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View Full Version : Vote modding with SH 2.11


Anonymous
12-18-2002, 12:53 AM
ok. I have read the guide in MOHADMIN and also talked to General Death about the issue. I think the guide was correct for the 1.11 version of SH. But since the update to 2.11, following the guide to add voting options doesnt do anything.

Has anyone figured out how to mod the vote options in 2.11 yet? Id love to hear from you.

SNYPE
12-18-2002, 12:05 PM
Mine changed too after installing the patch, just havent gotten around to seeing why. The callvote cfg is still in the mainta folder and hasnt changed yet the voting reverted back to the default vote menu so I just turned it off again.
Anyone messed with this yet since the patch?

Cleaner
12-18-2002, 02:22 PM
Ive messed with certain areas..Im not to sure what you guys are asking,,do you want to enable the voting but remove some of the vote options that are avaiable in the callvote.cfg? Or you just cant get the vote option to work?

Anonymous
12-18-2002, 03:31 PM
I think he has the same prob I ran into. I had modified the callvote cfg to only enable voting for maps. Once the 211 patch was installed, it no longer appears to read the callvote cfg that I modified. If I enable voting, the vote menu is the entire default menu again.

Hammer
12-18-2002, 08:11 PM
The patch is now ignoring local folders under mainta. To get it working, take you're modded callvote.cfg and create a .pk3 with it and place it in mainta.

--[MC] Hammer