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View Full Version : Need Assistance with Map rotation


df
11-16-2003, 04:53 PM
Below is the command in the shortcut and the section of my config that holds the map rotation:


"E:\Call of Duty\CoDMP.exe" +set dedicated 2 +exec ded.cfg +map_rotate


// Team Death Match Rotation
set t_brecourt "set g_gametype tdm; map mp_brecourt; vstr dm_maps"
set t_carentan "set g_gametype tdm; map mp_carentan; vstr dm_maps"
set t_chateau "set g_gametype tdm; map mp_chateau; vstr dm_maps"
set t_dawn "set g_gametype tdm; map mp_dawnville; vstr dm_maps"
set t_depot "set g_gametype tdm; map mp_depot; vstr dm_maps"
set t_harbor "set g_gametype tdm; map mp_harbor; vstr dm_maps"
set t_hurtgen "set g_gametype tdm; map mp_hurtgen; vstr dm_maps"
set t_pavlov "set g_gametype tdm; map mp_pavlov; vstr dm_maps"
set t_pow "set g_gametype tdm; map mp_powcamp; vstr dm_maps"
set t_rail "set g_gametype tdm; map mp_railyard; vstr dm_maps"
set t_rocket "set g_gametype tdm; map mp_rocket; vstr dm_maps"
set t_ship "set g_gametype tdm; map mp_ship; vstr dm_maps"

map mp_brecourt

My server doesn't load two of the maps, hurtgen & ship, and doesn't even load them in that oder. Below is the order it loads the maps when I am playing on my server:

Brecourt
Carentan
Dawnville
Depot
Harbor
Pavlov
Railyard
Rocket
Chateau
Powcamp

I don't get it. Can anybody help me with why hurtgen and ship do not load and why they are in an order other than what the config file has?

imported_MaD-Ogre
11-16-2003, 08:50 PM
What's dm_maps set to?

df
11-16-2003, 10:17 PM
Got me. I grabbed that from another web site. Here is the whole config.


set sv_hostname "^6D^4isco^6F^4ever's ^5CoD TDM"

set g_gametype "tdm" //gametype: bel, dm, re, sd, tdm //current gametype

sv_pure 1

set sv_maxclients "40"

set scr_drawfriend "1"

set scr_forcerespawn "0"

set scr_friendlyfire "0"

set scr_allow_vote "0"

seta sv_master1 "codmaster.activision.com"
seta sv_master2 "master0.gamespy.com"
seta sv_gamespy "1"

// Weapons Allowed
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_enfield "1"
set scr_allow_kar98k "1"
set scr_allow_kar98ksniper "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_mp40 "1"
set scr_allow_mp44 "1"
set scr_allow_nagant "1"
set scr_allow_nagantsniper "1"
set scr_allow_panzerfaust "1"
set scr_allow_ppsh "1"
set scr_allow_springfield "1"
set scr_allow_sten "1"
set scr_allow_thompson "1"

set scr_tdm_scorelimit "250"
set scr_tdm_timelimit "15"

// Team Death Match Rotation
set t_brecourt "set g_gametype tdm; map mp_brecourt; vstr dm_maps"
set t_carentan "set g_gametype tdm; map mp_carentan; vstr dm_maps"
set t_chateau "set g_gametype tdm; map mp_chateau; vstr dm_maps"
set t_dawn "set g_gametype tdm; map mp_dawnville; vstr dm_maps"
set t_depot "set g_gametype tdm; map mp_depot; vstr dm_maps"
set t_harbor "set g_gametype tdm; map mp_harbor; vstr dm_maps"
set t_hurtgen "set g_gametype tdm; map mp_hurtgen; vstr dm_maps"
set t_pavlov "set g_gametype tdm; map mp_pavlov; vstr dm_maps"
set t_pow "set g_gametype tdm; map mp_powcamp; vstr dm_maps"
set t_rail "set g_gametype tdm; map mp_railyard; vstr dm_maps"
set t_rocket "set g_gametype tdm; map mp_rocket; vstr dm_maps"
set t_ship "set g_gametype tdm; map mp_ship; vstr dm_maps"

map mp_brecourt

imported_MaD-Ogre
11-17-2003, 09:38 AM
Ok, that makes more sense. It's not a complete .cfg file as dm_maps is supposed to be a custom cvar that's not setup anywhere. Here's my map.cfg file that you can customize:
// Game types and rotations
set sd_maps "set g_gametype sd; reset sv_mapRotationCurrent; set sv_mapRotation "gametype sd map mp_carentan map mp_hurtgen map mp_depot map mp_railyard map mp_pavlov map mp_brecourt map mp_harbor map mp_rocket map mp_dawnville map mp_powcamp"; map_rotate"

set tdm_maps "set g_gametype tdm; reset sv_mapRotationCurrent; set sv_mapRotation "gametype tdm map mp_carentan map mp_hurtgen map mp_depot map mp_railyard map mp_pavlov map mp_harbor map mp_rocket map mp_dawnville map mp_powcamp map mp_ship map mp_chateau"; map_rotate"

set re_maps "set g_gametype re; reset sv_mapRotationCurrent; set sv_mapRotation "gametype re map mp_carentan map mp_hurtgen map mp_depot map mp_railyard map mp_pavlov map mp_brecourt map mp_harbor map mp_rocket map mp_dawnville map mp_powcamp map mp_ship map mp_chateau"; map_rotate"


// Non-rotating maps
set tdm_brecourt "set g_gametype tdm; reset sv_mapRotationCurrent; set sv_mapRotation "gametype tdm map mp_brecourt"; map_rotate"
set tdm_carentan "set g_gametype tdm; reset sv_mapRotationCurrent; set sv_mapRotation "gametype tdm map mp_carentan"; map_rotate"
set tdm_chateau "set g_gametype tdm; reset sv_mapRotationCurrent; set sv_mapRotation "gametype tdm map mp_chateau"; map_rotate"
set tdm_dawn "set g_gametype tdm; reset sv_mapRotationCurrent; set sv_mapRotation "gametype tdm map mp_dawnville"; map_rotate"
set tdm_depot "set g_gametype tdm; reset sv_mapRotationCurrent; set sv_mapRotation "gametype tdm map mp_depot"; map_rotate"
set tdm_harbor "set g_gametype tdm; reset sv_mapRotationCurrent; set sv_mapRotation "gametype tdm map mp_harbor"; map_rotate"
set tdm_hurtgen "set g_gametype tdm; reset sv_mapRotationCurrent; set sv_mapRotation "gametype tdm map mp_hurtgen"; map_rotate"
set tdm_pavlov "set g_gametype tdm; reset sv_mapRotationCurrent; set sv_mapRotation "gametype tdm map mp_pavlov"; map_rotate"
set tdm_pow "set g_gametype tdm; reset sv_mapRotationCurrent; set sv_mapRotation "gametype tdm map mp_powcamp"; map_rotate"
set tdm_rail "set g_gametype tdm; reset sv_mapRotationCurrent; set sv_mapRotation "gametype tdm map mp_railyard"; map_rotate"
set tdm_rocket "set g_gametype tdm; reset sv_mapRotationCurrent; set sv_mapRotation "gametype tdm map mp_rocket"; map_rotate"
set tdm_ship "set g_gametype tdm; reset sv_mapRotationCurrent; set sv_mapRotation "gametype tdm map mp_ship"; map_rotate"

set sd_brecourt "set g_gametype sd; reset sv_mapRotationCurrent; set sv_mapRotation "gametype sd map mp_brecourt"; map_rotate"
set sd_carentan "set g_gametype sd; reset sv_mapRotationCurrent; set sv_mapRotation "gametype sd map mp_carentan"; map_rotate"
set sd_dawn "set g_gametype sd; reset sv_mapRotationCurrent; set sv_mapRotation "gametype sd map mp_dawnville"; map_rotate"
set sd_depot "set g_gametype sd; reset sv_mapRotationCurrent; set sv_mapRotation "gametype sd map mp_depot"; map_rotate"
set sd_harbor "set g_gametype sd; reset sv_mapRotationCurrent; set sv_mapRotation "gametype sd map mp_harbor"; map_rotate"
set sd_hurtgen "set g_gametype sd; reset sv_mapRotationCurrent; set sv_mapRotation "gametype sd map mp_hurtgen"; map_rotate"
set sd_pavlov "set g_gametype sd; reset sv_mapRotationCurrent; set sv_mapRotation "gametype sd map mp_pavlov"; map_rotate"
set sd_pow "set g_gametype sd; reset sv_mapRotationCurrent; set sv_mapRotation "gametype sd map mp_powcamp"; map_rotate"
set sd_rail "set g_gametype sd; reset sv_mapRotationCurrent; set sv_mapRotation "gametype sd map mp_railyard"; map_rotate"
set sd_rocket "set g_gametype sd; reset sv_mapRotationCurrent; set sv_mapRotation "gametype sd map mp_rocket"; map_rotate"

set re_brecourt "set g_gametype re; reset sv_mapRotationCurrent; set sv_mapRotation "gametype re map mp_brecourt"; map_rotate"
set re_carentan "set g_gametype re; reset sv_mapRotationCurrent; set sv_mapRotation "gametype re map mp_carentan"; map_rotate"
set re_chateau "set g_gametype re; reset sv_mapRotationCurrent; set sv_mapRotation "gametype re map mp_chateau"; map_rotate"
set re_dawn "set g_gametype re; reset sv_mapRotationCurrent; set sv_mapRotation "gametype re map mp_dawnville"; map_rotate"
set re_depot "set g_gametype re; reset sv_mapRotationCurrent; set sv_mapRotation "gametype re map mp_depot"; map_rotate"
set re_harbor "set g_gametype re; reset sv_mapRotationCurrent; set sv_mapRotation "gametype re map mp_harbor"; map_rotate"
set re_hurtgen "set g_gametype re; reset sv_mapRotationCurrent; set sv_mapRotation "gametype re map mp_hurtgen"; map_rotate"
set re_pavlov "set g_gametype re; reset sv_mapRotationCurrent; set sv_mapRotation "gametype re map mp_pavlov"; map_rotate"
set re_pow "set g_gametype re; reset sv_mapRotationCurrent; set sv_mapRotation "gametype re map mp_powcamp"; map_rotate"
set re_rail "set g_gametype re; reset sv_mapRotationCurrent; set sv_mapRotation "gametype re map mp_railyard"; map_rotate"
set re_rocket "set g_gametype re; reset sv_mapRotationCurrent; set sv_mapRotation "gametype re map mp_rocket"; map_rotate"
set re_ship "set g_gametype re; reset sv_mapRotationCurrent; set sv_mapRotation "gametype re map mp_ship"; map_rotate"


// Call a rotation on server start-up
vstr sd_maps


From the console, you can set any map rotation by issuing "/rcon <pw> vstr <mapname>" where <pw> is your remote password and <mapname> is the map rotation you want like sd_maps for all SD maps or tdm_ship which is a Ship only rotation. Remember that cut-and-paste from a forum message may cause extra carriage-return/line-feeds to appear in your document and may have to be edited.

BTW, the last line of my autoexec_mp.cfg file has the line:
exec maps.cfg

df
11-17-2003, 10:39 AM
Ahhhhhhhhhhhhh! Danke now I get it.