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View Full Version : obj maps in mixed rotation w/ Hammer's Goodies


Floyd
02-15-2003, 02:01 PM
Not sure if this is correct forum....

I'm trying to run a mixed maps rotation (obj, TDM and TOW). I can't seem to
get the settings right in Hammer's Goodies 2.O. The obj maps do not "time out"
when no-one is playing (or when there is only one person).

Is there a way to force the maps to change after a specified time? I have tried
setting the map rotation time but that does not seem to work.

Could it be that fraglimit is set at startup?

I'm currently Running MAM and Hammer's Goodies v2.O

Thx, Floyd

Hammer
02-15-2003, 05:36 PM
It's a feature of OBJ maps ... each round must run until either objectives are achieved or the roundlimit expires. Since the round doesn't start until at least one member from each team is present, the map just sits there.

--[MC] Hammer

Floyd
02-15-2003, 05:43 PM
Rats.....

I was afraid of that. I tried everything I knew.....

Thanks.