View Full Version : Server filters?
Sitting_Duck
09-30-2003, 04:53 PM
I have my fingers crossed on PB or an equivilant but another issue is at hand......server filters. I'd like to know how customizable the server will be. The servers I admin'ed on were "PC" to some respect.
The belief was a server doesn't need to be filled with chat and player names using foul and or racially hatefull words. So will there be an ingame filter to stop the use of both? As in AA a foul word filter was created and for the most part worked. Will there be anything like this right out of the box?
Yes I know its kind of ironic for a server to be concerned about swearing in a violent game, but I did and do. It gets old quick when every other word on the chat screen is F***, not to mention kids learning how to be a part of the white power platoon. I don't like it and will not stand for it in any server I admin at.
Another concern which not all servers care about is spawn points. Will they be adjustable? Will the script be evident and easy to manipulate server side? I was able to make alot of new spawn points for SH with the use of Rindogs Spawn script. I hope we will be able to do the same for CoD.
The last of course is weapon restrictions. Will there be the ability to restrict the number of weapon types allowed per team? I know DoD had this option and it made the maps much more challenging. 10 snipers on a 12 man team is a bit much, just the same as all MG's with 1 rifleman.
Heinz
09-30-2003, 07:31 PM
wish we knew. Agree with you on most, I do.
On our SH server, we run server messages detailing the conduct expected of server users. If they are not followed we enforce aggressively. As a result, we have a seriously rated PG server.
Our Banned player list is large, but, we have the gaming environment we want. :!:
[MC] runs with "G" rated servers as many of us have our young kids in the trenches with us while we play. Nothing like fragging Dad lol! Even using such words a sh8t and damn can get you a polite reminder from an [MC] member or even some of the regs. We seem to attrack a like minded crowd. I know I often get emails about how clean the servers are and it's not because we just washed them. :smile:
Heinz
09-30-2003, 08:01 PM
Ditto. :!:
We attract a lie minded crew also. Guess word slowly spreads. :)
Sitting_Duck
10-01-2003, 01:28 PM
Its a relief to see these responses guys. To be honest with you I didn't venture out from DK666's servers very much. I did go to the MC server now and again, but it seemed to be relatively empty...maybe it was because it was 3 am.....pst.
I guess I will have to sit and wait to see what we will have to work with. As for being strict, well I've been called every name in the book for it. It seemed to get worse after SH was released. It was as if we had a whole new level of n()()b to deal with. I am hoping they have died out a bit and will not be as apparent with CoD......I can dream can't I?
ClickBouyow
10-01-2003, 03:04 PM
Our server is always quiet. Mainly because we are strict. I just don't have time to mess with nonsense. I want to play. If somebody wants to cause trouble, out they go!
Heinz
10-01-2003, 09:06 PM
swift are the kick b00t and the Ban Hammer. :!:
rudedog
10-02-2003, 06:42 AM
I also hope their is some type of chat filter. If not I would imagine Bazooka_joe would port his to CoD.
These where the common rule on the AA.com dedicated game server then passed. I also don't tolerate unruly clients on any serve I run.
Activision and IW are being tight lipped with the MP aspect of CoD. I was hoping they would open up after MOH:BT was released.
Major_Malfunction
10-02-2003, 09:36 AM
Duck,
It's refreshing to see other admins that think the same way I do. There are plenty of servers out there that allow that type of conduct but for numerous reason we run G-rated SH and Breakthrough servers at allaboutnothing.net. It is definitely a challenge but I think it attracts more people than it turns off. A good roster of active admins are the only way to keep the problem in check.
We should probably run a filter but don't. It'll be interesting to see what admin tools, if any, are built into COD.
Rob
Duck, which MC server? Till yesterday we had 8 of them. I think at 3am PST our server #2 out of San Diego would be the only one with anyone onit....unless you wanted to hit server # 5 up over in the UK lol!
Yes Major, it is a lot of hard work but our players as well as the public players appreciate it. We currently have about 50 SA's so the servers stay pretty well policed.
Sitting_Duck
10-02-2003, 04:45 PM
Well it looks like I will be a happy duck when CoD comes out, please be sure to post your server IP's as soon as possible. I am looking forward to being able to join a civilized server filled with mass destruction.
As for the MC server....thats a very good question. It was a low ping for me in San Jose so I am guessing it was San Diego. I haven't really played much MOH since I played the CoD demo.....it just doesn't feel right.
Yes if no out of the box filters are available I do hope Joe's filter is ported over soon enough. The kick and ban gets to a bit tiresome some times. Then again I don't have a server to Admin on right now anyways.....my brain is happy.
ah that was our San Jose server then. We just dropped that one yesterday. Was sad to see it go as it was the first server MC every owned. I've already got emails in to our server provider bugging them about getting a COD server. As soon as we get one I'll post you the IP.
Duck,
It's refreshing to see other admins that think the same way I do. There are plenty of servers out there that allow that type of conduct but for numerous reason we run G-rated SH and Breakthrough servers at allaboutnothing.net. It is definitely a challenge but I think it attracts more people than it turns off. A good roster of active admins are the only way to keep the problem in check.
We should probably run a filter but don't. It'll be interesting to see what admin tools, if any, are built into COD.
Rob
The [AWITS] MoH:AA server is likewise a zero-tolerance environment when it comes to foul language, foul/racist playernames, trash talk, etc., etc. (To say nothing of team-killing and cheating… <sigh>)
It's great to hear from other admins who think the same way.
We say that [AWITS] is a place for grownups, or people who can act grown up. ([AWITS] is "A Walk In The Sun" at 204.157.6.23)
Like most of you, I am tired of spending as much time baby-sitting as playing.
(If I want abuse, I can call one of my ex-wives! :wink:)
Our Autokick ban list is a long one, but the people who keep coming back have formed a friendly, tight community, and the games are fun and highly competitive, if often sparsely populated.
Hopefully, CoD will have sufficient safeguards and/or access to the source that the community can build on it as the Quake3Arena community has built on that game (which astonishingly is still quite popular 4 years after its release.)
Chief on my wish list are stringent anti-cheat measures and proper score reporting so that Autokick can… well, auto-kick team-killers (which was its original purpose.)
The other stuff I can handle. If IW/Activision implements chat filters, etc., all the better, but the community seems able to write effective mods that take care of all that.
Cheating (and avoiding another patchwork of semi-effective mods to handle it), however, is by far the most important issue to me.
See you in the game,
BlackKnight
10-20-2003, 05:10 PM
I've been scouting round but can't find any details on the ID system that CoD will have, does anyone know if there will be a player id system to help identifying and banning cheats?
ClickBouyow
10-20-2003, 07:16 PM
I've been scouting round but can't find any details on the ID system that CoD will have, does anyone know if there will be a player id system to help identifying and banning cheats?
Apparently it will be by CD key.
Sitting_Duck
10-25-2003, 12:19 AM
Does anyone remember Tribes? Or better yet Tribes 2? Tribes 2 had a great system for player tracking. In order to play online you needed to register a name with your CD key. Your name then became unique. I was pretty jazzed about it since I got to reg. my long time name ORK. (yes it lacks origionality...but I was an ork...we aren't known for our deep thinking.)
Ok back to the name registering.
Admins loved this, I know I did and so did the gang. It took an act of congress for cheaters and/or assholes to get back in. Unless of course they had another valid key and registered name. Its true players were able to use aliases but those names were in different colors. Also the Admin had the option to allow aliases or not. But the key was still banned.....just something that would be nice to see again.
Did any of you play?
rudedog
10-25-2003, 07:36 AM
The RUMOR is, we can ban via CD-Key.
this is a rumor only.
BlackKnight
10-25-2003, 09:46 AM
ok ta
netrunner
10-25-2003, 10:06 AM
Hey rude got an Idea , what about posting a banned IP list on your site for admins to add to there own list, kinda ban togather as admins to stop some of these guys from moving from server to server. Or we as admins could swap list via e-mail or something. I know that IP's can be changed but every little bit helps. We all know if they are gonna be jerks and cheaters in one server they will do it in another server sooner or later. The cheat police had a good idea but most of the people that registered with them were cheaters themselves. But this may not be needed depending on what is bulit in to the game. Just a thought. I hope the community for this game grows to be like it is in some of the other games.
rudedog
10-25-2003, 11:31 AM
That has it's good and bad side. I do believe that the new version of autokick might have this ability to share IPs with other autokick users.
MOHadmin we have a private admin's forum. for trusted admins. This is a place to share information not suited for the general public and could be added here at CoDadmin.com
Just remember, you know why your IP address are banned on your server. You don't know why they are banned on someone else's server.
As MOHadmin, I want CoDadmin to be a place for admins to help each other and if a private invite only section is needed, just let me know. Just for the record, they do more then share IP address their.
netrunner
10-25-2003, 04:12 PM
I got to thinking after I made that post, that it would be better if it was in a private forum . I just wanted to know if you thought that it would be a good idea to share the banned information with other admins and if it was something you could setup.
Sargent_D
10-25-2003, 04:32 PM
I truly believe that to be a respectable game server there must be rules.
There are a few rules that are standard of course....
#1. Racism.
If you are caught making racist comments, then we will ban you from our web-site and forums. We have a zero tolerance policy. Racism is not a joking matter, and we take it very seriously. Act like a racist and expect to get treated like a racist. You will be banned. PERIOD.
#2. Cheating.
If you are caught cheating, you will banned from our servers. Cheating also covers the use of map bugs. We have a zero tolerance policy on cheating. If you cheat, you will be banned.
#3. Language.
Keep the language clean - We have young visitors on our servers and web-site.
#4. Offensive/Abusive behavior.
If you are caught being gratuitously offensive or abusive to other players or admins, you will be kicked from our servers.
Other rules we enforce-
No Spawn Killing/Camping.
No Key-binds.
No Clipping.
Etc, etc.
We are strict and we enforce rules that other servers don`t.
For example- clipping has always been a grey area for many servers. Not so with us. People taking advantage of clipping by getting right next to the edge of an obstacle and basically firing through it. This is considered a form of wall-hacking in our servers. Some might argue that there's nothing wrong with this due to it being a graphical error in the game. We however feel that this is breaking the SPIRIT of the game by completely destroying any semblance of reality that EA Games has gone for. You don't need to use this tactic to be good. If your caught after being warned, you will be kicked.
I also truly believe that the police(admins) need to be policed.
Admins are falible. Those who enforce the rules must lead by example. I hold the admins to the same standard as our player/guests...actually a higher standard. That is as it should be.
We have admin meetings and work hard on setting Admin guidlines. Admin consistancy is critical to the success of a server.
We as admins have a tough road...no one wants to see the cops in their rear view mirror! But for those who need us...we are invaluable.
Duck knows our standards are high. He was with -=LB=- for 2 plus years. He was my former "wingman" (no pun intended) for years.
Good to see you`re around still Quackster.
We were former players/admins on DK666`s servers, and admins in our -=LB=- servers. A true friend...but he just couldn`t follow #4 himself. I guess that`s why you forgot to mention your friends in -=LB=- We miss you Duckie! :wink:
Hey...are you admining anywhere now? We`d like to drop by and say hello sometime.
Sargent_D
10-25-2003, 04:34 PM
And yes, CD-key banning is sweet. :!:
imported_Scorpious
11-05-2003, 06:02 PM
I dont know about any of you but the thing i hate the most except the obvious cheating racist fools... is spammers is there any hope of a spammer autokick? i sure hope so ....
visit our TKO CoD server 66.235.181.7:28961
http://www.thecheatpolice.com maintains a listing of banned IP address for MOH and we'll be doing the same for COD. The list is made public and reasons will be given for each banning.
vBulletin® v3.8.7, Copyright ©2000-2012, vBulletin Solutions, Inc.