ParrotCA
03-20-2003, 08:41 PM
I know, sorry to bring this up again, but everytime I do a search for the mixed map thing I get more confused.
Right now, I have CK's mixed map pk3 file on our server. We run weekly map changes, to allow everybody to enjoy their own favorite maps, and this week one of our members have requested an OBJ map in addition to the custom maps and stock TDM maps we run. We are usually a TDM, but like the occasional change of pace a OBJ map brings.
I got the mixed map to work, by setting the gametype to OBJ, loading "the bridge" as my first map. Rotation starts just fine. The problem is, our normal frag limit is 150. When I start the bridge map, it would take 150 victories to start the next map. I have manually edited the fraglimit to a lower number through RCON. once I get to that number, say 5, it rotates into Southern France just fine, but with a fraglimit of 5.
So, after reading other forum threads, I found one where it says to set your frag limit to "0". I thought this might force the OBJ map to pull in default obj settings for "the bridge" and we could go without a fraglimit for the TDM maps, and just let the timelimit run itself out.
Nope... I tested it on my home machines, and once I got to 12 bridges exploded, I figured it wasn't going to change maps and game-type.
Is there a line I can add to "the bridge" .scr file to force it to rotate after, say 10 bridge explosions? Then it would go into dm/mohdm1 (next map in rotation)
Would I have to edit the southern france.scr file to get the fraglimit back to 150?
Is there a program out there now that will easily allow me to run mixed game types as I wish, and allow different settings for each particular map?
Our server is hosted through xgameservers.com and run on a windows machine.
I run Delator 2.0.0.8 and CK's autokicker programs from my location.
TIA
Parrot(CA)
www.confederatearmada.com
Right now, I have CK's mixed map pk3 file on our server. We run weekly map changes, to allow everybody to enjoy their own favorite maps, and this week one of our members have requested an OBJ map in addition to the custom maps and stock TDM maps we run. We are usually a TDM, but like the occasional change of pace a OBJ map brings.
I got the mixed map to work, by setting the gametype to OBJ, loading "the bridge" as my first map. Rotation starts just fine. The problem is, our normal frag limit is 150. When I start the bridge map, it would take 150 victories to start the next map. I have manually edited the fraglimit to a lower number through RCON. once I get to that number, say 5, it rotates into Southern France just fine, but with a fraglimit of 5.
So, after reading other forum threads, I found one where it says to set your frag limit to "0". I thought this might force the OBJ map to pull in default obj settings for "the bridge" and we could go without a fraglimit for the TDM maps, and just let the timelimit run itself out.
Nope... I tested it on my home machines, and once I got to 12 bridges exploded, I figured it wasn't going to change maps and game-type.
Is there a line I can add to "the bridge" .scr file to force it to rotate after, say 10 bridge explosions? Then it would go into dm/mohdm1 (next map in rotation)
Would I have to edit the southern france.scr file to get the fraglimit back to 150?
Is there a program out there now that will easily allow me to run mixed game types as I wish, and allow different settings for each particular map?
Our server is hosted through xgameservers.com and run on a windows machine.
I run Delator 2.0.0.8 and CK's autokicker programs from my location.
TIA
Parrot(CA)
www.confederatearmada.com