elgaucho
04-10-2003, 06:30 PM
OK.... This is a bit of a cheat, but it might well work....
As the nextmap vote doesn't work as it should, i'm effectively thinking of inserting a vote option that will set the time and fraglimit to 1, meaning that in FFA and TDM matches the map would end when either a)1 minute has passed, or b) as soon as anyone is killed, either of which would be almost instant... but in TOW, OBJ or Roundbased (which is never played on our server anyway), it would still have to end the round.....
As tow matches can be rather long, can anyone think of a way to shorten the round times in these modes? Or a modification on this idea that would allow the rotation to continue unaltered? Is this format correct:
"Next Map" "set" list
{
"Yes" "timelimit 1; fraglimit 1"
}
What would happen if, let's say, I restarted the hunt in gametype 1, also with the above options? Would this be the format:
"Next Map" "set" list
{
"Yes" "timelimit 1; fraglimit 1; g_gametype 1; restart"
}
Cheers in advance for any comments! ;)
As the nextmap vote doesn't work as it should, i'm effectively thinking of inserting a vote option that will set the time and fraglimit to 1, meaning that in FFA and TDM matches the map would end when either a)1 minute has passed, or b) as soon as anyone is killed, either of which would be almost instant... but in TOW, OBJ or Roundbased (which is never played on our server anyway), it would still have to end the round.....
As tow matches can be rather long, can anyone think of a way to shorten the round times in these modes? Or a modification on this idea that would allow the rotation to continue unaltered? Is this format correct:
"Next Map" "set" list
{
"Yes" "timelimit 1; fraglimit 1"
}
What would happen if, let's say, I restarted the hunt in gametype 1, also with the above options? Would this be the format:
"Next Map" "set" list
{
"Yes" "timelimit 1; fraglimit 1; g_gametype 1; restart"
}
Cheers in advance for any comments! ;)