View Full Version : HELP ME! callvote.cfg what ever i do to it it doesn't work
Nocturnal
02-20-2003, 04:42 AM
hi I'm trying to mod my call vote for spearhead I want to remove some options and add new ones like new maps I run on my server this is what I have so far but I didn’t add in the new maps yet tell me what I'm doing wrong give me an example on how to add a new map like this one I have called
arena night battle and it goes like this…
dm/dmarena-nightbattle-sp
(this is just one of many new maps i have )
show me how to put it in the .cfg because I tryied every thing and it doesn’t work and would it work with my other maps the same way as you would type in the night battle map vote option in the .cfg ??? :?
also this is what I'm trying to do, I removed some options I don’t want to show up like free for all, objective and tow options and spawn time and so on as you'll see and its still shows up in the game how do i remove some options?…
here's what I got tell me what I'm doing wrong :(
(this is what I want in my call vote menu and add new maps to this voting list if you got one set up let me have a copy and I'll tweak it the way I want from there or show me how to tweak this one)
// callvote options script
//-------------------------
// This is a server-side file that is used to specify what things can be voted for,
// and what the valid voting options for them are. The options clients are allowed
// to do a callvote on are determined by the settings in this file on the server.
// the format is as follows:
// "Option Name" "Command" <Type>
// {
// "Choice Name 1" "VoteString1"
// "Choice Name 2" "VoteString2"
// ...
// }
// "Option Name" is the name that will be displayed for that voting option.
// Command is the command that a change will be voted for.
// <Type> is an optional parameter specifying what kind of option it is
// Valid option types are:
// - "nochoices" : Provides no additional choices are info entry, it just is. (default)
// - "list" : Provides a list of choices for the option
// - "text" : Pops up a text entry window for the option
// - "integer" : Pops up an integer number entry window for the option
// - "float" : Pops up a floating point number entry window for the option
// - "client" : Pops up a list of players in the game for the option
// - "clientnotself" : Pops up a list of other players in the game for the option
// { and } specify the begining and end of a list of choices for a voting
// option. No list should be specified for any type besides list.
"Team-Match Map" "g_gametype" list
{
"Bahnhof - dm/MP_Bahnhof_DM" "2; map dm/MP_Bahnhof_DM"
"Bazaar - dm/MP_Bazaar_DM" "2; map dm/MP_Bazaar_DM"
"Brest - dm/MP_Brest_DM" "2; map dm/MP_Brest_DM"
"Holland - dm/MP_Holland_DM" "2; map dm/MP_Holland_DM"
"Stadt - dm/MP_Stadt_DM" "2; map dm/MP_Stadt_DM"
"Gewitter - dm/MP_Gewitter_DM" "2; map dm/MP_Gewitter_DM"
"Unterseite - dm/MP_Unterseite_DM" "2; map dm/MP_Unterseite_DM"
"Verschneit - dm/MP_Verschneit_DM" "2; map dm/MP_Verschneit_DM"
"Malta - dm/MP_Malta_DM" "1; map dm/MP_Malta_DM"
"Southern France - dm/mohdm1" "2; map dm/mohdm1"
"Destroyed Village - dm/mohdm2" "2; map dm/mohdm2"
"Remagen - dm/mohdm3" "2; map dm/mohdm3"
"The Crossroads - dm/mohdm4" "2; map dm/mohdm4"
"Snowy Park - dm/mohdm5" "2; map dm/mohdm5"
"Stalingrad - dm/mohdm6" "2; map dm/mohdm6"
"Algiers - dm/mohdm7" "2; map dm/mohdm7"
"Ardennes - obj/MP_Ardennes_TOW" "2;map obj/MP_Ardennes_TOW"
"Berlin - obj/MP_Berlin_TOW" "2;map obj/MP_Berlin_TOW"
"Druckkammern - obj/MP_Druckkammern_TOW" "2;map obj/MP_Druckkammern_TOW"
"Flughafen - obj/MP_Flughafen_TOW" "2;map obj/MP_Flughafen_TOW"
}
//"Next Map" "nextmap" nochoices
//"Disallow Weapon" "" list
//{
// "Rifle" "g_weapon_rifle 0"
// "Sniper Rifle" "g_weapon_sniper 0"
// "Submachinegun" "g_weapon_smg 0"
// "Machinegun" "g_weapon_mg 0"
// "Rocket Launcher" "g_weapon_rocket 0"
// "Shotgun" "g_weapon_shotgun 0"
//}
//"Allow Weapon" "" list
//{
// "Rifle" "g_weapon_rifle 1"
// "Sniper Rifle" "g_weapon_sniper 1"
// "Submachinegun" "g_weapon_smg 1"
// "Machinegun" "g_weapon_mg 1"
// "Rocket Launcher" "g_weapon_rocket 1"
// "Shotgun" "g_weapon_shotgun 1"
//}
//"Only One Weapon" "" list
//{
// "Rifle" "g_weapon_rifle 1;g_weapon_sniper 0;g_weapon_smg 0;g_weapon_mg 0;g_weapon_rocket 0;g_weapon_shotgun 0"
// "Sniper Rifle" "g_weapon_rifle 0;g_weapon_sniper 1;g_weapon_smg 0;g_weapon_mg 0;g_weapon_rocket 0;g_weapon_shotgun 0"
// "Submachinegun" "g_weapon_rifle 0;g_weapon_sniper 0;g_weapon_smg 1;g_weapon_mg 0;g_weapon_rocket 0;g_weapon_shotgun 0"
// "Machinegun" "g_weapon_rifle 0;g_weapon_sniper 0;g_weapon_smg 0;g_weapon_mg 1;g_weapon_rocket 0;g_weapon_shotgun 0"
// "Rocket Launcher" "g_weapon_rifle 0;g_weapon_sniper 0;g_weapon_smg 0;g_weapon_mg 0;g_weapon_rocket 1;g_weapon_shotgun 0"
// "Shotgun" "g_weapon_rifle 0;g_weapon_sniper 0;g_weapon_smg 0;g_weapon_mg 0;g_weapon_rocket 0;g_weapon_shotgun 1"
//}
//"Allow All Weapons" "g_weapon_rifle 1;g_weapon_sniper 1;g_weapon_smg 1;g_weapon_mg 1;g_weapon_rocket 1;g_weapon_shotgun 1" nochoices
"Friendly Fire" "set" list
{
"On" "g_teamdamage 1"
"Off" "g_teamdamage 0"
}
"Time Limit" "timelimit" integer
"Allow Spectator Chat To All" "set" list
{
"On" "g_spectate_allow_full_chat 1"
"Off" "g_spectate_allow_full_chat 0"
}
"Kick Client" "clientkick" clientnotself
Nocturnal
02-20-2003, 05:21 AM
please help!!!!!!!!!!!! :oops: :( :rolleyes: :? :( :!:
Cleaner
02-20-2003, 09:07 PM
alright buddy,,ill help you with the removal so if you dont want players to vote for a map say in a TOW mode what you would do is remove all the map titles below like this
"Free-For-All Map" "g_gametype" list
{
}
"Team-Match Map" "g_gametype" list
{
}
"Round-Based-Match Map" "g_gametype" list
{
}
// Loads an objective map and makes sure the game is in objective mode
"Objective Map" "g_gametype" list
{
}
// Loads an objective map and makes sure the game is in objective mode
"Tug-of-War Map" "g_gametype" list
{
}
so say you also wnat to remove the realism option you do the same like this
"Realistic Mode" "set" list
{
}
yes these catagories will show up in the menu but when you click on em..nothing happens.
now far as adding your custom maps into the callvote .. Im not sure havnt tried it yet
anycase soon as you are done you need to pak the callvoteconfig
so just call it like user-mycallvote.pk3
upload it to the server restart your good to go
Nocturnal
02-20-2003, 10:50 PM
:oops: :? :( :( it doesent work i tryied every thing its not fair that ill play on some one else's server and they got new options and they all so removed some of the defult options i whant the same for me to happen this is making me go crazy! i want it to have what i posted but it still shows up with defult options......
Cleaner
02-21-2003, 07:46 AM
your callvote cfg that you have extracted from spearhead make sure its not checked read only..after making changes on it and saving..re open does your changes apply? well if so make sure you zip that file up it wont read straight from the config in your mainta so make sure to pak it. Is this a dedicated server your uploading this too or are you running a server from your PC dedicated or not
Nocturnal
02-25-2003, 09:28 PM
:) i have computers in my home one is a dedicated server only and never used for any thing else its up 24hrs a day! once a week ill resart the computer and defrag it to keep it up and runnin smooth the reson i want a costum vote is when some one is in there i dont want them to get board with the same map rotation all day, well yes i used the pak file program and still does the same thing it shows the defult vote its like i never touch it if any got a costum vote.cfg hook me up and ill tweak it from there
Sitting_Duck
02-26-2003, 09:33 PM
Make sure you are adding the right names to the list. Read my other reply to your dbl post. The map name and the title of the pk3 are usually different. You need to open the custom maps and look at the .bsp file to get the right name.
Nocturnal
02-27-2003, 03:13 AM
i do
Sitting_Duck
02-27-2003, 04:00 PM
Ok sorry man, I wasn't clear if you had those basics down...modding is fun don't ya think? Anyways try this script out, its just about a blue print of what is used in DK666's server. If this doesn't work let me know and I will contact my "boss" to get his latest update. I took out those items which you didn't want. And review how the custom maps are added, that section is a fully operational part of the .cfg running on DK's server.
-----------------------------------------------------------------------------
// callvote options script
//-------------------------
// This is a server-side file that is used to specify what things can be voted for,
// and what the valid voting options for them are. The options clients are allowed
// to do a callvote on are determined by the settings in this file on the server.
// the format is as follows:
// "Option Name" "Command" <Type>
// {
// "Choice Name 1" "VoteString1"
// "Choice Name 2" "VoteString2"
// ...
// }
// "Option Name" is the name that will be displayed for that voting option.
// Command is the command that a change will be voted for.
// <Type> is an optional parameter specifying what kind of option it is
// Valid option types are:
// - "nochoices" : Provides no additional choices are info entry, it just is. (default)
// - "list" : Provides a list of choices for the option
// - "text" : Pops up a text entry window for the option
// - "integer" : Pops up an integer number entry window for the option
// - "float" : Pops up a floating point number entry window for the option
// - "client" : Pops up a list of players in the game for the option
// - "clientnotself" : Pops up a list of other players in the game for the option
// { and } specify the begining and end of a list of choices for a voting
// option. No list should be specified for any type besides list.
"Free-For-All Map" "g_gametype" list
{
"Bahnhof - dm/MP_Bahnhof_DM" "1; map dm/MP_Bahnhof_DM"
"Bazaar - dm/MP_Bazaar_DM" "1; map dm/MP_Bazaar_DM"
"Brest - dm/MP_Brest_DM" "1; map dm/MP_Brest_DM"
"Holland - dm/MP_Holland_DM" "1; map dm/MP_Holland_DM"
"Stadt - dm/MP_Stadt_DM" "1; map dm/MP_Stadt_DM"
"Gewitter - dm/MP_Gewitter_DM" "1; map dm/MP_Gewitter_DM"
"Unterseite - dm/MP_Unterseite_DM" "1; map dm/MP_Unterseite_DM"
"Verschneit - dm/MP_Verschneit_DM" "1; map dm/MP_Verschneit_DM"
"Southern France - dm/mohdm1" "1; map dm/mohdm1"
"Destroyed Village - dm/mohdm2" "1; map dm/mohdm2"
"Remagen - dm/mohdm3" "1; map dm/mohdm3"
"The Crossroads - dm/mohdm4" "1; map dm/mohdm4"
"Snowy Park - dm/mohdm5" "1; map dm/mohdm5"
"Stalingrad - dm/mohdm6" "1; map dm/mohdm6"
"Algiers - dm/mohdm7" "1; map dm/mohdm7"
"Ardennes - obj/MP_Ardennes_TOW" "1;map obj/MP_Ardennes_TOW"
"Berlin - obj/MP_Berlin_TOW" "1;map obj/MP_Berlin_TOW"
"Druckkammern - obj/MP_Druckkammern_TOW" "1;map obj/MP_Druckkammern_TOW"
"Flughafen - obj/MP_Flughafen_TOW" "1;map obj/MP_Flughafen_TOW"
}
"Team-Match Map" "g_gametype" list
{
"Bahnhof - dm/MP_Bahnhof_DM" "2; map dm/MP_Bahnhof_DM"
"Bazaar - dm/MP_Bazaar_DM" "2; map dm/MP_Bazaar_DM"
"Brest - dm/MP_Brest_DM" "2; map dm/MP_Brest_DM"
"Holland - dm/MP_Holland_DM" "2; map dm/MP_Holland_DM"
"Stadt - dm/MP_Stadt_DM" "2; map dm/MP_Stadt_DM"
"Gewitter - dm/MP_Gewitter_DM" "2; map dm/MP_Gewitter_DM"
"Unterseite - dm/MP_Unterseite_DM" "2; map dm/MP_Unterseite_DM"
"Verschneit - dm/MP_Verschneit_DM" "2; map dm/MP_Verschneit_DM"
"Southern France - dm/mohdm1" "2; map dm/mohdm1"
"Destroyed Village - dm/mohdm2" "2; map dm/mohdm2"
"Remagen - dm/mohdm3" "2; map dm/mohdm3"
"The Crossroads - dm/mohdm4" "2; map dm/mohdm4"
"Stalingrad - dm/mohdm6" "2; map dm/mohdm6"
"Algiers - dm/mohdm7" "2; map dm/mohdm7"
"canal - dm/canal" "2; map dm/canal"
"Last_stand_V1 - dm/Last_stand_V1" "2; map dm/Last_stand_V1"
"thunder-ii - dm/mp_thunder-ii_dm" "2; dm/mp_thunder-ii_dm"
"Hitlersfarm - dm/Hitlersfarm" "2; map dm/Hitlersfarm"
"urbansprawl - dm/urbansprawl" "2; map dm/urbansprawl"
"MoonlightRadio_Rain - dm/MoonlightRadio_Rain" "2; map dm/MoonlightRadio_Rain"
"bridges - dm/bridges" "2; map dm/bridges"
"fortwreck - dm/fortwreck" "2; map dm/fortwreck"
"TractorWorks - dm/MP_TractorWorks_DM" "2; map dm/MP_TractorWorks_DM"
"Tunisian_Night - dm/night_tunisian" "2; map dm/night_tunisian"
"DeadEndStreet - dm/DeadEndStreet" "2; map dm/DeadEndStreet"
"Ardennes - obj/MP_Ardennes_TOW" "2; map obj/MP_Ardennes_TOW"
"Berlin - obj/MP_Berlin_TOW" "2;map obj/MP_Berlin_TOW"
"Druckkammern - obj/MP_Druckkammern_TOW" "2;map obj/MP_Druckkammern_TOW"
"Flughafen - obj/MP_Flughafen_TOW" "2;map obj/MP_Flughafen_TOW"
}
// Loads an objective map and makes sure the game is in objective mode
"Tug-of-War Map" "g_gametype" list
{
"Ardennes - obj/MP_Ardennes_TOW" "5;map obj/MP_Ardennes_TOW"
"Berlin - obj/MP_Berlin_TOW" "5;map obj/MP_Berlin_TOW"
"Druckkammern - obj/MP_Druckkammern_TOW" "5;map obj/MP_Druckkammern_TOW"
"Flughafen - obj/MP_Flughafen_TOW" "5;map obj/MP_Flughafen_TOW"
}
//"Next Map" "nextmap" nochoices
//"Disallow Weapon" "" list
//{
// "Rifle" "g_weapon_rifle 0"
// "Sniper Rifle" "g_weapon_sniper 0"
// "Submachinegun" "g_weapon_smg 0"
// "Machinegun" "g_weapon_mg 0"
// "Rocket Launcher" "g_weapon_rocket 0"
// "Shotgun" "g_weapon_shotgun 0"
//}
//"Allow Weapon" "" list
//{
// "Rifle" "g_weapon_rifle 1"
// "Sniper Rifle" "g_weapon_sniper 1"
// "Submachinegun" "g_weapon_smg 1"
// "Machinegun" "g_weapon_mg 1"
// "Rocket Launcher" "g_weapon_rocket 1"
// "Shotgun" "g_weapon_shotgun 1"
//}
//"Only One Weapon" "" list
//{
// "Rifle" "g_weapon_rifle 1;g_weapon_sniper 0;g_weapon_smg 0;g_weapon_mg 0;g_weapon_rocket 0;g_weapon_shotgun 0"
// "Sniper Rifle" "g_weapon_rifle 0;g_weapon_sniper 1;g_weapon_smg 0;g_weapon_mg 0;g_weapon_rocket 0;g_weapon_shotgun 0"
// "Submachinegun" "g_weapon_rifle 0;g_weapon_sniper 0;g_weapon_smg 1;g_weapon_mg 0;g_weapon_rocket 0;g_weapon_shotgun 0"
// "Machinegun" "g_weapon_rifle 0;g_weapon_sniper 0;g_weapon_smg 0;g_weapon_mg 1;g_weapon_rocket 0;g_weapon_shotgun 0"
// "Rocket Launcher" "g_weapon_rifle 0;g_weapon_sniper 0;g_weapon_smg 0;g_weapon_mg 0;g_weapon_rocket 1;g_weapon_shotgun 0"
// "Shotgun" "g_weapon_rifle 0;g_weapon_sniper 0;g_weapon_smg 0;g_weapon_mg 0;g_weapon_rocket 0;g_weapon_shotgun 1"
//}
//"Allow All Weapons" "g_weapon_rifle 1;g_weapon_sniper 1;g_weapon_smg 1;g_weapon_mg 1;g_weapon_rocket 1;g_weapon_shotgun 1" nochoices
"Realistic Mode" "set" list
{
"On" "g_realismmode 1;reloadmap"
"Off" "g_realismmode 0;reloadmap"
}
"Friendly Fire" "set" list
{
"On" "g_teamdamage 1"
"Off" "g_teamdamage 0"
}
"Time Limit" "timelimit" integer
"Allow Spectator Chat To All" "set" list
{
"On" "g_spectate_allow_full_chat 1"
"Off" "g_spectate_allow_full_chat 0"
}
Sitting_Duck
03-04-2003, 03:04 PM
Did it work?
WarTech
03-06-2003, 12:44 PM
:oops: :? :( :( it doesent work i tryied every thing its not fair that ill play on some one else's server and they got new options and they all so removed some of the defult options i whant the same for me to happen this is making me go crazy! i want it to have what i posted but it still shows up with defult options......
Hi there, Contact me at twzfragzone@hotmail.com and I maybe able to help you with this. I have mine working fine, in fact I am running all custom maps and my map voting is only for custom maps. You can also visit our site http://home.austin.rr.com/twz/index.html
server ip 66.68.171.117 <TWZ>FragZone I
later dude <TWZ>WarTech
Sitting_Duck
03-06-2003, 04:20 PM
I am guessing he got it to work, its been a bit since his last response .......:rolleyes:
WarTech
03-06-2003, 04:43 PM
I am guessing he got it to work, its been a bit since his last response .......:rolleyes:
I got it to work fine,,,but I do have a question for you. mine looks like this:
Team-Match Custom Maps" "g_gametype" list
{
"Doomed City - dm/doomed" "2; map dm/doomed"
"Normandybridge_v1 - dm/normandybridge_v1" "2; map dm/normandybridge_v1"
"Tunisian Village FE - dm/tunisian_fe" "2; map dm/tunisian_fe"
"Village of Despair - dm/despair" "2; map dm/despair"
"Winter Base V2 - dm/winterbase2" "2; map dm/winterbase2"
"Arnhem - dm/arnhem" "2; map dm/arnhem"
"Canal Town - dm/canaltown" "2; map dm/canaltown"
"Egypt Team Temple - dm/teamtemple_mohaa" "2; map dm/teamtemple_mohaa"
"La Route du Nord - dm/dm_routenord" "1; map dm/dm_routenord"
"Osiedle - dm/osiedle" "2; map dm/osiedle"
"Urban Sprawl - dm/urbansprawl" "2; map dm/urbansprawl"
"Le Ville - dm/dmleville" "2; map dm/dmleville"
"The Canal - dm/canal" "2; map dm/canal"
"Riverside v1.5 - dm/riversidedm2" "2; map dm/riversidedm2"
"Island Assault - dm/dm_island_assault" "2; map dm/dm_island_assault"
"Close Combat - dm/closecombat" "2; map dm/closecombat"
"Sterben Fost - dm/uberfistdm1" "2; map dm/uberfistdm1"
"The Digima Castle - dm/mohcastle1" "2; map dm/mohcastle1"
"Russia - dm/russia" "2; map dm/russia"
"Nazi State final - dm/nestate2" "2; map dm/nestate2"
"Thunder 2 - dm/dm_thunder-2" "2; map dm/dm_thunder-2"
"Winter Compound - dm/winter_compound" "2; map dm/winter_compound"
"Buzzbomb Raiders - dm/buzzbomb_raiders" "2; map dm/buzzbomb_raiders"
"Crossfire Courtyard - dm/dmxfire" "2; map dm/dmxfire"
"Anubis - dm/anubis" "2; map dm/anubis"
"Duenkirchen - dm/duenkirchen" "2; map dm/duenkirchen"
"Southern France 2 Final - dm/southern_france_2_final" "2; map dm/southern_france_2_final"
"Fort Wreck - dm/fortwreck" "2; map dm/fortwreck"
}
"Score Limit" "fraglimit" integer
"Time Limit" "timelimit" integer
"Kick Client" "clientkick" clientnotself
"Friendly Fire" "set" list
{
"On" "g_teamdamage 1"
"Off" "g_teamdamage 0"
}
It works and thats all I am allowing to vote on. However, after the map ends the game starts running the stock maps not my custom maps cfg. Do you know of anyway to make it continue with the custom maps cfg???
WarTech
03-06-2003, 05:03 PM
I am guessing he got it to work, its been a bit since his last response .......:rolleyes:
Never mind I got it. lol its imazing what a little trial and error can fix lol. :D
Sitting_Duck
03-06-2003, 05:17 PM
Ok cool...I know for the DK666 server we run a custom rotation and run any other maps we like along the way and the rotation continues where it left off once the single map changes are made.
WarTech
03-07-2003, 12:41 AM
Ok cool...I know for the DK666 server we run a custom rotation and run any other maps we like along the way and the rotation continues where it left off once the single map changes are made.
Well got me anoter one for you:
I got everything running perfect on the voting menu but have me an idea and was wondering if you may know this one. I am trying to setup a way in where players can vote for type of map rotations for example:
Want to play custom map rotation
on
off
Want to play stock map rotation
on
off
I already have the CFGs for it but how do i set it off in the voting. I usually set off by typing at the console EXEC TEAM.CFG. How can, If possible ad this as a votin option. I am Trying to let the clan run what ever maps rotation they feel like playing. I hope you know of a way to do it. Thanks for your prompt attention.
WarTech
03-07-2003, 12:50 AM
Ok cool...I know for the DK666 server we run a custom rotation and run any other maps we like along the way and the rotation continues where it left off once the single map changes are made.
Well got me anoter one for you:
I got everything running perfect on the voting menu but have me an idea and was wondering if you may know this one. I am trying to setup a way in where players can vote for type of map rotations for example:
Want to play custom map rotation
on
off
Want to play stock map rotation
on
off
I already have it showing up within the votin and have the CFGs for it but how do i set off the execussion in the voting. You can vote with it but it and it shows up as Pass but it does not execute the command. I usually set off by typing at the console EXEC TEAM.CFG. How can, If possible ad this as a votin option. I am Trying to let the clan run what ever maps rotation they feel like playing. I hope you know of a way to do it. Thanks for your prompt attention.
Sitting_Duck
03-07-2003, 02:43 AM
Not sure, see the map.cfg's have to be executed via rcon. In order to get the command to work you have to be logged on to it. But you could try something like this......
"Custom map rotions" "rcon exec" list
{
"team1- exec team1.cfg" "rcon exec team1.cfg"
"team2 - exec team2.cfg" "rcon exec team2.cfg"
"team3- exec team3.cfg" "rcon exec team3.cfg"
"team4 - exec team4.cfg" "rcon exec team4.cfg"
"team5 - exec team5.cfg" "rcon exec team5.cfg"
}
I honestly don't know if thats going to work since the rcon password needs to be entered normally to exec cfg's I haven't tried it....my only other suggestion is giving the rcon password to a select few in your clan so they can exec the configs.
WarTech
03-07-2003, 09:19 AM
Not sure, see the map.cfg's have to be executed via rcon. In order to get the command to work you have to be logged on to it. But you could try something like this......
"Custom map rotions" "rcon exec" list
{
"team1- exec team1.cfg" "rcon exec team1.cfg"
"team2 - exec team2.cfg" "rcon exec team2.cfg"
"team3- exec team3.cfg" "rcon exec team3.cfg"
"team4 - exec team4.cfg" "rcon exec team4.cfg"
"team5 - exec team5.cfg" "rcon exec team5.cfg"
}
I honestly don't know if thats going to work since the rcon password needs to be entered normally to exec cfg's I haven't tried it....my only other suggestion is giving the rcon password to a select few in your clan so they can exec the configs.
Cool,,,You and I are on the same wave. I had the same idea and was trying it last night on my deveploment server and could not get it to work. Now this my next try today
Custom map rotions" "rcon exec" list
{
"team1- exec team1.cfg" "rconpassword (xxxx); rcon exec team1.cfg"
"team2 - exec team2.cfg" "rconpassword (xxxx); rcon exec team2.cfg"
"team3- exec team3.cfg" "rconpassword (xxxx); rcon exec team3.cfg"
"team4 - exec team4.cfg" "rconpassword (xxxx); rcon exec team4.cfg"
"team5 - exec team5.cfg" "rconpassword (xxxx); rcon exec team5.cfg"
}
Do you think that will doo it?? After I finished with this project, I ll be starting with map script replacement stuff,, so I can start adding stuff to custom maps,,,Trucks, Tanks, Static Weapons, Sandbags, ect....If you know any of this please Explain it to me,,,It would be greatly appreciate it. I have try the scripting thing and know all about opening them. However cant figure out the how to use the coord in the scripts. Not Yet!!! lol.
Sitting_Duck
03-07-2003, 03:31 PM
Actually that might work for the map.cfg's.....as for spawning new items to maps....yes that is actually the project I have been working on. I'll make a new post on that and add the link with the info I have provided and been taught.
WarTech
03-07-2003, 07:38 PM
Actually that might work for the map.cfg's.....as for spawning new items to maps....yes that is actually the project I have been working on. I'll make a new post on that and add the link with the info I have provided and been taught.
Yo I am back!!!!,,,,well that did not work,,,,so I just spent one hour trying things out and GUESS WHAT!!!!! Yeah Baby I got it to work. Now players can set off and play the stock maps by voting on that CFG or Loading up the Default ALL CUSTOM MAPS THAT I RUN ON THE SERVER,,, OR EVEN BETTER I CAN SETUP PER YOUR FAVORITE MAPS CFG. WOOHOO. YOU CALL UP THE VOTE AND IF THEY WANT TO PLAY IT VOTE YES OR KILL IT WITH THE NO. OR YOU CAN EVEN PICK YOU MAP WOO HOO. I got it running on <TWZ>FragZone I ,,Ip 66.68.171.117,,,check it out, I am runing a combo mod that i created. I dropped the mod with the cfg as a pak file in Spearhead. NOW LETS WORK ON THOSE MAP SCRIPTS.
Nocturnal
03-07-2003, 11:29 PM
ive been busy....
still dosent work the free/tow/round options still comes out i only want team to show plus Friendly Fire/Allow Spectator Chat To All/kick vote options to stay in my costum options but dosent work evrey thing i try wont work it all shows up as defult, i made my own pk3 for it it still wont do it i try what you say and it still shows up as defult yes i got the call vote out of my pak 3 file but why is there a call vote in my pack 2 file it was the the hole time is there sopouse to be 1 there i didnt put it in there it was just in there.....
WarTech
03-08-2003, 12:20 AM
ive been busy....
still dosent work the free/tow/round options still comes out i only want team to show plus Friendly Fire/Allow Spectator Chat To All/kick vote options to stay in my costum options but dosent work evrey thing i try wont work it all shows up as defult, i made my own pk3 for it it still wont do it i try what you say and it still shows up as defult yes i got the call vote out of my pak 3 file but why is there a call vote in my pack 2 file it was the the hole time is there sopouse to be 1 there i didnt put it in there it was just in there.....
Hi there Joser916
I got to work and work real darn good....checck it out at <TWZ>FragZone I ,,,Ip 66.68.171.117.
The Callvote.cfg just makes the looks and the voting thing,,,however the default map is controlled by your server.cfg not the callvote.cfg. What I mean by the server.cfg would be the Team.cfg, tow.cfg,,,,you get it... all you have to add is a line in in your obj.cfg like this set ui_maplist_obj "obj/obj_team1 obj/obj_team2" you get it??....now the trick is if you change the map rotation, then you will have to match it up so when someone vote a different map it goes back to the rotation......Cya arround.....check out my server its all custom maps and weapons mod all made by me, my self LOL,,,,continue fraging.
Nocturnal
03-09-2003, 04:40 AM
i knew that im running a team match server only and i want to allow team map voting i want to remove evrey thing else period when i try to mod it and i play the server it shows up like i did nothing to it i evan tested on my own computer still same thing..........
vBulletin® v3.7.4, Copyright ©2000-2008, Jelsoft Enterprises Ltd.