View Full Version : Call Of Duty Hacked
imported_Ich_Baboulen
11-12-2003, 04:50 AM
Yep, that was inevitable. At start i didnt want to believe it but a friend of mine send me the link and i saw it with my own eyes. :x(
Unfortunately this is an openGL hack thus making it untraceable by every known anti-cheat program (same happened with mohaa).
Link removed by -rudedog
I dont what will be the impact to the game and if IW can do anything about it, but one thing is sure a lot of people are not going to buy the game only to play single campaigns.
rudedog
11-12-2003, 06:11 AM
I understand your frustration but posting links just spreads the news faster.
We all had hoped that IW would included some type of anti-cheat protection in their awesome game. We were wrong but hopefully IW will do something about these cheats.
Please send the link and any other info to IW so they can possibly do something about this stuff.
I hope you understand our position here at codadmin.com about links to cheats.
Thanks
sphinx175
11-12-2003, 08:43 AM
Punkbuster is what this game needs!
http://www.evenbalance.com
-Sphinx
imported_Ich_Baboulen
11-12-2003, 09:45 AM
I hope you understand our position here at codadmin.com about links to cheats.
No problem mate :!: , sorry for any inconvinience.
HankScorpio
11-12-2003, 12:34 PM
For me it seemed a no-brainer to do Punkbuster but IW appears to be treading carefully as far as weighing the pros and cons for it. Take a look at the following from iwnation.com. (ref (http://www.iwnation.com/Forums/index.php?s...owtopic=562&hl=))
I am pro-PB.
But let's say we cave-in to all of the of the "Put PB in now!" demands, cut short our research that we are doing and just slam it into CoD, there is a chance it could affect the multiplayer experience. How many of you would cut us some slack when that happens? I can bet you that a lot of the same people will be posting a bunch of "How IW ruined CoD" threads.
To all the folks out there who are saying they will return CoD if it doesn't get PB, did you know that only 6 games have PB in it (and that 4 of them are Activision games?) Games not supporting it include CS, BF1942, and MOHAA. http://www.evenbalance.com/index.php. Btw, threatening us in our forums is not cool.
Additionally, we have guys in our office who haven't had the best experiences with PB. One guy, while having Q3 Arena running in a window, was making an online purchase. PB took a screen shot of his credit card number and sent it to the admin.
Here is a thread talking about players' experience with PB, not all of them are glowing. http://www.geek.com/news/geeknews/2001sep/...10927008080.htm . Can you guarantee that you won't be one of these people?
Like I said, I am pro-PB, but after we have done the proper research. If anyone knows of competitive anti-cheat software, please post it in this thread.
I read all the posts at geek.com and it's irritating to say the least that IW is giving any credence to such ignorant and dated opinion against what Punkbuster can do. People argue it is too hard to use, too hard to admin, it'll push people away from the game. Ridiculous in my opinion. Look at the skill-set of admins we have just on this site alone. Does anyone really fear that Punkbuster will be a burden to an admin? I had hoped IW was more in touch with the feelings of our community, a large portion of which comes from the MOHAA players who've had to deal with cheating far too long.
It's my hope that if IW isn't going to quickly add PB then at least the admin features should get top priorities in the mean time. It's very frustrating now to see someone obviously cheating and having a limited ability to ban them. I respect programs like Autokick for what they allow us to do but they are in my opinion kludges for what should inherently be a function of the server itself.
imported_Sac
11-12-2003, 02:44 PM
I read all the posts at geek.com and it's irritating to say the least that IW is giving any credence to such ignorant and dated opinion against what Punkbuster can do.
Yup I read those comments and was pretty shocked that an IW staff member saw fit to make reference to them. I can appreciate IW wanting to consider the options available to them, but this should have been sorted before the games release. And the "lets wait and see" comments were totally pointless, the game itself may be new but the engine certainly isn't and seeing a working multihack within 24 hours of the games release stateside was no surprise.
It should be clear to developers that if they want a successful multiplayer game they need to integrate anti-cheat support from day 1, especially if the game's based on an engine which has already had cheats written for it.
But no doubt IW have got the message on this, whether or not they're able to act on it and give the community what it wants is hard to say. Certainly if they release the forthcoming patch with no anti-cheat support and no indication of when it will be integrated, people will be spitting blood over all this.
Cobra
11-12-2003, 03:18 PM
Well i think PB would be nice for Call of duty.
becase private persons that makes anticheat and servertools dont have all the time in the world to make updates every time a new cheat/hack commes.
So it would be like for mohaa, a dreamplace for making cheats.
Becase the people that makes the anticheat just dont have the time to follow all the people that are making cheats.
The thing with people saying that it is hard to use.
If they cant get it to work.
They are just not trying hard to get it to work.
Nothing is that difficult to use.
I would belive that a lot of the people agains it are people that do like to play a bit unfair to have the day at all time.
All people i know in the mohaa and that is a lot of them.
Would love to have anticheats.
Becase that gives the players a chance to play the same game and no one has stuff that makes the game more easy.
That is called FAIR playing.
If i need to use 7 days to get Pb to work with Call of duty.
Damn then i will sitt in seven days so i can have a fair server for the people to play in.
So i hope that PB will come for Call of duty.
If not we just have to use the Private made anticheats.
And in short time i will start using anticheat on my Call of duty server.
I am just in need of one thing now and i have anticheat up for call of duty.
That is that i need to find a way like in mohaa to give the client the ip to connect to tru the game.
But hopefully we have that fixed up soon.
Or else we need to make another way of connecting for the client than we have used for mohaa.
But damn i will have anticheat with or withour PB.
But it would be nice to have PB making the anticheat.
sphinx175
11-12-2003, 04:08 PM
Now just a sec here. I've run an ET server and an RtCW with punkbuster. You know how much admin overhead there is? Maybe about 10-15 lines of code in my config file. You set it up once, make a punkbuster.cfg file with the ranges of variables you want monitored and then.. well, like that mac commerical from years ago, "there is no step 3!"
For those that are more hardcore about monitoring their servers, the in-game screen captures, web based admin tools, and regular updates are all pluses in my book. The ability to ban and kick with ease also is "A Very Good Thing"(TM).
As for this argument regarding "only five games use it." Well no duh. PB's only been out since 2001. But look at the games it's used for: 3 Q3 engine based games and 2(?) Unreal engine based games (RavenShield does use the Unreal engine, right).
Considering those are the two biggest game engines out right now, that's a pretty good dance card
What research is required? Huh? You want punks stopped? Punkbuster is your best option right now unless you want to build your own alternative from the ground up OR you want to just completely shut down any changes like what I believe was done in BF42. IN which case that makes your PC no better than a console. Bah!
I have no answer regarding this whole "HAXED credit card" story. My advice would be to not be doing that while playing a game. Duh.
rudedog
11-12-2003, 05:54 PM
I have never the opportunity to admin a server that had the punkbuster option. I would love to give a go as everyone states it's well worth the extra lines of code in the cfg.
From my experience, it probably comes down to how much $$ punkbuster wants for it's services or some other Activision/IW issues that they wish not to make public.
Lets see what IW/Activision has up their sleeves with the first patch before we all jump to conclusions.
Hopefully we will see it soon.
imported_hL_NePhIeL
11-13-2003, 09:36 PM
yeah they need to do alot of stuff as for supporting linux based servers
and pb
it seems that activision is kinda turning into how ea was after moh:aa came out like they released it and that is all they want to have to do with it
Tighten
11-13-2003, 11:37 PM
My personal opinion of PB is awesome. It is very easy to admin and install (R6RS) was a pain in the ass (but the game sucks anyway). It did affect game play with R6RS, but not at all with RTCW.
I have been running RTCW servers since the game release, and PB on ALL of them shortly after. It has not alterd the game negatively at all, in fact if you type things like /pb_plist it shows unique player ID's that are generated from their client CD key. This not only ensures "smurfing" does not take place in leagues, but also allows banning there "GUID" (CD-Key) forever if you use the PBAdmin feature to kick.
PB scans client files before they enter a server, thus, not allowing anyone to enter untill the scan takes place and finishes it's check. This is great, because knobody can get in the server for 30 seconds and either TK the whole team or type in the console /xxx+xx+XXX (didn't show code) but that is a command for MOHAA to crash the server.
I have had nothing but great success with PB, but at the same time I can understand were IW is coming from. Everyone would point the finger in their direction if somehow (unlikely) PB fuxxored the game.
I say give 'em some breathing room and let them kick the can around for a little bit and see what they can come up with.
it seems that activision is kinda turning into how ea was after moh:aa came out like they released it and that is all they want to have to do with it
As far as that comment ^^^^^^^
No - Way can you throw them in the same can as EA. How many conversations or forums did you see EA posting in to support their games??????
Give the guys a little slack, I truly believe they will come through.
HankScorpio
11-14-2003, 12:58 AM
Give the guys a little slack, I truly believe they will come through.
I agree with that 100%. The main reason I posted the post by JRandom, who is the IW founder and president, was just to open such discussion as this. We haven't really talked about cheating and Punkbuster around here and I think we the server admins have a unique perspective versus the players.
I have had the pleasure of running a server with Punkbuster. It was RTCW:ET and it was great. The comments made by sphinx175 were exactly the kind of thing I wanted to see posted in response. He's exactly right. Running a server with PB can be as easy as you want to make it. If you have the time and reason, you can keep a very careful watch. If on the other hand you actually like to PLAY instead of spectate possible cheaters all day long, PB gives let's you do that.
Tighten
11-14-2003, 08:16 AM
They seem like a nice bunch of people, and care about the product they put out.
Otherwise - they would not take the time to consider if PB or anything else was suitable for their very fine game.
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