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View Full Version : Deaths Head Mod for CoD


Devourer
11-18-2003, 03:33 PM
This mod is a combo action deal that combines Saint_Anger's Tracers (ZZZCODRAINBOWTRACERSZZZ) mod, Cleaner's Red Dot crosshair (mpsh_redot_xhair_cod) mod, & myself Devourer creater of the (Deadly weapons skill mod For MOH- AA & SH) Making the weapons deadly & very Balanced for multi-player CoD. This is a Server & Client side mod. Server admins. Please list this mods use in your servers title so players know its being used. Suggested name use in title would be (Deaths Head Mod, or DHM) This mod also works in Single Player mode.

Installation:
unzip and place the pk3 in your MAIN folder of your CoD directory. The default location should be C:\Program Files\Call of Duty\Main
To un-install Simply delete the file from the install location.

Again! THIS IS A CLIENT & SERVER SIDE MOD That means the server has to be running the mod & the players have to have the mod to see the tracers & the crosshair. You can use this mod on unpure servers for the crosshair & tracers only. The weapons strength will be controled by whatever the servers settings are.

If any1 would like to try out this new mod for CoD grab it here Deaths Head Mod (http://home.tampabay.rr.com/dstader/user-Deaths-Head-Mod.pk3)

TDM server = 65.35.160.195

S&D server = 65.35.163.188

contact:

cleaner = The Crosshair
mpsh@comcast.net
www.mpsh.com
The Firefight Arena

Saint_Anger = the Tracers
Email/msn jw004f9692@blueyonder.co.uk

Devourer = The Weapons boost
Email/yahoo/msn/AOL wildsweetcooool@yahoo.com

In the future. If enough people express interest in this mod for the MP weapons to be bumped up to the lethel level of the SP mode that might happen.

http://home.tampabay.rr.com/dstader/XhairTracer.BMP

SKAAA
11-18-2003, 05:31 PM
Thx, I have it running now at 66.135.33.112:28961 or look for Deaths Head Mod codhq.net

I have been playing around with it and the red dot for a cross hair is a lot funner to play with. Still haven't got to see any tracers but I'm sure they will show up once people start playing it.

SKAAA

Devourer
11-18-2003, 07:54 PM
Sweet! i'll join.

Devourer
11-19-2003, 05:11 PM
Here is some mope info about this mod I had to answer in another forum.


quote:
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Originally posted by PoweredBySoy
I think they're just stating their opinions, man... isn't that what you asked for?

So did you raise the damage of weapons (just like real life!!) evenly across the board, or did you tweak certain guns differently?
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I wouldn't say complaining about the size of a screen shot & trying to judge a mod just on a screen shot being what I asked for.

But. Yes. I did raise the damage on all the guns. lowered the move Speed Scale on most weapons to make them more accurate. lowered the melee damage on most weapons as it was set far higher then the bullet damage in most if not all cases. For example the Bar's Bullet damage was about 65 or 70 I think default, & melee was like 150, or 225. Can't remember exactly as I didn't write down the defaults. So it was pretty much possible to kill a player with full health with 1 freaken bash!?!? That doesn't make sense to me & I don't think its very realistic that it could take up to 3 bullets from the Bar to kill & 1 melee. In fact rifles had a max bullet damage of just 120! So the bar's melee was above that! Its pretty ridiculous to say the least. I put the Bars bullet damage at 90, & its melee at 80. if a player has a max life of 100 I am betting in real life that 1 bullet would normally kill in 1 hit & always at the least immobilize you for a few minutes, where as hitting some1 with the butt of a gun would most likely take at least 2 shots to the head to kill.

Anyway. Back to your question. I did raise the bullet damage on pretty much every weapon in multi-player except for the rockets & MG42 which were already high enough to kill in 1 shot. All the weapons are very balanced. All rifles now have the exact same move Speed Scale, bullet damage, & melee damage. All sub machine guns have the exact same settings being the Thompson, MP40, PPSH, & Sten. The Bar, & MP44 are exactly equal.

Rifles = moveSpeedScale\0.9\damage\130\meleeDamage\75

Subs = moveSpeedScale\1.2\damage\75\meleeDamage\65

Assault being (Bar & MP44) = moveSpeedScale\0.9\damage\90\meleeDamage\80

Pistols = moveSpeedScale\1.2\damage\75\meleeDamage\50

All these are above default. As I said before. Rifles had a max bullet damage of 120. The Single player Damages are a lot higher but I pretty sure they are also a lot less accurate.