View Full Version : MaM questions.....
Rimmel
02-06-2003, 04:38 PM
Hi Guys me again.... :)
A couple of question .......
concerning:
"
- Added an "emergency" command, which bypasses the normal queueing process.
Instead of using "command ...", use "mam ..." and it will be processed
almost immediately."
1) How does the internal queueing system work? i.e does the command get sent then waits in queue till the timer executes?
also:
2) Could some tell me exactly what these vars do?
r_vertexLight : 0
r_fullbright : 0
r_lightmap : 0
r_showSmp : 0
r_novis : 0
r_showtris : 0
r_shownormals : 0
r_lockpvs : 0
r_light_nolight : 0
r_farplane : 0
r_farplane_nocull : 0
r_farplane_nofog : 0 (I know this one)
cg_3rd_person : 0
cg_acidtrip : 0
g_showbullettrace : 0
3) and why does the last one (g_showbullettrace) only show up on "some" players dumpuser details?
Thank you
Rimmel
Hammer
02-06-2003, 06:07 PM
1) The command processing loop checks the command and mam cvars to see if they have any content. If a mam command is issued, it will automatically kick-off the process to execute the command (dispatch). If command is used it is added to the command queue. If the dispatch process is free, it will be started (in the background) with whatever is in the queue, a new queue is created and the loop restarted.
2) Best thing to do is to start a local game with cheats enabled and then set a cvar to 1, 2,3,4, etc. noting any changes in rendering. Some take effect immediately (like r_farplane), other require a vid_restart.
3) In order for a cvar to show up in dumpuser, it must be set using setu. Was it?
--[MC] Hammer
Rimmel
02-06-2003, 09:10 PM
"1)" So what is the 60 second timer for?? "seta MAM_ComInterval "60" ??"
"3) In order for a cvar to show up in dumpuser, it must be set using setu. Was it?"
I have never set it (never even seen it before), and it only shows on very few players 1 in 50.
So wondered why? and what it was for?
Also, I know that you can force feedback to a client ID (in game).. but can you force feedback to an RCON client? (not in game)
Hammer
02-06-2003, 09:54 PM
The timer is used by MAM_Security to force honesty. Every MAM_ComInterval seconds it will force honesty.
It's possible the players that are showing that setting have come from a server that is forcing that on them (for example, my Hammer's Goodies forces that by default). Try following what I wrote earlier, set cheats 1 in your local games, start a map and then set g_showbullettrace 1 and shoot at something. You'll see the result. If you're concerned about it being a cheat, some folks think it is, others don't.
--[MC] Hammer
Rimmel
02-06-2003, 11:16 PM
"Try following what I wrote earlier, set cheats 1 in your local games, start a map and then set g_showbullettrace 1 and shoot at something. You'll see the result."
Sort of defeats the object of having a forum doesn't that????
Of course I could go and try every single var and document them, wasting a lot of time when others already know the answer and are willing to share the information on the "forum"
Always thort a forum was to share information.
Ah well ... back to the drawing board :(
Buzz_Litebeer
02-06-2003, 11:51 PM
erm the problem is its very hard to describe, some do no fog, others are support vars for other cheats.
bulletrrace makes bullet streamers fire from your gun so people know where you fired from.
novis lets you render through walls
nocull lets you see all the way across the map, requried fo fog
cg_3rd person lets you see in third person, which lets you lean through walls..
Rimmel
02-09-2003, 11:27 AM
Thanks for that..... getting on well with the MaM stuff now :)
One more question ... if I may... (actually 2)
2) Can you force a command response to a remote console client? (not in game?)
3) What does it mean if PJG_random_number and PJGAliasCheck come back as different numbers?? as below
PJG_random_number : 734
PJGAliasCheck : 385
Thanks
Rimmel
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