Floyd
02-21-2003, 05:34 PM
[code:1]
I need some clarification on some of the options running MAMSecurity, MOHAA CI, MAMAddons, and Hammer's Goodies.
Forcing Models..is this a good thing or bad thing for cheat prevention?
The following assumes that periodically UN-forcing
a clients forced model setting is good. Please correct
me if I'm wrong on this.
Given that I do not have 24/7 monitoring capabilities of the server,
I would like to accomplish the following:
During non-monitored times:
Have skins forced every map change. Checked and
re-forced at intervals during the game. Have clients
models unforced. Checked and re-unforced at intervals
during the game.
(Is this about all I can do on a linux server?)
During monitored times: (with MOHAA CI and MAMSecurity.
Hammer_Goodies is always running.
In addition to the above.
Scan for cheats. Done with MOHAA CI.
My settings for this would be:
Hammer_Goodies:
set _ham_honesty 60 (or whatever interval)
set _ham_forcemodel 0 If I have Hammer_Goodies
do it,should I disable it
in MAM Security?)
set _ham_skins 1
set _ham_skin_interval 0 This should force a skin
change at each map change.
The _ham_honesty setting will
force to this skin at the
interval set.
set _ham_forcehonesty "" How do I set this one?
Comment out all append" statements?
OR - just set this to 0 or "0" ?
Really won't do any good setting
them if they are not being monitored.
Will conflict with MOHAA CI.
Correct in these assumptions?
MAMSecurity:
seta MAM_Security "0" Will this disable the rest of the
variables in the .cfg?
seta MAM_ComInterval 0 (let Hammer_Goodies do it)
seta force_skins "0" Should I comment these two lines out to
seta force_models"1" avoid conflict with Goodies - OR -
are they disabled by setting
MAM_Security "0" ?
NOW, that that is out of the way (lol)....
MAMMapfix, Barts mapfixes and Hammer mapfixes will conflict with each other if all were running. Correct?
If I wanted to use some of each of them, it would require editing of the respective fixes to get the desired result?
Thanks for your input and clarification.
Floyd
[/code:1]
****coding it was the only way I could get the formatting even close :oops:
I need some clarification on some of the options running MAMSecurity, MOHAA CI, MAMAddons, and Hammer's Goodies.
Forcing Models..is this a good thing or bad thing for cheat prevention?
The following assumes that periodically UN-forcing
a clients forced model setting is good. Please correct
me if I'm wrong on this.
Given that I do not have 24/7 monitoring capabilities of the server,
I would like to accomplish the following:
During non-monitored times:
Have skins forced every map change. Checked and
re-forced at intervals during the game. Have clients
models unforced. Checked and re-unforced at intervals
during the game.
(Is this about all I can do on a linux server?)
During monitored times: (with MOHAA CI and MAMSecurity.
Hammer_Goodies is always running.
In addition to the above.
Scan for cheats. Done with MOHAA CI.
My settings for this would be:
Hammer_Goodies:
set _ham_honesty 60 (or whatever interval)
set _ham_forcemodel 0 If I have Hammer_Goodies
do it,should I disable it
in MAM Security?)
set _ham_skins 1
set _ham_skin_interval 0 This should force a skin
change at each map change.
The _ham_honesty setting will
force to this skin at the
interval set.
set _ham_forcehonesty "" How do I set this one?
Comment out all append" statements?
OR - just set this to 0 or "0" ?
Really won't do any good setting
them if they are not being monitored.
Will conflict with MOHAA CI.
Correct in these assumptions?
MAMSecurity:
seta MAM_Security "0" Will this disable the rest of the
variables in the .cfg?
seta MAM_ComInterval 0 (let Hammer_Goodies do it)
seta force_skins "0" Should I comment these two lines out to
seta force_models"1" avoid conflict with Goodies - OR -
are they disabled by setting
MAM_Security "0" ?
NOW, that that is out of the way (lol)....
MAMMapfix, Barts mapfixes and Hammer mapfixes will conflict with each other if all were running. Correct?
If I wanted to use some of each of them, it would require editing of the respective fixes to get the desired result?
Thanks for your input and clarification.
Floyd
[/code:1]
****coding it was the only way I could get the formatting even close :oops: