feanor
12-28-2002, 12:11 AM
here's a copy of my obj server config file:
// Edit to fit your preferences.
// server name that will show up on the game browser or gamespy. Put your server name in the quotes
sv_hostname "<|sbm|> Feanor's MoH:AA OBJ | FF OFF | CK Mod | RECRUITING | Stock & Custom Maps"
// Admin is for your name
Admin "Feanor"
// msg of the day... doesn't seem to work
g_motd "Feanor's MOH Server: Objective Server Server"
// following four feilds do not show up any place that I know of yet.
URL "http://www.samnjoe.net/mohaasite/"
Email "feanorsnoldor@directvinternet.com"
Location "Florida"
Connection "DSL"
// reconpass sets your RCON passoword to allow for remote admin
seta rconpassword "xxxxxxx"
// maximum number of players allowed
sv_maxclients "12"
set sv_privateClients 2
set sv_privatepassword "xxxxxxx"
// gamet type 1=FFA 2=Teammatch 3=roundbased 4=objective
g_gametype 4
// minimum ping? why bother?
sv_minping "0"
//sv pure pak checker, does not allow clients to use PAK files the server doesnt have
//0=off 1=on
sv_pure 1
// I haven't figured out what this all does for me yet so commands are commented out
sv_floodProtect 1
//sv_flood_waitdelay 10
//sv_flood_persecond 4
//sv_flood_msg 4
//maxping keeps anyone with a higher ping than this value from connecting
sv_maxping "500"
// teamdamage friendly fire 0=off 1=on
g_teamdamage "0"
// allows Gamespy browser
sv_gamespy "1"
// inactivespectate is seconds of inactivity before moved to spectator
g_inactiveSpectate "60"
// inactive kick is seconds that a client will be kicked for inactivity
g_inactiveKick "900"
// max data transmit rate by clients on the server - depends on network
sv_maxrate 2171
// sv_fps 20
// allow downloads 0=off 1=on
sv_allowDownload 1
// time limit for game 0=no limit
timelimit "6"
set sv_noforcemodels 1 // stop cheating
set sv_noforcemodelstime 2 // check once every 2 seconds
//set frag limit to end game. 0=none
fraglimit "0"
//net-niopx disallows IPX connections, TCP only net port 12203
net_niopx 1
// sets the UDP port
net_port 12203
// map rotation for the server dm/mohdm5 snowy park
sv_maplist "obj/obj_maromg obj/obj_team1 obj/obj_team2 obj/renan obj/obj_team3 obj/obj_communications obj/obj_team4 obj/objlol_v2_13"
// starting map when launched
map obj/obj_maromg
//Logging. This is needed for Stats - Do Not Remove
seta g_log "qconsole.log"
seta logfile 3
seta g_logsync 1
for some reason i can't figure out, when i fire up the server, the map never changes, it always stays on obj/obj_maromg. am i missing a command line to tell the server to switch after so many minutes? i'm not sure if i changed something with all my tinkering, but i can't find my original cfg, and its driving me mad . . .
thanks
// Edit to fit your preferences.
// server name that will show up on the game browser or gamespy. Put your server name in the quotes
sv_hostname "<|sbm|> Feanor's MoH:AA OBJ | FF OFF | CK Mod | RECRUITING | Stock & Custom Maps"
// Admin is for your name
Admin "Feanor"
// msg of the day... doesn't seem to work
g_motd "Feanor's MOH Server: Objective Server Server"
// following four feilds do not show up any place that I know of yet.
URL "http://www.samnjoe.net/mohaasite/"
Email "feanorsnoldor@directvinternet.com"
Location "Florida"
Connection "DSL"
// reconpass sets your RCON passoword to allow for remote admin
seta rconpassword "xxxxxxx"
// maximum number of players allowed
sv_maxclients "12"
set sv_privateClients 2
set sv_privatepassword "xxxxxxx"
// gamet type 1=FFA 2=Teammatch 3=roundbased 4=objective
g_gametype 4
// minimum ping? why bother?
sv_minping "0"
//sv pure pak checker, does not allow clients to use PAK files the server doesnt have
//0=off 1=on
sv_pure 1
// I haven't figured out what this all does for me yet so commands are commented out
sv_floodProtect 1
//sv_flood_waitdelay 10
//sv_flood_persecond 4
//sv_flood_msg 4
//maxping keeps anyone with a higher ping than this value from connecting
sv_maxping "500"
// teamdamage friendly fire 0=off 1=on
g_teamdamage "0"
// allows Gamespy browser
sv_gamespy "1"
// inactivespectate is seconds of inactivity before moved to spectator
g_inactiveSpectate "60"
// inactive kick is seconds that a client will be kicked for inactivity
g_inactiveKick "900"
// max data transmit rate by clients on the server - depends on network
sv_maxrate 2171
// sv_fps 20
// allow downloads 0=off 1=on
sv_allowDownload 1
// time limit for game 0=no limit
timelimit "6"
set sv_noforcemodels 1 // stop cheating
set sv_noforcemodelstime 2 // check once every 2 seconds
//set frag limit to end game. 0=none
fraglimit "0"
//net-niopx disallows IPX connections, TCP only net port 12203
net_niopx 1
// sets the UDP port
net_port 12203
// map rotation for the server dm/mohdm5 snowy park
sv_maplist "obj/obj_maromg obj/obj_team1 obj/obj_team2 obj/renan obj/obj_team3 obj/obj_communications obj/obj_team4 obj/objlol_v2_13"
// starting map when launched
map obj/obj_maromg
//Logging. This is needed for Stats - Do Not Remove
seta g_log "qconsole.log"
seta logfile 3
seta g_logsync 1
for some reason i can't figure out, when i fire up the server, the map never changes, it always stays on obj/obj_maromg. am i missing a command line to tell the server to switch after so many minutes? i'm not sure if i changed something with all my tinkering, but i can't find my original cfg, and its driving me mad . . .
thanks