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View Full Version : MAM/CI,sometimes keeps kicking people trying to join


Defiant
02-22-2003, 07:07 AM
I was and am a big Delator/Code fan,but everytime i ran Delator for some reason or another it kept shutting down,so i figured i would try MOHAA CI/MaM.

Best thing i ever did!!!
I love this thing,more options than i've ever seen before on any program.Took my noob butt some time and searching to get everything straight and working but it's going strong and steady.

Only one problem and i think i may know what it is,but i may be wrong so i need some help.

Sometimes when people (myself included) try to join it keeps kicking them,well not really kicking,it doesn't give any messages,it says,
"sosojoe has joined the allies" "sosojoe has left the battle".
and it keeps doing it,took me about 10 trys to get on my server.

Ok my thought is this,i have 3 private slots,is it kicking the players who take these slots?
Unfortunatly i haven't noticed except for the last couple of times how many people were on the server,i have a 16 person server and when it kicked the couple of players i saw, 14 spots were taken.
I don't have any of the force players to private slots checked in options,anyone have any ideas.These players think i am kicking them.

besides this one minor annoyance i love this thing,problem is i get a GOD complex from it,while watching T.V yesterday,I kept pointing the remote control at my kids trying to make them switch rooms,tried pointing it at my mother-in-law trying for the force committ suicide feature,didn't work
any one know how to fix this? :twisted: :twisted: :twisted: :twisted:

razorbakill
02-22-2003, 09:21 AM
Samething was happening to me, except it was sending me and others to the PJG server. It turned out to be a feature in the addonpak called ip foward. If you reached the player limit like you said then players who joined after the limit was reached would be fowared to the ip that is in the addonpak, a very usefull feature if you have more than 1 server, but if you dont like me, it served me no purpose.
Open up the addonpak.cfg file, right at the beginning you will see the description and under it will be where the fowared ip is. I just removed the ip information, and the ifo on the next item, ex.
///////////////////////////////////////////////////////////////////////////////
//ip_forward <iptoforwardto>
//Ip forwarding allows you to forward a player to a new IP, IE if you want
//to send players to the PJG OBJ server, you would keep the IP at what it is now
//and in game type rcon command "ip_forward &lt;clientids>" and it would send them to
//the PJG server
///////////////////////////////////////////////////////////////////////////////

this is where info was, i removed it (ip)

///////////////////////////////////////////////////////////////////////////////
//IP threshhold, if you have mulitple servers, but one server gets full, and another
//doesn't, if you run this script on your server, it will send the last player to join
//to your server that is identified in "ip_forward" for example, if i set ip_threshold
//to 2, and i have an 18 player server, then if 16 people were on, and 1 more person joined
//then that player would be sent to the server set by ip_forward. This will be good
//for units with 2 or more servers that want to fill them all up, and can seemlessly
//forward people to other servers.
///////////////////////////////////////////////////////////////////////////////


also removed info from here



///////////////////////////////////////////////////////////////////////////////

well this solved my problem with being sent to another server and not being able to get on mine when server was almost full. I'm sure there is probably a way to just turn these items off by inputting a command, but as I said I dont need this feature so I just took it out of cfg file and then uploaded the editted addonpak cfg to my server and then restarted the server, for me, problem solved, good luck

Defiant
02-22-2003, 10:23 AM
great,thanks
i'll give this a try and see what it does.
guess you can't help with the mother-in-law thing huh? :twisted: :twisted:

Buzz_Litebeer
02-23-2003, 06:23 PM
you could have turned ipforwarding off just by turning it to 0

hehe thats what all that extra commenting and stuff was there for