View Full Version : Delator 2.0.0.7 rcon not scanning players YoChoy HELP PLEASE
Stryder
01-27-2003, 02:16 PM
Ok....I have tried evrything......even reloading mohaa no mods or patches or anything...just stright mohaa. I have dog tag running and delator. Rcondelator will not scan the players!!!!! Any help would be appreicated, and yes I did upload the .pk3 file.
Thanks
Stryder
I'm having the same problem. Delator just doesn't scan them at all. It does from time to time though like in 5%. I noticed that I can't do rcon status from mohaa console. But getstatus command works always. What is the possible solution?
YoChoyLaMuete
01-29-2003, 08:23 PM
The status command fails on some servers when the number of players gets over 20 approx. It's not Delator's fault, but something related to net packet's size, I think (some users have reported to have it working with as much as 25 players).
Since Delator uses the status command to retrieve the player list, it can't scan the players when this happens. The previous version used the getstatus command, but that forced it to kick players using the kick command instead of clientkick, and the worst part is, you can ban a player if you don't have the IP, and IP is on the status output, not the getstatus one.
So, sorry, not much I can do :(
Regards,
YoChoy
The bad thing about Kicking using clientkick is today.. when i wanted to kcik a person.. and my scan players every was set to 3 minutes. I rightclicked on that person.. but his he already managed to leave and another to come.. and he got a kick.. not a huge thing but thou :P why not to check both by name and ip? or when you try to kick why not to get a popup confirmation window that would write Updated name there?
and one more thing. This is a huge one. Why a person should keep the skin name the same? why not just to rename like tiedie skin to like allied_manon. It won't be picked up right? Latest neon skins are created exactly in this way. What should be done in these cases?
Stryder
01-30-2003, 06:07 AM
The status command fails on some servers when the number of players gets over 20 approx. It's not Delator's fault, but something related to net packet's size, I think (some users have reported to have it working with as much as 25 players).
Since Delator uses the status command to retrieve the player list, it can't scan the players when this happens. The previous version used the getstatus command, but that forced it to kick players using the kick command instead of clientkick, and the worst part is, you can ban a player if you don't have the IP, and IP is on the status output, not the getstatus one.
So, sorry, not much I can do :(
Regards,
YoChoy
no that's not it....I just realized that the newest version of delator is only 1.11 compatible. U should make a new version for 1.0 servers. No one makes programs compatible with 1.0. That would be sweet if u could do that YoChoy. Some of us are still diehard 1.0 fans. :) Lemme know what u can do if anything
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