the issue that I encounter with both my SH server and my Enemy Territory server (both using the same Q3 engine), Joe. But then again, my issue didn't exist on my un-"managed" server (XGS).
Gamehost, on the other hand, supposedly monitors the console for messages like that for restarting. Will also, supposedly, catch the server if it just "hangs" like during a change of maps in a config where the map doesn't exist.
Problem there is that GH isn't being supported or developed anymore. :?
Sizemore
06-20-2003, 12:41 AM
I figured out why it was crashing today.... For some odd reason it doesnt like the maps I added.... 8O The only thing I did to the maps was remove the ubersound files but that shouldnt have made the server crash w/o warning. Tomorrow I will totally wipe the thinga-mabob, and start from scratch to get it back up too speed.
Sizemore
07-04-2003, 12:44 PM
Hey gang to all those that were watching this post.... I found out it wasnt the maps that were crashing the server. I am running MOHAA/SH on a 2K box and the switch was blinking out. When MOH server doesnt know its IP address it craps out...and crashes.
RocketMonkey
07-15-2003, 12:17 PM
I am wondering if that is my problem. When I had c++ installed on the box I would get a bunch of assembly code when I tried debugging but it has been many years since I have done assembly coding. Now it just goes away. I downloaded the FireDaemon mentioned above but if you could enlighten me on how you fixed the switch blinking thingy.
RocketMonkey
Sizemore
07-15-2003, 12:46 PM
but if you could enlighten me on how you fixed the switch blinking thingy.
RocketMonkey
I replaced the switch I was using. It was about a year old with heavy use. It would drop a connection to the port that the server wass using for about thirty seconds. During that time the SH would think and crunch and say WTF then it would cave in and the server would crash into oblivion.
Is your server crashing with console still up? Or crashing with console gone? If its with console gone then I would check the network. If it crashes with console up then I would remove all PK3 files and start witha "pure" or "virgin" server.
Sizemore they crash with the console up as you can see in the previus post, and i tried with a fresh install whitout any luck... my network are logged and seems fine as i also running a bunch of Q3 servers (Urbanterror) on the other machines, tried Firedemon Fundis motor and several others whitout success... if i could find some script who listening to the Cvar_Set2: sv_running 0 that comes from the console the problem should be solved.
Any other ideas ?
Sizemore
07-15-2003, 02:20 PM
Do you have any custom maps? And what is your maplist rotation?
Since i run multiple servers giving you the rotation would be difficult but there is the same issue with all servers even if i only use stock maps, e.g 1 server are running Malta TDM 24/7. The OS is mixed Win2K and Linux.
Sizemore
07-15-2003, 05:25 PM
"==== CleanupGame ====
Cvar_Set2: session 2
Cvar_Set2: g_scoreboardpicover
Cvar_Set2: bosshealth 0
CM_LoadMap( maps/(null).bsp, 0 )
Cvar_Set2: com_errorMessage Couldn't load maps/(null).bsp "
OK well if you cant help me I cant help you....
What I can assume is that your not referencing a maplist or you dont have a properly setup maplist. This is obvious by the lines:
"Cvar_Set2: session 2"
"Couldn't load maps/(null).bsp"
So after the first map its looking...looking...looking then finally says screw this and crashes. Do you have a server.cfg file that you reference to prep your server ? If so then you need to check to make sure that the following lines are in there:
// Map
// Starting map on the rotation.
map "dm/MP_Bahnhof_DM"
// Map Rotation List
sv_maplist "dm/MP_Bahnhof_DM dm/MP_Verschneit_DM dm/MP_Brest_DM dm/MP_Unterseite_DM dm/MP_Stadt_DM dm/MP_Gewitter_DM dm/MP_Holland_DM dm/MP_Bazaar_DM "
Obviously you can change this list to your liking.
Thx for trying to help out Sisemore!
Maybe that was a bad example to put in, usually the map bug are not in there but anyway, this specific server are running Malta 24/7 with an average of 30.000 players in one month and the crasch occurs about once in a normal day. In a day the map are restarting/reloading several times and the maplist are very simple in this server as you probarly would guess.
seta sv_maplist "dm/MP_Malta_DM"
Map dm/MP_Malta_DM
Still i have no other explanation than its just a bug in the game since it seems more stable when the server are just half full with players. I have 26 public slots and 4 private, running MAM + Ci. It used to be 32 public but i changed that a while ago to see if the crasches went away.
Sizemore
07-15-2003, 07:59 PM
What kind of internet connection does the server have ?
Sizemore
07-15-2003, 08:00 PM
also map should have quotations around the map that its looking for.
ClickBouyow
07-15-2003, 09:02 PM
[quote="joe"]
seta sv_maplist "dm/MP_Malta_DM"
Map dm/MP_Malta_DM
[quote]
Change the seta to set and see if it clears up.
Sizemore
07-15-2003, 09:15 PM
Good catch didnt notice that!
Thx ClickBouyow, did not know there was a difference between the set and seta.... will try that a.s.a.p. and cross my fingers... :)
Nope...:( no change !
here is a dump from the console, this is how its usually says:
Going from CS_PRIMED to CS_ACTIVE for Pioneeri_Fairlane
Going from CS_PRIMED to CS_ACTIVE for rat_of_desert_!
Going from CS_PRIMED to CS_ACTIVE for Junior_(SWE)
Going from CS_PRIMED to CS_ACTIVE for fout
Going from CS_PRIMED to CS_ACTIVE for i_s
Going from CS_PRIMED to CS_ACTIVE for jakke_stoned
Going from CS_PRIMED to CS_ACTIVE for -=JK=-_*Swe*
Going from CS_PRIMED to CS_ACTIVE for terminator
Going from CS_PRIMED to CS_ACTIVE for LuckyLuke
Going from CS_PRIMED to CS_ACTIVE for Hauptmann_Bolfo
Going from CS_PRIMED to CS_ACTIVE for -=Cptn=-LauryAlexx(NL)
Going from CS_PRIMED to CS_ACTIVE for Thomas
Going from CS_PRIMED to CS_ACTIVE for =Oz=Dalleman(T2)[SWE]
Going from CS_PRIMED to CS_ACTIVE for Aragorn
Going from CS_PRIMED to CS_ACTIVE for Dr.Sommer
Going from CS_PRIMED to CS_ACTIVE for twiggy
Going from CS_PRIMED to CS_ACTIVE for julsar
Going from CS_PRIMED to CS_ACTIVE for Kanalia[PL]
Going from CS_PRIMED to CS_ACTIVE for petitallagosta
Going from CS_PRIMED to CS_ACTIVE for Nalle_[swe]
Going from CS_PRIMED to CS_ACTIVE for The_Crazy_ItalianGuy
Going from CS_PRIMED to CS_ACTIVE for -=Cptn.=-_ClanLess_(NL)
Cvar_Set2: com_errorMessage No player spawn position named ''. Can't spawn player.
********************
ERROR: No player spawn position named ''. Can't spawn player.
********************
----- Server Shutdown -----
==== ShutdownGame ====
Cvar_Set2: session 2
Cvar_Set2: session4 rifle 4 0
Cvar_Set2: session5 smg 4 0
Cvar_Set2: session6 - 4 0
Cvar_Set2: session7 mg 3 0
Cvar_Set2: session8 mg 3 0
Cvar_Set2: session9 sniper 3 0
Cvar_Set2: session10 mg 4 0
Cvar_Set2: session11 shotgun 3 0
Cvar_Set2: session12 smg 4 0
Cvar_Set2: session14 shotgun 4 0
Cvar_Set2: session15 sniper 4 0
Cvar_Set2: session16 smg 3 0
Cvar_Set2: session17 sniper 4 0
Cvar_Set2: session18 smg 3 0
Cvar_Set2: session19 mg 4 0
Cvar_Set2: session20 smg 4 0
Cvar_Set2: session21 smg 4 0
Cvar_Set2: session22 smg 4 0
Cvar_Set2: session23 mg 4 0
Cvar_Set2: session24 smg 3 0
Cvar_Set2: session25 sniper 4 0
Cvar_Set2: g_scoreboardpicover
Cvar_Set2: bosshealth 0
Cvar_Set2: g_scoreboardpicover
Cvar_Set2: sv_running 0
---------------------------
Hitch warning: 1092 msec frame time
vBulletin® v3.8.7, Copyright ©2000-2012, vBulletin Solutions, Inc.