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View Full Version : MAM Install issues, command line help, general help issues.


Buzz_Litebeer
01-30-2003, 12:55 PM
Do you have any questions about installing MAM? Can't get it to run on your server?

Before you post, find out the following things, and ask yourself these questiuons:

1. What Server Am I running

2. Have I made sure I am executing the config
exec MoH_AdminMod.cfg

3. If it is executed, do you have ANY OTHER MODS on the server, IE delator, dogtagz etc, if so list them. It is reccommended you remove them, there will be tutorials on how to integrate them, possibly here if you ask.

kindofabuzz
01-31-2003, 03:49 AM
It is reccommended you remove them, there will be tutorials on how to integrate them, possibly here if you ask.

Yes please. lol :P

Buzz_Litebeer
01-31-2003, 01:28 PM
Allright, here is the nasty short of it,

Take a program like pakscape, open up the zzz-dmzdogtagz.pk3 file

go in and go to the global folder in dmzdogtagz, and delete the file called "dmprecache.scr"

now that that mess is done with, re-save the .pk3 file

and put it in your mohaa/main directory.

Now that thats done, your almost set to go!


Now up in the mohaaAdmin config file area, where it says "register your mod" near the top of the MohAdmin config file? go there, and below all the other registered files add the following line.

append mam_register_mods "global/dmzdogtag.scr"

Now your set to run, you still have to configure dogtagz, in its complicated .scr file, but you have already won half the battle ;)

Buzz out.

kindofabuzz
01-31-2003, 03:43 PM
what about the PJG stuff? Just delete the DMprecace from zzzz-PJG_CI_1_2_2_1.pk3 then upload it back to server? Do i still need to execute the forcesecurity_config.cfg? I notice MAM has the same commands as PJG but MAM doesn't work with CI, because some of the commands are worded different. for example, client_kill from PJG is client_suicide in MAM

Buzz_Litebeer
01-31-2003, 05:06 PM
KindofBuzz, a new version of MOHAACI that is made to work with mohadminmod has been released an hour ago as of this posting over on invisiblewarriors.com

yea the second bart got ahold of the new mohadmin he started integrating it right away, since its considerably faster and better than PJGadmin, i would remove PJGAdmin if i was yoiu from your server, since MAM handles it much better.

kindofabuzz
01-31-2003, 07:35 PM
Ok I got the new CI. What do i do with Hammer's goodies now?

Buzz_Litebeer
01-31-2003, 07:59 PM
go to the other thread, and download the MOHAACI compatible version of hammers goodies ;-) there is a thread for that

kindofabuzz
01-31-2003, 08:11 PM
Yeah i got 2.0 Hammer's Goodies. Do i just put in the AdminMod.cfg a line to exec con_Hammer_Goodies.cfg. and put the two pk3's in main?

Buzz_Litebeer
01-31-2003, 11:46 PM
yea, thats how you install hmmers goodies that way.

UnDead
02-01-2003, 10:30 PM
Hey all :)

I have been testing the new moh_adminmod on my win xp computer with no success. If I host my own server and play in it too on the same computer does the mod work? I want to test it before uploading to our rented server.

I have been trying the commands like rcon command switch_allies 0" etc and nothing happens. No reponse message or anything.

THis is what I am running.

spearhead server
no pk3s but moh_adminmod.cfg and the zzzzzzz_MoH_AdminMod.pk3 in the mainta folder. Also cleaned out the main folder too.
And I did exec the cfg file, but did it manually by typing in
rcon exec moh_adminmod


I read in the docs, that since Spearheads code is messed up, we now have to type in this in rcon. rcon command \qswitch_allies\s0\q

But that didnt' work either.

I have tried many variations. rcon command "switch_allies 0" etc still doesn't do anything.

Do I need to exec something else? Does the moh_adminmod.cfg need to exec more then once so it must be in the server.cfg file?

Thanks, I so much want to use this mod.

With the pjgadmin mod. THese commands worked without the \s stuff too.


I have tried putting in the server.cfg file the command exec moh_adminmod.cfg and it still didn't allow me to use the swtich commands.

Must i change the cfg more, or edit the MAM_pk3 files? Thanks again


UnDead

Buzz_Litebeer
02-01-2003, 10:39 PM
spearhead requires a bit of a work around

first you need to execute the config file in teh server.cfg

first you need to do that.

the problem with spearhead is it doesnt recognize spaces, which creates a problem for mohAdminMod if you can guess.

so we solved it by allowing something else represent spaces.

for exampe, if you want to type a command in mohaa

you type

rcon command "switch_axis 0"

but in spearhead that wont work, and no it is not a bug in our mod, but a bug in spearhead, the same bug that makes dumpuser fail.

instead you type

rcon command "switch_axis\s0"

the \s is the substitute for spaces that we use for spearhead.

I have run it in spearhead, and it was tested ona s pearhead server for mohaaCi and it worked as well.

My suggestion is you try to use MohaaCi, by default MOHAACI uses \s as spaces instead of spaces so that it works on both spearhead and normal medal of honor.

I hope this helps out! its a little more difficult to use in spearhead but it does work, which is why we recommend you use mohaaCI to interface for those kinds of commands in spearhead.

buzz out

UnDead
02-02-2003, 03:09 PM
Hey Buzz,

Thanks for finding the problem with the MAM. I knew I wasn't going nuts :). It all works now, with mohaaCI and with rcon. Thanks Buzz and Hammer for your great work in this mod.

UnDead
02-03-2003, 01:41 AM
Hey Guys,

We run a mostly TOW Spearhead server with max players 22. Now I found when I used mc_hammers_goodies and with the new moh_adminmod that they work for only first round of a new map in TOW. After that round they cease to operate. Then when map changes again they work fine for the first round of TOW for that map. Then stop until map is over and changes to new map.

I have only the defaultcmds and security mams running. I have announce set to 0. And security set to 60 sec.

Everything else is default. Is there a way that it will detect the round end in sprearhead and reset for that round? I know spearhead has buggy movies after some rounds, but it seems to do it with or without the round ending with a short movie. Just stops after all objs completed and or everyone is killed.

Thanks for any help,

UnDead

Buzz_Litebeer
02-03-2003, 02:09 AM
hammer? This might be a hammers goodies issue, try it without hammers goodies and see if the problem persists and respond back if you could.

UnDead
02-03-2003, 02:21 AM
I don't have hammers goodies on server any more just moh_adminmod.cfg and the pk3 that comes with. I haven't tried to mix them. Moh_adminmod has same symtoms that I had with hammers_goodies when I just ran mc_hammer_goodies scripts.

Thanks for any help :)

UnDead

Hammer
02-03-2003, 09:39 AM
Can you give us additional information? So far I have:

1) Mostly TOW: what's the map list, which map fails, which came before
2) Server version
3) MAM version
4) Hammers_Goodies version
5) MAM and Goodies config lines (no need to see the comments)
6) Do you have any other DMprecache mods installed (dogtagz, delator, etc.)

Try setting mam_debug to 99 in MoH_AdminMod.cfg and run through several maps. Make sure you enable logfile 3 and developer 1 (preferably on the server startup arguments, i.e. +set logfile 3 +set developer 1). Send me the resulting qconsole.log to hammer@mohaacrew.com (Note: edit out any rconpassword or sv_privatepassword entries)

--[MC] Hammer

Buzz_Litebeer
02-03-2003, 12:18 PM
It very well may be a TOW issue Undead, turn on debugging like hammer said, so we know which maps it is, and we can try to do some testing, and ask others to test it.

oh and does it happen on non TOW maps? i have hear no complaints about non tow maps, and it ran fine for a long time on the PJG server (IE its been on PJG for a week or so now) and it runs just fine, and never had a problem.

So hopefulyl we can track this down, just tell us what we need to do to emulate the problem and figure out the cause.

UnDead
02-03-2003, 12:48 PM
I have answers to these questions by I will run the debug too and test to see if it happens with TDM and OBJ.


1) Mostly TOW: what's the map list, which map fails, which came before
2) Server version
3) MAM version
4) Hammers_Goodies version
5) MAM and Goodies config lines (no need to see the comments)
6) Do you have any other DMprecache mods installed (dogtagz, delator, etc.)

1. The Default 4 TOW maps in normal order. It doesn't matter which map you are on. After first round of play when either everyone dies or all objs completed, or round timelimit of 10, the next round its not running. Only after maprotationtime limit of 20 min and the map changes does it reenable itself.

2. Server version current 2.11 Spearhead. Running on a windows based server rented from Combat Gaming Servers.

3. MAM verion 1.0a.

4. None at this point. Just running moh_adminmod.cfg with the associated pk3 file.

5. I have appended just the default 2. Mam_defaultcmds and Mam_security

6. No there are no other dmprecache mods installed. There only is a mapfix.pk3 that puts the tank in front of the bat cave where peeps get under map. The pk3 file has only a scr file in it MP_Flughafen_TOW.scr. And it doesn't just do it on Fulghafen, it does it on every TOW map. One round working then not working till map change.


Try setting mam_debug to 99 in MoH_AdminMod.cfg and run through several maps. Make sure you enable logfile 3 and developer 1 (preferably on the server startup arguments, i.e. +set logfile 3 +set developer 1). Send me the resulting qconsole.log to hammer@mohaacrew.com (Note: edit out any rconpassword or sv_privatepassword entries)

I will do this tonight probably late night when server dies down.


Thank you guys for the willingness to help :) I am very Grateful for these Admin Tools :)

UnDead
02-04-2003, 04:07 AM
Ok, it worked great all day, go figure. Maybe putting it in debug mode helped. I am going to turn off debug tomorrow and I will also forward the debug for the day to you hammer. Thanks :) What a great mod :)

UnDead

Hammer
02-05-2003, 02:52 PM
Weird problem :!: I've been able to reproduce this by just setting developer to 0. If set > 0, it always works. Even disabled all add-on MAM mods and set mam_debug to 99 to see if any were interfering; nope!

First time a map starts it works fine; when the map restarts, either at end of objectives or manually using restart, then MAM doesn't start! It's only happening in Spearhead (classic works just fine).

So the workaround for now is to set developer to 1. Turn off mam_debug to avoid possibly lagging due to too much log info.

Will continue investigating ...

--[MC] Hammer

Buzz_Litebeer
02-05-2003, 03:01 PM
hammer i am not at home, could you try to go in the file and comment out all the MAM_debug stuff, my guess is there might be a MAM_debuig call BEFORE a level waittil spawn call which could be causing the issue.

Will continue investigating ...
or another debug issue within the tug of war map itself.

just an idea

Hammer
02-05-2003, 03:55 PM
It's not MAM ... it's Spearhead ... just verified it using the following code in place of DMprecache.scr:
[code:1]main:
local.test = getcvar( mytest )
local.test++
setcvar "mytest" local.test
end[/code:1]

To be more precise, it's the way some Spearhead maps start DMprecache.scr. Most TOW maps only call DMprecache.scr from the map's *_precache.scr file. It appears that Spearhead only calls *_precache.scr once (map load) when developer is set to 0, but always includes it when set > 0.

I always run with developer set to 1 or greater, which is why I had never seen this happen. I've been messing with the idea of also using ambient.scr (along with DMprecache.scr) to cover all our bases. I'll work something out for the next MAM release.

--[MC] Hammer

Hammer
02-05-2003, 09:08 PM
I've devised a new startup method for MAM which fixes the startup problems. See the Latest Version thread elsewhere.

MAM now uses both DMprecache.scr AND ambient.scr to initiate the mod functionality while still guaranteeing no duplication of mod startup.

--[MC] Hammer

BaHnEo
02-07-2003, 03:07 PM
Nevermind, I actually found all my answeres reading other posts. But However, is I suppose cvars are stuck at 1024 hm... I wonder why that is, oh well. Thanks.

Hammer
02-07-2003, 05:01 PM
MAM works on all versions of MoH:AA (incl. patches); my Goodies also works on all versions. What do you mean by fully customizeable? The sv_maplist is limited, like all cvars, to 1024 characters.

--[MC] Hammer

UnDead
02-09-2003, 07:25 PM
Hey guys,

I have a question? Why when Moh_adminmod forces security does it remove the IP from the dumpuser? I am running 1.0a right now and it works great just doesn't show the IP. Here is an example.

ÿÿÿÿprint
ÿÿÿÿprint
userinfo
--------
cheats : 0
name : =[ICB]=_Fox_Co_Leader
rate : 30000
dm_playermodel : allied_pilot_n
dm_playergermanmodel : german_panzer_shutze_n
snaps : 20
password : twlmatch
r_fullbright : 0
r_lightmap : 0
r_showSmp : 0
r_novis : 0
r_lockpvs : 0
r_farplane : 0
r_farplane_nocull : 0
r_farplane_nofog : 0
cg_3rd_person : 0
cg_acidtrip : 0
PJG_random_number : 307
PJGAliasCheck : 307
ÿÿÿÿprint
userinfo
--------
cheats : 0
name : =[ICB]=_Fox_Co_Leader
rate : 30000
dm_playermodel : allied_pilot_n
dm_playergermanmodel : german_panzer_shutze_n
snaps : 20
password : twlmatch
r_fullbright : 0
r_lightmap : 0
r_showSmp : 0
r_novis : 0
r_lockpvs : 0
r_farplane : 0
r_farplane_nocull : 0
r_farplane_nofog : 0
cg_3rd_person : 0
cg_acidtrip : 0
PJG_random_number : 307
PJGAliasCheck : 307


And yes those our fusion toggle chameleon skins they are wearing. But they are questioning us why are dumps don't show the IP? Thanks guys,

UnDead

Buzz_Litebeer
02-09-2003, 09:00 PM
yes it removes the IP.

UnDead
02-09-2003, 09:36 PM
Is there reasoning behind it removing the ip or its just a bug? I know its illegal to post a players IP to the public, is that one of the reasons? Thanks for the info..

Is there a way to get the screen shot to take a snap or two of the mainta folder for Spearhead and the main folder for Allied Assault.

I know pulling down console and typing dir mainta shows the main ta in the console. Problem is it only shows the bottom half. But still thats better then nothing. Is this possible to add to moh_adminmod? Because with the cheat skins all over now, would be easy to spot a strange pk3 file in there.

Thanks for you help as alway :)

UnDead

Buzz_Litebeer
02-09-2003, 10:08 PM
its not something we can control, though i will look into itas far as i know we cant control it, though i may be wrong, again ill look into it, if there is a way to keep it tehre i will find it.

Hammer
02-09-2003, 10:39 PM
yes it removes the IP.

What? Where? MoH_AdminMod does nothing about removing an IP from dumpuser. UnDead, can you please ellaborate on this? Are you somehow forcing the IP with a setu on the client side for this match thing? If so, please explain.

--[MC] Hammer

Buzz_Litebeer
02-09-2003, 11:39 PM
it removes the ip from the dumpuser, its something with using stuffing.

HimmelHund
02-10-2003, 12:01 PM
Did install mam and mam security. Now the map rotation stops.
Als when force suicide the players gets in spec and has to select a team or weapon to go back in game. I did not alter the files.
Please help me :(

Buzz_Litebeer
02-10-2003, 12:04 PM
same as other thread, do you install any other mods? do you have something controlling your map rotation other than a config file?

What operating system.

etc...

sounds like you might have a controller scr running your map script which might be causing the problem????

hammer?

HimmelHund
02-11-2003, 06:24 AM
Sorry Buzz. I made a mistake and the rotation is running again. I want to delete the post on the other part of this forum but could only edit it. Sorry about that too.

I did try MAM with Mohaa Counter Intelligense and it works ok :D
The only thing is the teamswap ..sometimes all the players getting to 1 side instead of a swap. The MAM scripts are running on a hired Mohaa server.
Now i'm running CI on a other comp then my playing comp: AMD 1,7 with 512 ddr and Windows 98.

The thing with CI is that i often get a runtime error. W98 is not supported by the makers i understand (invissiblewarriors). I dont want to buy another copy off XP. I got XP on my gaming comp already. To expensive for me :( So i make a restart of CI often............
But i like yours and Hammers scripting .

Thx for your great work M8's ;)

Buzz_Litebeer
02-11-2003, 12:30 PM
you are the second person to mention a problem with team swap.

i have NO idea why teamswap wouldnt be working, i tested and tested it the other night on my own machine, and swapped myself abotu 10-15 times, it does sound like an issue I need to address though so i will look into it soon, or at least put a note out about it.

HimmelHund
02-12-2003, 06:10 AM
Thx M8. It happens not all the time sometimes it works sometimes its only 1 side. I use the swap under CI.

UnDead
02-15-2003, 03:34 PM
Hey Buzz and Hammer,

Running SPearhead TOW only server. Most current EA patch. Dedicated server rented from Combat gaming servers

We are having a Spearhead map addition problem with MAM.
We are trying to input a custom TOW map into the maplist. All the default TOW maps work fine with Moh_adminmod.

But when Grabstatte, which is the custom TOW map, is played every so often, too often, all players on the server will lose there screen and it will display 3 germans fireing a flak88 snapshot. Now this isn't an action picture, none of the germans are moving, just a picture of 3 germans shooting a flak. Almost like its from the single player game?? Now the only way to get rid of it is to reload the map, but usually it will come back a few min later.

Now when I remove the moh_adminmod the Custom TOW map plays fine as do all the maps in spearhead with this screen never popping up. This also happened to me when testing the pjg script.

I have seen this happen with the PJG2.0 script in OBJ maps a few times but not at often. Mainly when we would force the gametype change and change to the hunt for example. It would run fine then that picture would pop up on everyones screen.

Do you think the security MAM is causing it. I have it on.

Right now we are running mam 1.0a, with CI 1.3.0.0. Now it doesn't matter if CI is running or not.

We currently have on force honesty mam security. And like I said everything works fine when we run the 4 default TOW maps with mam. Just when we add Grabstatte to the maplist or we vote to play it.

Is it because theres no precache for it?

Also when we get the 3 germans and the firing flak painting screen, we can move and shoot fine, and I can open doors on the map but I cannot see anything but the painting. It takes up the whole screen. Thanks for any insight. It happens randomly so its doesn't appear to be a set time, just it freaks out and give the painting screen on all players.

You can download Grabstatte if you need to test it at OCGamers.net.

Thanks for any help :)

UnDead

Buzz_Litebeer
02-15-2003, 03:47 PM
ive never played grabbestette, have you tried running MAM 1.2?

UnDead
02-15-2003, 04:22 PM
Grabstatte is a cool well thought out TOW map, definitly try it. It takes place in a Tomb with booby traps and pits to die in :) Very nice.

I will test the 1.2 update very late tonight when server is getting empty. Our server seems to always be full :)

UnDead
02-16-2003, 01:28 AM
Seems to be random but has still come up in new version. Where is this from. The map is playable but has this pop up right in front of it. I got a screen shot of it.

http://melloja.home.mindspring.com/Mohaa/Strangeshot.jpg

Think its because of developer being on? Exploit?? Wish we could just kill that screen all together in the game.

Thanks,

UnDead

Buzz_Litebeer
02-16-2003, 01:36 AM
i think the map is not claling DM precache.scr, which i think is required for MAM to run, you might want to get with hammer on it, or if you are savvy, go into its .scr file the one for the map and see if it execs dmprecache.scr anywhere, if it doesnt, go in and add the line, it is in other map files, so i tshould be easy to find.

UnDead
02-16-2003, 01:47 AM
I am starting to think its like the Spawning sub thing. We didn't have this problem till activating developer when we added are player statistics program. It happened twice on Flughafen. Each time it happens we need to reload the map. Suspecting faul play. Can is possible to get a name for that picture? And remove the file? Or make a pk3 to remove the file.

UnDead
02-16-2003, 02:28 AM
Found the file name. mission1fail_1.jpg. Is there a way to inactivate these, so that you can play even if server glitches and pulls them up. SInce the map still plays normally, just you cannot see where you are going because of the picture. Setup a pk3 file that refers to nothing instead of that picture?.

Hammer
02-16-2003, 08:44 AM
Sounds like you have a mod installed that's causing this. Something like you're describing would require a .urc or .shader file. Check all your installed mods for anything that might be including the pic you mentioned.

--[MC] Hammer

SNYPE
03-02-2003, 09:13 PM
OK guys I finally got around to putting MAM and CI on our clan server and I have a couple of questions.
1. I see in the console that players with spaces get their names changed but when the CI does a dumpuer to check them it reports that the player is not on the server each time it checks them and reports nothing.

2. I am trying to configure the remote clients but the port setup is confusing. The main CI program has 2 places to setup ports for the remote, one is under the Remote Access Setup and the other is under Assigning CI's UDP port, which one is doing what?

3. On the remote program it has a box for a password, what password?

4. I am also wondering if Delator will actually work with CI and MAM? In the Readme its says not to use it and I have seen Buzz giving instructions on how to set it up so, which is it????

Buzz_Litebeer
03-02-2003, 10:07 PM
all the CI questions should be headed to invisiblewarriors.com since we dont write CI we just make the thing interface with it.

I put instructions on how to run delator because some whacky league or another requires it being on the server.

It doesnt take much, remember MAM can easily run any third party mod it wants, just make sure it has the file to exec added.

UnDead
03-03-2003, 01:00 AM
Hey SNYPE,

Email me and I can answer some of these questions for yah. I have it running on |OCG| server also. Delator I cannot answer, but the others I can :) UnDead@ocgamers.net

joe_black
03-07-2003, 06:13 AM
... just make sure it has the file to exec added.

Where is this file exec? :rolleyes:

UnDead
03-07-2003, 03:45 PM
File exec (exec moh_adminmod.cfg) should be added to your server.cfg file before the maplist in the servers main or mainta folder depending if its Allied Assualt or Spearhead respectivly. Because I guess some people cannot figure that out, buzz and hammer have included with MAM an autoexec.cfg file that you can just upload so you don't have to put it in the server.cfg file.

joe_black
03-07-2003, 05:15 PM
Auto.exe is always the way to go and thank you to the guys for doing this.

ClickBouyow
04-10-2003, 02:19 PM
I probably know the answer to this, but can I commandline force a name change?

like command force_guest #?

thanks

Buzz_Litebeer
04-10-2003, 02:23 PM
you can do it in two ways, we suggest the one already supported by MAM

rcon command "switch_name <clientid> \qnames\q"

or

rcon command "con \qname <namehere>\q <clientids>"


and that will do it as well.

this is all in the forum threads, we have threads for the commands for each of the packages, the switch_name stuff should either be in the default commadns packaage or the MAM_Security package.

Analog_Kid
05-02-2003, 08:23 PM
you'll have to excuse me, i'm stupid.

i have tried the stuff you said to do to make dogtagz work and am haveing no luck. i also want to run delator, forcesecurity and codesecurity. mainly because i'm familiar with them and i know they work.

it takes me forever to figure out new things so when i do i stick with them as long as possible. i have no idea what files i should register for these though. plus like i said i can't get the dogtagz to work, and i followed you're directions to the letter.

also, there is a new aimbot out and i have been told it does not work on my server. that means i would really like to keep this stuf up and running 24-7. it's good for something! lol plus delator is good for basic stuff. i'm not conserned with "match time" because it works fine. it ran all the tests and restarted and all that. so iknow you're stuff is working great. i'm conserned with public time. and keeping the server as clean as possible without takeing the mam files in and out between matches. knowing me i'll delete the wrong file! doh!

see? this is what i get for being an auto mechanic instead of a programer!


any help would be apreciated. i've been loosing my mind now for a week!


thanks
AK

SNYPE
05-03-2003, 12:10 PM
What part of Dogtags are you trying to get to work?
The only part of it I use are the mapfixes and they work fine with Mam+CI installed.

Analog_Kid
05-03-2003, 03:33 PM
uh, the whole thing i guess. why, can i just use some parts of it? i just want to do all i can to keep the cheaters out.......

Buzz_Litebeer
05-03-2003, 06:10 PM
Here is how to get them all running, note, this is to get codesecurity running, but codesecurity works "the same" as dogtagz etc does, so if you can follow teh instructions to get codescurity running, just follow the same instructions (with the appropriate name changes from codesecurity to whatever you want to use) to run, and that will fix the issue ;-)

The following steps will show you how to permanetly have CS working alongside MAM.

1. Open zzz_code_security.pk3 in Winzip and delete DMprecache.scr
2. Close zzz_code_security.pk3
3. Open s_code.cfg in Notepad
4. At the top of the file, add the following lines:

//This registers CS with MAM
append mam_register_mod "global/codesecurity.scr"

5. Close s_code.cfg and save your changes
6. Open MoH_AdminMod.cfg in Notepad
7. At the bottom of the file, you'll see a section labeled "User File Exec", with several exec "config file name" lines. Add the following line in with that group:

exec s_code.cfg

8. Close MoH_AdminMod.cfg and save your changes
9. Re-upload MoH_AdminMod.cfg, s_code.cfg, & zzz_code_security.pk3 to your server
10. Stop and start your server again.

Analog_Kid
05-04-2003, 02:31 PM
i don't have an s_code.cfg.

is that the MAMsecurity.cfg?

and, is hammer's goddies the same thing as dogtagz or are they diferent files? dogtagz and delator still won't work. i would like to get them up and runing with this still.

what part of all this is mohaa ci? i thought i had dl'd all i need but i have seen nothing with an interface like delator except the MAM that dosen't work. i understand that delator is very limited but at least i know how to control it.

we are unable to use our server for ogl matches because i have't been able to get this running. it's getting frustrating.

Buzz_Litebeer
06-10-2003, 02:40 AM
thats just instructions on how to get code security to work with MAM, and can be used as a general guide for getting it to work with other things.

knightz
07-04-2003, 03:33 PM
Hi,

please help us, this is basic so sorry if this has been asked b4, but I cant find it on any threads.

I'm not sure if our ci 1.4.3.0 remote access full install is actually working fully, when I check my mam files from the tools/help ,, which have all been uploaded to the server mainta folder (spearhead) I receive " you have MAM script enabled but do not have the current mam script or mam is not running properly, this is the same 4 mam d pack or d pak is not running properly, security pak, addon pak, ci addon pak,

I have enabled mam interface security pak + addon in the options, it must be me please can you advise .

thanks very much for your help, as this seems to look like a great piece of software & we would really love to get it all set up correctly for our NBK clan server

knightz

Buzz_Litebeer
07-04-2003, 07:10 PM
im not sure, such questions need to be sent to invisiblewarriors.com that make mOHAACI, i dont know enough about CI tohelp you/

svoller
07-06-2003, 09:57 AM
I have been using the standard commands to modify my ezrcon to give me more in game options.

I really want to use the rcon command"switch_axis\s#" command in EZRcon but the problem I have is when I launch Spearhead my EZRcon seems to say that \s is an escape character in the loader screen

I have loads of other addons working in EZRcon except this one.

The command works as expected from the normal console in game, I just liek using EZRcon and the menu system as its quicker.

I have pasted a line from my EZRcon file below to show the syntax I have tried:

addpopup "MENU" "Player0 to Allies" command "rcon command"switch_allies\s0""

also tried

addpopup "MENU" "Player0 to Allies" command "rcon command"switch_allies 0""

Any ideas.

regards

svoller

SNYPE
07-06-2003, 11:22 AM
I have been using an ingame interface like that to run the MAM commands too. I would not use the command directly, create an alias in the cfg file and call the alias just like the original EZAdmin program does for most commands.
Open the cfg file and add an alias
alias sw_allies0 "rcon command"switch_allies\s0""

Now open your menu's urc file and add this to the pulldown container:
addpopup "MENU" "Player0 to Allies" command "sw_allies0"

svoller
07-06-2003, 03:07 PM
thanks for the tip I have got a bit further now, the file will now load in spearhead but the problem I am getting is that when I use the alias in my EZRcon it is not doing anything.

I added the alias to my cfg file which got rid if the problem with spearhead starting. I updated my popup entry to use the alias.

Just doesnt seem to be swapping players though. My code is below maybe you could have a quick look:

entry in my cfg file:
// custom alias section by svoller
alias sw_allies0 "rcon command"switch_allies\s0""

entry in my EZRcon
addpopup "MENU" "Player0 to Allies" command "sw_allies0"

regards

svoller

Buzz_Litebeer
07-07-2003, 08:40 PM
alias sw_allies0 "rcon command switch_allies\s0"

svoller
07-08-2003, 03:26 AM
I will try that tonight and let you know how it goes, thanks for the advice.

Also would you know where I could get some guides on writing the urc files used in the addons to MOHAA ?

regards

svoller

svoller
07-08-2003, 03:44 PM
Thanks Buzz, that worked a treat, all working now! :D

regards

svoller

EXPLOSION
08-27-2003, 02:42 PM
I found on the ukuf servers that ci stops running after a while too and ive been experimenting with it and found that if we get more than say 25 players on the server ci freezes and i have even made the ping limit 999 over various scans as well and still seems to just stop i have all the mam script files working fine and stuff ( basically the program works fine ) except or untill 25+ players come on the game .
then it just stops
i have run ci remotley from my home server (pc) and the same thing happens ( i thought that i ran out of prosseser power or somthing thats why i tried it remotley )
in short i think that ci works fine when it comes to small amounts of people on the server but when you reach 25+ this problem occurs(its as if ci just cant keep up with all the settings thats on there .
oh by the way speaking of which i tried my best to turn off as many settings a possible but at the end of the day if im doing that whats the point of running ci in the first place

if anyone can help me or have anything to say about this problem please reply so that i know its not just me :?

UnDead
08-27-2003, 07:28 PM
I run a spearhead server with CI 1.4.3.9 and MAM. We had it set for about a week to 32 players and CI ran fine for me. I run a p4 2.4 GHZ 768ram and run mainly CI and other server software stuff I don't want to run on my gaming rig. I have problems with CI and more precisly the rcon status command when server reaches or stays at certain player limits.

We currently have a 22 public player spearhead server. And it has problems sometimes when player limit is around 16-18 players. Any other amount rcon status works fine. Its a bug with Moh not with CI or MAM. Not sure why your CI freezes though when you get 26 players.. Thats weird. I had 28 and 32 running and it dumped everyone fine. It could be that 26 is another weird or magic glitch number like 16-18 is.

Hope this helps.

UnDead

toppus
10-21-2003, 07:23 PM
Hi
I try to send sayc via asp script but it do not like this:
Rcon PASSWORD command "sayc\stest"

in console in games I do to lines
rcon password
rcon command "sayc\stest"
that works

But do I need 2 lines??????

Buzz_Litebeer
10-21-2003, 08:22 PM
your asp script might be seeing \s as its own special character and attempting to convert it.

you should try

rcon PASSWORD command "sayc\\stest"

see if that works.

UKCPirate
12-16-2004, 10:09 AM
I am running AI Advanced security but keep getting this in console

*** Executing dumpuser " The_Window_Licker "
Player The_Window_Licker is not on the server

*** Executing dumpuser " Terror-Teum||Enzyme_X "
Player Terror-Teum||Enzyme_X is not on the server

It looks to me as if its putting spaces b4 and after the nick, If I manually do a dumpuser within the AI console it works?

I am using it for a Breakthrough server hosted by multiplay.co.uk and I'm not behind a router. I am running the Liberation Lag Fix mod also

Please help me!!

superfodder
11-16-2007, 06:30 AM
Hey guys.. i have just installed CI for my server. your talking about all these.. mam files.. i cant find any.. where do i put them? my server comes up with the mam file problem..

please help..

Fod.

superfodder
11-16-2007, 08:47 AM
i have it working now... thanks guys :)

humble
12-12-2007, 10:16 AM
If you need help, we got it all working...

greetz [Splat]=klopfer