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Pyldrvr
11-13-2003, 06:49 PM
Ive seen posts about this before. I never had any problems with it until today. I was previously running my server on XP Pro. Today I reformatted and put windows 2000 server. I am using a legal copy of the game - no cracks. For some reason my server will not show up in the browser or ASE anymore.

Firewall is allowing port 28960. Same settings it was working on yesterday.

Anyone have any ideas on what might be causing this to a few of us? I assume other people are successfully running servers on win2k server...

Here is a copy of my config file...

//set dedicated 2
set developer 0

//set g_iokillcam 0

//set g_ioteamspec 1

set sv_gamespy 1 //report to gamespy

set sv_pure 0

set sv_privatePassword "xxxx" //password for reserved admin slots on server

set ham_nominefields "0" //no minfields. To enable minefields set to 0

set scr_killcam 1 //turns killcam off and on - 0 off, 1 on - TWL mod

set scr_speclock 1 //Forces team spectate only - 0 off, 1 on - TWL mod

set scr_bombplant 5 //bomb plant timer - TWL mod

set scr_bombdefuse 10 //bomb defuse timer - TWL mod

set scr_bombtimer 60 //bomb detonate timer - TWL mod


set sv_maxclients "32" //Max number of players

set sv_maxPing "400" //Max ping allowed to connect

set sv_privateClients "10" //admin reserved slots for full servers

set sv_hostname "Answers'Bitchslap!"
set g_banIPs ""
set g_password ""
set rconPassword "xxxx"
set g_log "games_mp.log"
set g_logsync "0"

set scr_motd "Welcome to Answers' Bitchslap! This is a dedicated server running on dual T1's. Welcome to the home of ^4(SOL) ^1Navy! ^7Come visit us at www.solnavy.com This server has been modded. Find full details at www.gameslapper.com/CoD/answers.htm" //Message of the day

set g_gametype "sd" //gametype: bel, dm, re, sd, tdm //current gametype

//setnet_ip //IP to listen on for multihomed servers
//set net_port 28960 port to listen on


//General Game Default Description
set scr_allow_bar "1" //0 - disable weapon 1 - enable weapon
set scr_allow_bren "1"
set scr_allow_enfield "1"
set scr_allow_fg42 "0"
set scr_allow_kar98k "1"
set scr_allow_kar98ksniper "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_mp40 "1"
set scr_allow_mp44 "1"
set scr_allow_nagant "1"
set scr_allow_nagantsniper "1"
set scr_allow_panzerfaust "0"
set scr_allow_ppsh "1"
set scr_allow_springfield "1"
set scr_allow_sten "1"
set scr_allow_thompson "1"
set scr_allow_vote "1" //Allow call voting
set scr_drawfriend "1" //Draws a team icon over teammates
set scr_forcerespawn "0" //Force respawning - DM & TDM
set scr_friendlyfire "2" //0 - off 1 - on 2 - reflect damage



//Behind Enemy Lines Default Description
set scr_bel_alivepointtime "10" //Number of seconds to get a point for staying alive as allied
set scr_bel_scorelimit "35" //Map score limit
set scr_bel_timelimit "15" //Map time limit, in minutes - 0 to 1440
set
//Deathmatch Default Description
set scr_dm_scorelimit "25" //Map score limit
set scr_dm_timelimit "15" //Map time limit - 0 to 1440, in minutes

//Retrieval Default Description
set scr_re_graceperiod "30" //Time at round start where spawning and weapon choosing is still allowed, 0 - 60 in seconds
set scr_re_roundlength "5" //Map round length in minutes
set scr_re_roundlimit "7" //Max Number of round wins per map
set scr_re_scorelimit "0" //Map score limit
set scr_re_showcarrier "0" //Show the objective carrier on compass
set scr_re_timelimit "0" //Map time limit, in minutes - 0 to 1440

//Search and Destroy Default Description
set scr_sd_graceperiod "30" //Time at round start where spawning and weapon choosing is still allowed, 0 - 60 seconds
set scr_sd_roundlength "5" //round length
set scr_sd_roundlimit "7" //Max Number of round wins per map
set scr_sd_scorelimit "25" //Map team score limit per map
set scr_sd_timelimit "0" //Map time limit, in minutes - 0 to 1440

//Team Deathmatch Default Description
set scr_tdm_scorelimit "35" //Map score limit
set scr_tdm_timelimit "15"

set sv_mapRotation "gametype sd map mp_dawnville gametype sd map mp_brecourt gametype sd map mp_harbor gametype sd map mp_railyard gametype sd map mp_hurtgen gametype sd map mp_pavlov gametype sd map mp_carentan gametype sd map mp_depot gametype sd map mp_powcamp gametype sd map mp_rocket"

map mp_dawnville


My shortcut looks like this....

"C:\Program Files\Call of Duty\CoDMP.exe" +set dedicated 2 +exec answers_mod.cfg +map_rotate

Any help is appreciated.

Tighten
11-13-2003, 08:09 PM
//Server Heartbeat======================
seta sv_master1 "codmaster.activision.com"
seta sv_master2 "master0.gamespy.com"
seta sv_gamespy "1"

Pyldrvr
11-13-2003, 09:09 PM
My heartbeat seems to resolve just fine. I never needed this stuff in my config before... Im not getting any errors on the console, but Ill give this a try anyways. Im desperate at this point.

Pyldrvr
11-13-2003, 09:34 PM
well, i dropped those lines of code at the bottom of my config_mp.cfg.

doesnt seem to help. although It does seem to be reporting to ASE. Unless my ASE just remembers it from before today.

Shrugs. This is starting to be the suck. Ive been monkeying around with it for hours.

Tighten
11-13-2003, 11:18 PM
drop those in your server.cfg (whatever you have it named)

and use seta instead of set.

Pyldrvr
11-14-2003, 01:31 AM
drop those in your server.cfg (whatever you have it named)

and use seta instead of set.

Ok I tried that, it still didnt work.
any other ideas?

Tighten
11-14-2003, 08:02 AM
did you take a look at the console and make sure your information is getting through to the master server?

Pyldrvr
11-14-2003, 11:13 AM
did you take a look at the console and make sure your information is getting through to the master server?

Yup everything is going through just fine on the console. No errors, nothing. It still shows up for those that put it in thier favorites prior to me switching operating systems.

This morning I turned off the server, and switched the IP address on an XP machine to the same one as the server has. It was previously working on an xp box up until yesterday when I put win2k on the same box. I started a server from the xp box and it wasnt showing up either.

I think somehow gamespy is blocking my ip and not showing it. I might have a solution. Im going to try changing my external ip address and see if that works. Ill report back on if this works.

Taradon
11-14-2003, 11:19 AM
I just spent several hours trying to figure out why our server was not appearing in the server list. I could connect to the IP address without any problem every time, but no matter what changes I made ... configuring net_ip, enabling UDP ports, changing cfg files etc etc ...I simply could not see the server in the browse list.

I finally tracked the problem to a cracked CoDMP.exe file that had been uploaded to the server.

The company that we rent the server from (who shall remain unnamed) were asked to upload the game onto the server for us to configure. They did so ... eventually, but failed to mention the cracked file.

An original file will display the following message in the console after the heartbeat signal to codmaster.activision.com:

Resolving codauthorize.activision.com
codauthorize.activision.com resolved to 63.146.124.59:20500

The cracked version was not sending this message.

I hope this will save some of you a little time in getting your servers sorted out.

:?

Pyldrvr
11-14-2003, 11:48 AM
Damn didnt work. Im at a loss here.

Tighten
11-14-2003, 01:16 PM
There is no need for a GSP to use cracked anything? I have no idea why there would be or why they would use a cracked file?

We use nothing but legal copies on our servers, and I believe 90% of the companies out there do the same. I think you should talk to them about it. Maybe they are not aware of this for some reason.

Anyway - whatever master server you add to your server.cfg they should all resolve like the above post has stated.

Pyldrvr
11-14-2003, 02:46 PM
Finally tracked down the problem. There was a NAT exception table in our firewall that was configured incorrectly. It was broadcasting the ip of the firewall instead of the external ip of the server. Damn that was a bitch. It's working now, thanks for all the help guys.

Tighten
11-14-2003, 04:09 PM
Glad to hear it.

NFC_Pickard
11-19-2003, 07:04 AM
Finally tracked down the problem. There was a NAT exception table in our firewall that was configured incorrectly. It was broadcasting the ip of the firewall instead of the external ip of the server. Damn that was a bitch. It's working now, thanks for all the help guys.



Im dealing with the exact same problem right now. I have no clue what this means or how to do it. Gonna help the rest of us who are having the same prob out?

Anywho. I have win xp, my windows firewall is disabled. I have Zone Alarm free version, but even when I shut it down, my server still doesnt show. Ive inputed the commands to the master servers into my server.cfg. Still nothing. Ive went thru so much, but I dont know what else to do. Ive set up servers for SOF2 with no probs, but I dont get this one at all. People can hook up, it is online, just gotsta do it thru entering the IP.

No router either. And i tried a server spy prog and it couldnt resolve my IP. Dont know if that helps, or means anything.

Im pulling my hair out. Ive been at it for 2 days straight. :?

Pyldrvr
11-19-2003, 10:55 AM
Post a copy of your shortcut properties, and your config file.

Also a good way to test is to throw your pc bare ass on the internet with no firewalling of any kind(make damn sure your virus software is up to date) just for a few minutes and see if it shows up then. Also are you using a cracked .exe? If you are using a cracked .exe it will not show up in gamespy ever.

NFC_Pickard
11-20-2003, 12:19 PM
Im not on a router. My connection is straight in thru my cable modem. Ive disabled windows firewall, and had Zone Alarm shut-down to see if it would show up. It didnt.

Here is my shortcut

"C:\Program Files\Call of Duty\CoDMP.exe" +set dedicated 2 +exec nfcserver.cfg +map_rotate +set net_port 28960

note. I had a friend hook up thru a server spy tool, and he had to use port 28961 for some reason. Ive got a few server progs, and they hook up to the IP and port just fine though.

Here is my server.cfg

// Public Info
set sv_hostname "NFC ^1CTF ^3/cl_allowdownload 1"
set scr_motd "^1Welcome To The NFC CoD CTF Server ^3Please Respect Players ^1No Swearing/Accusing/Insulting ^2Reverse ^2FF ^2Is ^2On // ^2Nades ^2Are ^2Cooking ^7Turn Your Downloads On / Leave Server And Input This Into Your Console (~ key) /cl_allowdownload 1"
sets .Admin "NFC Pickard"
sets .Email "pickard @nfcclan.com"
sets .IRC ""
sets .Website "www. nfcclan.com"
sets .Location "Ontario, Canada"

// Passwords
set rconPassword ""
set g_password ""
set sv_privatePassword ""

// General Settings
set scr_friendlyfire "2"
set scr_forcerespawn "1"
//set scr_allow_vote "0"
set scr_drawfriend "1"
set sv_privateClients "1"
set sv_maxclients "11"
set sv_pure "0"
set sv_maxRate "10000"
set sv_minPing "0"
set sv_maxPing "300"
set sv_allowAnonymous "0"
set sv_cheats "0"
set sv_fps "20"
set sv_spectalk "1"
set sv_allowdownload "1"
set g_speed "180"
set g_gravity "850"
seta scr_showkillcam "0"

// Master Servers
seta sv_master1 "codmaster.activision.com"
seta sv_master2 "codauthorize.activision.com"
seta sv_master2 "master0.gamespy.com"
seta sv_gamespy "1"
//set sv_master4 ""
//set sv_master5 ""

// Games Log File
set logfile "1"
set g_log "games_mp.log"
set g_logsync "0"

// Weapons
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_enfield "1"
set scr_allow_kar98k "1"
set scr_allow_kar98ksniper "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_mp40 "1"
set scr_allow_mp44 "1"
set scr_allow_nagant "1"
set scr_allow_nagantsniper "1"
set scr_allow_panzerfaust "0"
set scr_allow_ppsh "1"
set scr_allow_springfield "1"
set scr_allow_sten "1"
set scr_allow_thompson "1"

// Gametype Settings

// Search & Destroy
set scr_sd_graceperiod "20"
set scr_sd_roundlength "3"
set scr_sd_roundlimit "7"
set scr_sd_scorelimit "5"
set scr_sd_timelimit "0"

// Behind Enemy Lines
set scr_bel_alivepointtime "10"
set scr_bel_scorelimit "50"
set scr_bel_timelimit "20"

// Retrieval
set scr_re_graceperiod "20"
set scr_re_roundlength "3"
set scr_re_roundlimit "7"
set scr_re_scorelimit "5"
set scr_re_showcarrier "0"
set scr_re_timelimit "0"

// Team DeathMatch
set scr_tdm_scorelimit "100"
set scr_tdm_timelimit "20"

// DeathMatch
set scr_dm_scorelimit "30"
set scr_dm_timelimit "20"

// Capture The Flag
seta scr_ctf_timelimit "20"
seta scr_ctf_scorelimit "8"
seta scr_ctf_showbasesoncompass "1"
seta scr_ctf_showflagsoncompass "0"
seta scr_ctf_respawnflags "30"
seta scr_ctf_startdelay "10"
seta scr_ctf_respawndelay "7"
seta scr_ctf_mustpressuse "0"
seta scr_ctf_flagmessages "1"
seta scr_ctf_respawninvun "5"
seta scr_ctf_showcarrieranim "1"
seta scr_team_balance "1"

// CTF Modification
seta scr_ctf_mp_brecourt_alliedbase "1"
seta scr_ctf_mp_brecourt_alliedbase_originx "-904"
seta scr_ctf_mp_brecourt_alliedbase_originy "1230"
seta scr_ctf_mp_brecourt_alliedbase_originz "75"
seta scr_ctf_mp_brecourt_alliedflag1_originx "-904"
seta scr_ctf_mp_brecourt_alliedflag1_originy "1230"
seta scr_ctf_mp_brecourt_alliedflag1_originz "122"
seta scr_ctf_mp_brecourt_alliedflags "1"
seta scr_ctf_mp_brecourt_axisbase "1"
seta scr_ctf_mp_brecourt_axisbase_originx "1802"
seta scr_ctf_mp_brecourt_axisbase_originy "-2656"
seta scr_ctf_mp_brecourt_axisbase_originz "26"
seta scr_ctf_mp_brecourt_axisflag1_originx "1802"
seta scr_ctf_mp_brecourt_axisflag1_originy "-2656"
seta scr_ctf_mp_brecourt_axisflag1_originz "73"
seta scr_ctf_mp_brecourt_axisflags "1"
seta scr_ctf_mp_carentan_alliedbase "1"
seta scr_ctf_mp_carentan_alliedbase_originx "433"
seta scr_ctf_mp_carentan_alliedbase_originy "356"
seta scr_ctf_mp_carentan_alliedbase_originz "-7"
seta scr_ctf_mp_carentan_alliedflag1_originx "433"
seta scr_ctf_mp_carentan_alliedflag1_originy "356"
seta scr_ctf_mp_carentan_alliedflag1_originz "39"
seta scr_ctf_mp_carentan_alliedflags "1"
seta scr_ctf_mp_carentan_axisbase "1"
seta scr_ctf_mp_carentan_axisbase_originx "1232"
seta scr_ctf_mp_carentan_axisbase_originy "1964"
seta scr_ctf_mp_carentan_axisbase_originz "-32"
seta scr_ctf_mp_carentan_axisflag1_originx "1232"
seta scr_ctf_mp_carentan_axisflag1_originy "1964"
seta scr_ctf_mp_carentan_axisflag1_originz "14"
seta scr_ctf_mp_carentan_axisflags "1"
seta scr_ctf_mp_dawnville_alliedbase "1"
seta scr_ctf_mp_dawnville_alliedbase_originx "-1319"
seta scr_ctf_mp_dawnville_alliedbase_originy "-16297"
seta scr_ctf_mp_dawnville_alliedbase_originz "-23"
seta scr_ctf_mp_dawnville_alliedflag1_originx "-1319"
seta scr_ctf_mp_dawnville_alliedflag1_originy "-16297"
seta scr_ctf_mp_dawnville_alliedflag1_originz "23"
seta scr_ctf_mp_dawnville_alliedflags "1"
seta scr_ctf_mp_dawnville_axisbase "1"
seta scr_ctf_mp_dawnville_axisbase_originx "563"
seta scr_ctf_mp_dawnville_axisbase_originy "-16385"
seta scr_ctf_mp_dawnville_axisbase_originz "-5"
seta scr_ctf_mp_dawnville_axisflag1_originx "563"
seta scr_ctf_mp_dawnville_axisflag1_originy "-16385"
seta scr_ctf_mp_dawnville_axisflag1_originz "41"
seta scr_ctf_mp_dawnville_axisflags "1"
seta scr_ctf_mp_depot_alliedbase "1"
seta scr_ctf_mp_depot_alliedbase_originx "-1343"
seta scr_ctf_mp_depot_alliedbase_originy "-517"
seta scr_ctf_mp_depot_alliedbase_originz "-22"
seta scr_ctf_mp_depot_alliedflag1_originx "-1343"
seta scr_ctf_mp_depot_alliedflag1_originy "-517"
seta scr_ctf_mp_depot_alliedflag1_originz "24"
seta scr_ctf_mp_depot_alliedflags "1"
seta scr_ctf_mp_depot_axisbase "1"
seta scr_ctf_mp_depot_axisbase_originx "-1148"
seta scr_ctf_mp_depot_axisbase_originy "339"
seta scr_ctf_mp_depot_axisbase_originz "-22"
seta scr_ctf_mp_depot_axisflag1_originx "-1148"
seta scr_ctf_mp_depot_axisflag1_originy "339"
seta scr_ctf_mp_depot_axisflag1_originz "24"
seta scr_ctf_mp_depot_axisflags "1"
seta scr_ctf_mp_harbor_alliedbase "1"
seta scr_ctf_mp_harbor_alliedbase_originx "-7988"
seta scr_ctf_mp_harbor_alliedbase_originy "-8288"
seta scr_ctf_mp_harbor_alliedbase_originz "1"
seta scr_ctf_mp_harbor_alliedflag1_originx "-7988"
seta scr_ctf_mp_harbor_alliedflag1_originy "-8288"
seta scr_ctf_mp_harbor_alliedflag1_originz "47"
seta scr_ctf_mp_harbor_alliedflags "1"
seta scr_ctf_mp_harbor_axisbase "1"
seta scr_ctf_mp_harbor_axisbase_originx "-9549"
seta scr_ctf_mp_harbor_axisbase_originy "-7574"
seta scr_ctf_mp_harbor_axisbase_originz "1"
seta scr_ctf_mp_harbor_axisflag1_originx "-9549"
seta scr_ctf_mp_harbor_axisflag1_originy "-7574"
seta scr_ctf_mp_harbor_axisflag1_originz "47"
seta scr_ctf_mp_harbor_axisflags "1"
seta scr_ctf_mp_hurtgen_alliedbase "1"
seta scr_ctf_mp_hurtgen_alliedbase_originx "-598"
seta scr_ctf_mp_hurtgen_alliedbase_originy "-340"
seta scr_ctf_mp_hurtgen_alliedbase_originz "-71"
seta scr_ctf_mp_hurtgen_alliedflag1_originx "-598"
seta scr_ctf_mp_hurtgen_alliedflag1_originy "-340"
seta scr_ctf_mp_hurtgen_alliedflag1_originz "-25"
seta scr_ctf_mp_hurtgen_alliedflags "1"
seta scr_ctf_mp_hurtgen_axisbase "1"
seta scr_ctf_mp_hurtgen_axisbase_originx "3572"
seta scr_ctf_mp_hurtgen_axisbase_originy "358"
seta scr_ctf_mp_hurtgen_axisbase_originz "-159"
seta scr_ctf_mp_hurtgen_axisflag1_originx "3572"
seta scr_ctf_mp_hurtgen_axisflag1_originy "358"
seta scr_ctf_mp_hurtgen_axisflag1_originz "-113"
seta scr_ctf_mp_hurtgen_axisflags "1"
seta scr_ctf_mp_pavlov_alliedbase "1"
seta scr_ctf_mp_pavlov_alliedbase_originx "-10302"
seta scr_ctf_mp_pavlov_alliedbase_originy "11107"
seta scr_ctf_mp_pavlov_alliedbase_originz "11"
seta scr_ctf_mp_pavlov_alliedflag1_originx "-10302"
seta scr_ctf_mp_pavlov_alliedflag1_originy "11107"
seta scr_ctf_mp_pavlov_alliedflag1_originz "57"
seta scr_ctf_mp_pavlov_alliedflags "1"
seta scr_ctf_mp_pavlov_axisbase "1"
seta scr_ctf_mp_pavlov_axisbase_originx "-8168"
seta scr_ctf_mp_pavlov_axisbase_originy "11490"
seta scr_ctf_mp_pavlov_axisbase_originz "38"
seta scr_ctf_mp_pavlov_axisflag1_originx "-8168"
seta scr_ctf_mp_pavlov_axisflag1_originy "11490"
seta scr_ctf_mp_pavlov_axisflag1_originz "84"
seta scr_ctf_mp_pavlov_axisflags "1"
seta scr_ctf_mp_powcamp_alliedbase "1"
seta scr_ctf_mp_powcamp_alliedbase_originx "-246"
seta scr_ctf_mp_powcamp_alliedbase_originy "3425"
seta scr_ctf_mp_powcamp_alliedbase_originz "5"
seta scr_ctf_mp_powcamp_alliedflag1_originx "-256"
seta scr_ctf_mp_powcamp_alliedflag1_originy "3425"
seta scr_ctf_mp_powcamp_alliedflag1_originz "51"
seta scr_ctf_mp_powcamp_alliedflags "1"
seta scr_ctf_mp_powcamp_axisbase "1"
seta scr_ctf_mp_powcamp_axisbase_originx "-1236"
seta scr_ctf_mp_powcamp_axisbase_originy "302"
seta scr_ctf_mp_powcamp_axisbase_originz "1"
seta scr_ctf_mp_powcamp_axisflag1_originx "-1236"
seta scr_ctf_mp_powcamp_axisflag1_originy "302"
seta scr_ctf_mp_powcamp_axisflag1_originz "47"
seta scr_ctf_mp_powcamp_axisflags "1"
seta scr_ctf_mp_railyard_alliedbase "1"
seta scr_ctf_mp_railyard_alliedbase_originx "-683"
seta scr_ctf_mp_railyard_alliedbase_originy "3097"
seta scr_ctf_mp_railyard_alliedbase_originz "-56"
seta scr_ctf_mp_railyard_alliedflag1_originx "-683"
seta scr_ctf_mp_railyard_alliedflag1_originy "3097"
seta scr_ctf_mp_railyard_alliedflag1_originz "-10"
seta scr_ctf_mp_railyard_alliedflags "1"
seta scr_ctf_mp_railyard_axisbase "1"
seta scr_ctf_mp_railyard_axisbase_originx "-631"
seta scr_ctf_mp_railyard_axisbase_originy "-370"
seta scr_ctf_mp_railyard_axisbase_originz "16"
seta scr_ctf_mp_railyard_axisflag1_originx "-631"
seta scr_ctf_mp_railyard_axisflag1_originy "-370"
seta scr_ctf_mp_railyard_axisflag1_originz "62"
seta scr_ctf_mp_railyard_axisflags "1"
seta scr_ctf_mp_rocket_alliedbase "1"
seta scr_ctf_mp_rocket_alliedbase_originx "9056"
seta scr_ctf_mp_rocket_alliedbase_originy "2671"
seta scr_ctf_mp_rocket_alliedbase_originz "459"
seta scr_ctf_mp_rocket_alliedflag1_originx "9056"
seta scr_ctf_mp_rocket_alliedflag1_originy "2671"
seta scr_ctf_mp_rocket_alliedflag1_originz "505"
seta scr_ctf_mp_rocket_alliedflags "1"
seta scr_ctf_mp_rocket_axisbase "1"
seta scr_ctf_mp_rocket_axisbase_originx "10793"
seta scr_ctf_mp_rocket_axisbase_originy "5007"
seta scr_ctf_mp_rocket_axisbase_originz "330"
seta scr_ctf_mp_rocket_axisflag1_originx "10793"
seta scr_ctf_mp_rocket_axisflag1_originy "5007"
seta scr_ctf_mp_rocket_axisflag1_originz "376"
seta scr_ctf_mp_rocket_axisflags "1"

// Map Rotation
set sv_mapRotation "gametype ctf map mp_brecourt gametype ctf map mp_carentan gametype ctf map mp_hurtgen gametype dm map mp_powcamp gametype ctf map mp_dawnville gametype ctf map mp_depot gametype ctf map mp_pavlov gametype dm map mp_ship gametype ctf map mp_harbor gametype ctf map mp_railyard gametype ctf map mp_rocket gametype dm map mp_chateau"
set sv_mapRotationCurrent gametype ctf map "mp_rocket"


No. All the CTF mod stuff isnt the prob. Ive taken um out and still same result. No showy up.

Tighten
11-20-2003, 12:51 PM
Check console and make sure all the master servers are resolving.

Pyldrvr
11-20-2003, 03:48 PM
You sure your not using a cracked .exe?

Also, I dont set the net port, and I dont have to have all the master server stuff in there for mine to work. only time you'd probably need the net port is if you were using something other than 28960.

Here's my config that is working. Pretty basic.

set developer 0

set sv_pure 0

set sv_privatePassword "****password for reserved admin slots on server

set scr_killcam 1 //turns killcam off and on - 0 off, 1 on - TWL mod

set scr_speclock 1 //Forces team spectate only - 0 off, 1 on - TWL mod

set scr_bombplant 5 //bomb plant timer - TWL mod

set scr_bombdefuse 10 //bomb defuse timer - TWL mod

set scr_bombtimer 60 //bomb detonate timer - TWL mod


set sv_maxclients "32" //Max number of players

set sv_maxPing "400" //Max ping allowed to connect

set sv_privateClients "" //admin reserved slots for full servers

set sv_hostname "Answers' Bitchslap!-Modded"
set g_banIPs ""
set g_password ""
set rconPassword "****
set g_log "games_mp.log"
set g_logsync "0"

set scr_motd "Welcome to Answers' Bitchslap! This is a dedicated server running on dual T1's. Welcome to the home of ^4(SOL) ^1Navy! ^7Come visit us at www.solnavy.com This server has been modded. Find full details at www.gameslapper.com/CoD/answers.htm" //Message of the day

set g_gametype "sd" //gametype: bel, dm, re, sd, tdm //current gametype

//setnet_ip //IP to listen on for multihomed servers
//set net_port 28960 port to listen on


//General Game Default Description
set scr_allow_bar "1" //0 - disable weapon 1 - enable weapon
set scr_allow_bren "1"
set scr_allow_enfield "1"
set scr_allow_fg42 "0"
set scr_allow_kar98k "1"
set scr_allow_kar98ksniper "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_mp40 "1"
set scr_allow_mp44 "1"
set scr_allow_nagant "1"
set scr_allow_nagantsniper "1"
set scr_allow_panzerfaust "0"
set scr_allow_ppsh "1"
set scr_allow_springfield "1"
set scr_allow_sten "1"
set scr_allow_thompson "1"
set scr_allow_vote "1" //Allow call voting
set scr_drawfriend "1" //Draws a team icon over teammates
set scr_forcerespawn "0" //Force respawning - DM & TDM
set scr_friendlyfire "2" //0 - off 1 - on 2 - reflect damage



//Behind Enemy Lines Default Description
set scr_bel_alivepointtime "10" //Number of seconds to get a point for staying alive as allied
set scr_bel_scorelimit "35" //Map score limit
set scr_bel_timelimit "15" //Map time limit, in minutes - 0 to 1440
set
//Deathmatch Default Description
set scr_dm_scorelimit "25" //Map score limit
set scr_dm_timelimit "15" //Map time limit - 0 to 1440, in minutes

//Retrieval Default Description
set scr_re_graceperiod "30" //Time at round start where spawning and weapon choosing is still allowed, 0 - 60 in seconds
set scr_re_roundlength "5" //Map round length in minutes
set scr_re_roundlimit "7" //Max Number of round wins per map
set scr_re_scorelimit "0" //Map score limit
set scr_re_showcarrier "0" //Show the objective carrier on compass
set scr_re_timelimit "0" //Map time limit, in minutes - 0 to 1440

//Search and Destroy Default Description
set scr_sd_graceperiod "30" //Time at round start where spawning and weapon choosing is still allowed, 0 - 60 seconds
set scr_sd_roundlength "5" //round length
set scr_sd_roundlimit "7" //Max Number of round wins per map
set scr_sd_scorelimit "0" //Map team score limit per map
set scr_sd_timelimit "0" //Map time limit, in minutes - 0 to 1440

//Team Deathmatch Default Description
set scr_tdm_scorelimit "35" //Map score limit
set scr_tdm_timelimit "15"

set sv_mapRotation "gametype sd map mp_dawnville gametype sd map mp_brecourt gametype sd map mp_harbor gametype sd map mp_railyard gametype sd map mp_hurtgen gametype sd map mp_pavlov gametype sd map mp_carentan gametype sd map mp_depot gametype sd map mp_powcamp gametype sd map mp_rocket gametype re map mp_chateau gametype re map mp_ship"

set sv_mapRotationCurrent ""

map mp_dawnville

NFC_Pickard
11-20-2003, 09:44 PM
No. Im not using a cracked exe. Straight out of the game. Ive been using the console to let me know when im kicking around correctly. Im resolveing them fine, cept when I added gamespy, it doesnt show the codautherize server I added.

I tried deleting um and just letting it do it itself. Nothing.

Sphinx
11-23-2003, 05:43 PM
For how long have you left the server up? The reason iīm asking is that i had problems like this the other day and for some reason my server didīnt want to show up in the list untill it had been running for about an hour...still have the same thing,if i reeboot server i have to wait quite some time before it shows up.

You guys seem very adept at this though so thatīs probably not it...but hey,sometimes itīs the simplest of things causing the biggest problems...

Just thought iīd ask even though i admit iīm probably the biggest n00b in here... :oops:

OldandSlow
11-29-2003, 12:14 AM
Looking at Pikard's config - I see two lines the same:

seta sv_master2 "codauthorize.activision.com"
seta sv_master2 "master0.gamespy.com"


Looks like one should be a "master3".

I just started a Linux server and can't get mine to show either - you can connect manually with: connect 12.96.166.226:28960 and get into the game & play just fine.

My config is pretty basic as well - with the master servers set.

Here is my run output:

COD MP 1.1 build linux-i386 Nov 13 2003
----- FS_Startup -----
Current search path:
/home/gibke/.callofduty/main
/home/gibke/COD/main/pak6.pk3 (3 files)
/home/gibke/COD/main/pak5.pk3 (4858 files)
/home/gibke/COD/main/pak4.pk3 (1668 files)
/home/gibke/COD/main/pak3.pk3 (1992 files)
/home/gibke/COD/main/pak2.pk3 (694 files)
/home/gibke/COD/main/pak1.pk3 (2642 files)
/home/gibke/COD/main/pak0.pk3 (12828 files)
/home/gibke/COD/main
/home/gibke/COD/main/localized_english_pak1.pk3 (3736 files)
/home/gibke/COD/main/localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
29625 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
execing config_mp_server.cfg
couldn't exec autoexec_mp.cfg
Hunk_Clear: reset the hunk ok
Opening IP socket: 12.96.166.226:28960
Hostname: Linux2
IP: 19.168.1.5
--- Common Initialization Complete ---
stdin is not a tty, tty console mode failed
execing dedicated.cfg
map_rotate...

"sv_mapRotation" is:"gametype sd map mp_brecourt gametype sd map mp_carentan gametype sd map mp_dawnville gametype sd map mp_depot gametype sd map mp_harbor gametype sd map mp_hurtgen gametype sd map mp_pavlov gametype sd map mp_railyard gametype sd map mp_rocket"

"sv_mapRotationCurrent" is:""

Setting g_gametype: sd.
Setting map: mp_brecourt.
------ Server Initialization ------
Server: mp_brecourt
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/home/gibke/.callofduty/main
/home/gibke/COD/main/pak6.pk3 (3 files)
/home/gibke/COD/main/pak5.pk3 (4858 files)
/home/gibke/COD/main/pak4.pk3 (1668 files)
/home/gibke/COD/main/pak3.pk3 (1992 files)
/home/gibke/COD/main/pak2.pk3 (694 files)
/home/gibke/COD/main/pak1.pk3 (2642 files)
/home/gibke/COD/main/pak0.pk3 (12828 files)
/home/gibke/COD/main
/home/gibke/COD/main/localized_english_pak1.pk3 (3736 files)
/home/gibke/COD/main/localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
29625 files in pk3 files
Sys_LoadDll(/home/gibke/.callofduty/main/game.mp.i386.so)... failed
Sys_LoadDll(/home/gibke/COD/main/game.mp.i386.so)... ok
Sys_LoadDll(game) found **vmMain** at 0x40902dd4
Sys_LoadDll(game) succeeded!
------- Game Initialization -------
gamename: main
gamedate: Nov 13 2003
0 teams with 0 entities
-----------------------------------
-----------------------------------
Resolving codmaster.activision.com
codmaster.activision.com resolved to 63.146.124.59:20510
Sending heartbeat to codmaster.activision.com
Resolving master0.gamespy.com
master0.gamespy.com resolved to 207.38.8.34:20510
Sending heartbeat to master0.gamespy.com
Hitch warning: 5614 msec frame time
Sending heartbeat to codmaster.activision.com
Sending heartbeat to master0.gamespy.com
==== RestartGame ====
------- Game Initialization -------
gamename: main
gamedate: Nov 13 2003
0 teams with 0 entities
-----------------------------------
Sending heartbeat to codmaster.activision.com
Sending heartbeat to master0.gamespy.com
...


Any ideas?

Tighten
11-29-2003, 12:24 AM
It appears to be resolving to both servers. I would not bank on GameSpy as a true test of anything. Although by your console output readings it should get to the COD master.

OldandSlow
12-06-2003, 11:21 AM
OK - it is working now - both the browser and GameSpy show the server.

Here is what was needed - My server is co-located at my ISP who has a firewall in place. It blocks ports both coming and going. I had previously requested port 28960 opened both ways for UDP and TCP - we found that both protocols are required to even connect.

Last night I had him open ports 20500 and 20510 for outgoing traffic and now the server is visible to the world.

Hope that helps someone else, too...

Hurray!

dazerrackers
12-11-2003, 02:23 PM
I looked through all this, and thanks for all your help guys!! :D