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View Full Version : Another one on Map Rotation


Broder
02-26-2003, 02:29 PM
Hi,

I am using Hammers Goodies 2.1 and the newest MaM Script on my Server ( btw. Excellent Mods guys ! ) and managed to get a mixed Map Rotation to work.
Here's my Maplist


sv_maplist "obj/obj_team4 obj/obj_team2 obj/obj_team1 dm/mohdm3 dm/mohdm2 dm/nestate3 dm/MP_Verschneit_DM dm/MP_Malta_DM dm/MP_Banhof_DM obj/MP_Flughafen_TOW obj/MP_Druckkammern_TOW obj/MP_Ardennes_TOW obj/MP_Berlin_TOW"


and here is the settings from Hmmer Presets

set _ham_gametype "*"
set _ham_gametype_obj "*"
set _ham_sh_force_obj 1
set _ham_maplist ""
append _ham_maplist "4:*:*:*:0:*:*:obj/obj_team4:*:*:*"
append _ham_maplist "4:*:*:*:0:*:*:obj/obj_team2:*:*:*"
append _ham_maplist "4:*:*:*:0:*:*:obj/obj_team1:*:*:*"
append _ham_maplist "4:*:*:*:0:*:*:dm/mohdm3"
append _ham_maplist "4:*:*:*:0:*:*:dm/mohdm2"
append _ham_maplist "4:*:*:*:0:*:*:dm/nestate3"


Default Gametype is set to 4 and I am starting with obj/obj_team4

However when finishing the TOW Maps it is not reverting back to OBJ but sticks with TOW.
What can/must I do to get this going ? Any ideas ?

Cheers

Floyd
02-27-2003, 09:42 AM
Does it play all the way through and then play the obj maps as TOW?

Broder
02-27-2003, 09:54 AM
yes IF the Server doesn't crash it does exactly that

Hammer
03-01-2003, 06:09 PM
Another interesting problem that I can't reproduce. Can you set developer 2, logfile 3 and mam_debug 105 then run through the rotation until this problem occurs. Send me the resulting qconsole.log at hammer@mohaacrew.com

--[MC] Hammer

SmokinMr2
03-01-2003, 10:44 PM
Hammer, I can reproduce this problem too on a dedicated Linux. Do you want another log to compare?
Smokin'

Broder
03-02-2003, 03:22 AM
Well I haven't set the developer to 2 as I am not able to get access to the machine right nw ( until Wednesday I am afraid )

HOWEVER it seems we solved this one to a certain extend

It seems to be vital to have maps of the same type together in the rotation to make it possible to work. Here's what we have figured out and it run stable at least almost 8 hours with 30 players ( and 8 hours seems to be good with this rotation :D )


// Map
// Starting map on the rotation.
map "obj/obj_team4"

// Map Rotation List
sv_maplist "obj/obj_team4 dm/mohdm3 dm/MP_Verschneit_DM dm/MP_bahnhof_DM dm/MP_bazaar_DM dm/MP_malta_DM dm/MP_brest_DM dm/nestate3 obj/obj_team2 obj/MP_Flughafen_TOW obj/MP_ardennes_TOW obj/MP_berlin_TOW obj/obj_team1"


You can see we are starting with a gametype 4 Mohaa Map, then going to a DM Mohaa Map. After that the change to SH Maps is no problem. THen we are going back to a Mohaa DM Map switchint to a Mohaa OBJ Map again. After that to a SH OBJ Map and so on.

This seems at least to have solved the issue with running mixed maps. It did crash at the bridge once and the qconsole log showed the famous invalid something then.

Will get back with the trace during the week

Thanks for your help