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Oracleman
03-20-2003, 03:29 AM
After receiving reports on (and to some extent seing myself) problems on our server following the 2.15 patch I downgraded our server to 2.11 yesterday.

Problems seen were:
[list]Bad lag
Verified hits giving no kills
Butt scooting still there :-(
[/list:u]

Going back to 2.11 solved the first two. Have any of you seen the same ?

SgtMajorHunter
03-20-2003, 06:04 PM
I've seen the same thing. Butt scoot that is. I've not had any problems
(as of Yet) with lag. But, I did notice that game runner does not like the 2.15 patch. as it says its loaded and ready to play. but can't get to it. even on a Lan game.

UnDead
03-20-2003, 11:15 PM
Oracleman Quote:
Problems seen were:

Bad lag
Verified hits giving no kills
Butt scooting still there

Bad Lag:
SInce updating patch I have found no evidense on our server of more lag, I find my ping fluctuations are better now that I updated. And places that lagged really bad in 2.11 our a little better now in 2.15.

Verified Hits Giving no Kills:
This is because with the 2.15 upgrade, EA has set cg_smoothclients to 0. With this off, warping takes over and sure shots miss, and smgs can unload whole clips without hitting. So I recommend, adding the line set cg_smoothclients 1 to your newconfig file. That fixed it by removing the warping again, and making the shooting like it was in 2.11 and mohaa.

Butt Scooting STill There:
We have found the buttscooters are mostly the ones that are still running 2.11 spearhead patch on there computers. I think for removing the butt scoot both the clients and the server must be running patch 2.15. Now I have seen it maybe once buttscoot someone running 2.15 but that was once. Its mostly gone however.

Hope this helps.

|OCG|UnDead
www.ocgamers.net

GrungeMan
03-21-2003, 07:57 PM
Well, we got strange ping levels after the 2.15 patch. Never had any kind of lag probs before. Even CPU use is lower and often nobody gets any high pings, still it's there. Lag lag lag.

Wondering if EA put any thuoght into this, had a felling this would mess up. C'mon, 2.11 and 2.15 compatible....spells MORE BUGGS

Floyd
03-21-2003, 09:38 PM
Verified Hits Giving no Kills:
This is because with the 2.15 upgrade, EA has set cg_smoothclients to 0. With this off, warping takes over and sure shots miss, and smgs can unload whole clips without hitting. So I recommend, adding the line set cg_smoothclients 1 to your newconfig file. That fixed it by removing the warping again, and making the shooting like it was in 2.11 and mohaa

Can you describe the warping phenomenon....and what cg_smoothclients does?

Thanks,

Floyd

Aces
03-22-2003, 05:58 PM
I just got a server and it was version 2.15. I read the posts above and it was my case. The people scoot around and sometimes landshark. I only have one clip per weapon and soem crazy realism mod thing is on. What do i do?? do i downgrade to 2.11??

UnDead
03-22-2003, 06:13 PM
Smoothclients set to 1 has to do with delaying frames. There is something called a smoothing buffer, which essentially takes snapshots from the server and delays them before they become available to the client. This is done to make movement smoother, hence the command "smoothclients".

cg_smoothclients:
Also this setting helps smooth out movement when other players have packet loss, very low rate or low cl_maxpackets. Normally you would see them stutter or warp on your screen in multiplayer. Setting this cvar to "1" adds extra prediction code for such clients and their movements as seen by you should be less erractic. One side effect of enabling this option is that prediction errors can occur. Do not use cg_smoothclients if you are using a negative cl_timenudge.

cl_timenudge:
This is similar to pushlatency in HalfLife, defaults to 0 which is our suggested setting for online play. In Quake3 it is normally used for offline bot practice by using a positive value that is the same as average ping. However, a positive value can also be used to stabilize displayed frames with gameworld updates(snaps) and negative values are reported to adjust client side prediction.

We strongly suggest you leave cl_timenudge at 0 for online play. However If you do wish to alter cl_timenudge to adjust client side prediction then try a negative value that is 25% to 50% of your average ping. Example if you are currently pinging 100 to the server then experiment with a setting between -25 to -50 as your cl_timenudge value. Note that if you are using a negative value for cl_timenudge the top graph in cg_lagometer may be mostly yellow.

A positive value may help if you have problems with gameworld updates (snaps) not being rendered in time. Try a small positive cl_timenudge value of 5,10,15 or 20 never higher. See cg_lagometer for an explanation of how to determine if gameworld updates are not being rendered in time.

Do not use a negative cl_timenudge if you are enabling cg_smoothclients.

This was some info taken from German and various Quake3 sites. Enjoy,

UnDead

Floyd
03-22-2003, 08:45 PM
Thanks for the detail, Undead.

Now I've got to go find that lagometer info again :?

Floyd

Cleaner
03-23-2003, 06:28 AM
in yo console just type toggle cg_lagometer

Cleaner
03-23-2003, 06:31 AM
And aces you seem to be having the old school problem of not having the patch installed properlly on your machine and or server

SNYPE
03-25-2003, 11:51 AM
Verified Hits Giving no Kills:
This is because with the 2.15 upgrade, EA has set cg_smoothclients to 0. With this off, warping takes over and sure shots miss, and smgs can unload whole clips without hitting. So I recommend, adding the line set cg_smoothclients 1 to your newconfig file. That fixed it by removing the warping again, and making the shooting like it was in 2.11 and mohaa.


So are you saying that this is being set on the clients or is it coming from the server? Or does it have to be set at both ends?
I thought I was experiencing the problem but my client is not patched, only the server was.

Cleaner
03-25-2003, 07:29 PM
YOu know the thing about 2.15 as I am doing my searches and talking to several other admins it seems the most prominent thing that is "whacked" is the so called "leading" that must be done to kill your oponent now for me this wasnt affecting all weapons but certain ones in my server it happend to be the Bar that everyone was soon complaining about, now I know it cant be the realsim mod for everything was working fine prior to the patch of the server, I tested playing with my local system patched to 2.15 and connected to a 2.15 server and I can notice either information is not reaching the client or the server in time to actually kill your opponent when you fire at them (unloading a whole clip at a specifc range and not hitting them OR hitting them and not killing them) all maintaining pings between 30-60 so it was noted that smoothclients be added so this was added and the difference was if any...was none and this was tested with several mates as I told them to try this, now the thing I noticed with this set to "1" was when a player is jumping and running around directly in front of you it seemed like there were monkeys on crack -- the opposite of smoothclients, removed it. now there were players who havnt patched there game to 2.15 yet and have been playing in a 2.15 server saying they have no problem this could be because they play on a specifc side and use a specific weapon that is not affected for some reason I dont know but there are others who havnt patched and very well complain of the aiming issue-smg's, Mg's -so what I did was I installed the 2.15 patch then i uninstalled it from add-remove programs this still leaves the 2.15 installed as I checked it after uninstalling it then I uninstalled spearhead from the start programs menu, now all your mods and what was left of 2.15 should still be installed in the mainta folder well the extra .pak3 it came with then I re-instaled spearhead--patched it to 2.11 and left it as that. and right now I seem to have no problems playing on a 2.15 server.

SNYPE
03-26-2003, 11:15 AM
Verified Hits Giving no Kills:
This is because with the 2.15 upgrade, EA has set cg_smoothclients to 0. With this off, warping takes over and sure shots miss, and smgs can unload whole clips without hitting. So I recommend, adding the line set cg_smoothclients 1 to your newconfig file. That fixed it by removing the warping again, and making the shooting like it was in 2.11 and mohaa.


We verified this change yesterday. The 2.11 version has cg_smoothclients set to 1 by default. In ver 2.15 it has been set to 0 by default so you need to open your newconfig.cfg and add:
seta cg_smoothclients 1

Sgt_Steveo
04-10-2003, 11:01 AM
I just got a server and it was version 2.15. I read the posts above and it was my case. The people scoot around and sometimes landshark. I only have one clip per weapon and soem crazy realism mod thing is on. What do i do?? do i downgrade to 2.11??

Exactly the same problems I'm having.

Anyone managed to sort any of this out yet?
I've changed the cg_smoothclients to 1 which did help, but am still getting sharking and scooting (even clients verified patched to 2.15)

Sgt_Steveo
04-10-2003, 06:35 PM
OK heres the answer for everyone that is concerned.....

It's a little bug in the MOHAA server.
Remove the "+set fs_basepath ./" and move all your MOH:AA cfg files to
the /usr/mohaa/main directory, or /usr/mohaa/mainta for Spearhead.

SNYPE
04-10-2003, 08:16 PM
It's a little bug in the MOHAA server.
Remove the "+set fs_basepath ./" and move all your MOH:AA cfg files to
the /usr/mohaa/main directory, or /usr/mohaa/mainta for Spearhead.

Thats only for Linux servers not Windows. Be sure to specify.

Sgt_Steveo
04-10-2003, 08:19 PM
Yeah thats for a linux server.

Still no-one seemed to know this as no useful replys to my linux server question, so spreading this info can't be bad

Primal
05-14-2003, 08:17 AM
OK heres the answer for everyone that is concerned.....

It's a little bug in the MOHAA server.
Remove the "+set fs_basepath ./" and move all your MOH:AA cfg files to
the /usr/mohaa/main directory, or /usr/mohaa/mainta for Spearhead.


Where is the +set fs_basepath ./ loacated?

Primal
05-14-2003, 07:22 PM
Any body?

GaSplat
05-14-2003, 10:29 PM
given that its written as +set fs_basepath ./ and the only place I know of that uses the "+ command" syntax is the command line for launching the game, I would guess its in whatever batch file they use to launch the server (I called mine something creative like launchMOHAA).

Primal
05-15-2003, 06:45 AM
ya its looks like part of a command line to launch a server, but i never used it nor is it in any file I can find, I dont see how this could be the solution then?
How can a exec line affect missed shots & lag in a linux server?
If shots are warping off target its clearly a in game setting, Ive set smoothclients & ill see what that does.
Strange though its only happening on one of our servers, but the rest arefine, none of the other clans have experienced this phonominum?

SNYPE
05-15-2003, 02:21 PM
Our clan and the LLC clan noticed immediately the missed shots but we didnt have any lag issues.
The fix for smoothclients is on the clients only and is not necessary if the client has not upgraded to 2.15.

Primal
05-15-2003, 08:24 PM
Exactly what I need to know cheers Snype :D