muncher
12-04-2002, 11:24 PM
I'm running a Linux MOH server and I was curious if I needed to have all of the subdirectories that's part of MOH.
My directory structure looks like this:
./eReg
./main
./main/configs
./main/maps
./main/maps/dm
./main/mymods
./main/mymods/textures
./main/mymods/textures/algiers
./main/save
./main/save/unnamedsoldier
./main/screenshots
./main/sound
./main/sound/amb
./main/sound/amb_stereo
./main/sound/dialogue
./main/sound/dialogue/Briefings
./main/sound/dialogue/Generic
./main/sound/dialogue/Generic/A
./main/sound/dialogue/Generic/A/alert
./main/sound/dialogue/Generic/A/attack
./main/sound/dialogue/Generic/A/before
./main/sound/dialogue/Generic/A/betrayed
./main/sound/dialogue/Generic/A/cover
./main/sound/dialogue/Generic/A/damage
./main/sound/dialogue/Generic/A/death
./main/sound/dialogue/Generic/A/directive
./main/sound/dialogue/Generic/A/drive
./main/sound/dialogue/Generic/A/follow
./main/sound/dialogue/Generic/A/idle
./main/sound/dialogue/Generic/A/impressed
./main/sound/dialogue/Generic/A/kill
./main/sound/dialogue/Generic/A/over
./main/sound/dialogue/Generic/A/panic
./main/sound/dialogue/Generic/A/sighted
./main/sound/dialogue/Generic/A/target
./main/sound/dialogue/Generic/G
./main/sound/dialogue/Generic/G/attack
./main/sound/dialogue/Generic/G/curious
./main/sound/dialogue/Generic/G/death
./main/sound/dialogue/Generic/G/disguise
./main/sound/dialogue/Generic/G/fear
./main/sound/dialogue/Generic/G/idle
./main/sound/dialogue/Generic/G/pain
./main/sound/dialogue/Generic/G/sighted
./main/sound/dialogue/M1L1
./main/sound/dialogue/M1L1/A
./main/sound/dialogue/M1L1/G
./main/sound/dialogue/M1L2
./main/sound/dialogue/M1L2/A
./main/sound/dialogue/M1L2/g
./main/sound/dialogue/M1L3
./main/sound/dialogue/M1L3/A
./main/sound/dialogue/M2L1
./main/sound/dialogue/M2L1/A
./main/sound/dialogue/m2l2
./main/sound/dialogue/m2l2/g
./main/sound/dialogue/M2L3
./main/sound/dialogue/M2L3/G
./main/sound/dialogue/M3l1
./main/sound/dialogue/M3l1/A
./main/sound/dialogue/M3l1/G
./main/sound/dialogue/M3L2
./main/sound/dialogue/M3L2/A
./main/sound/dialogue/M3L3
./main/sound/dialogue/M3L3/A
./main/sound/dialogue/m4l1
./main/sound/dialogue/m4l1/A
./main/sound/dialogue/m4l1/G
./main/sound/dialogue/M4L2
./main/sound/dialogue/M4L2/A
./main/sound/dialogue/M4L3
./main/sound/dialogue/M4L3/A
./main/sound/dialogue/M4L3/G
./main/sound/dialogue/m5l1
./main/sound/dialogue/m5l1/A
./main/sound/dialogue/m5l3
./main/sound/dialogue/m5l3/A
./main/sound/dialogue/M6L1
./main/sound/dialogue/M6L1/G
./main/sound/dialogue/M6L2
./main/sound/dialogue/M6L2/G
./main/sound/dialogue/M6L3
./main/sound/dialogue/M6L3/A
./main/sound/dialogue/M6L3/G
./main/sound/dialogue/Multiplayer
./main/sound/dialogue/Multiplayer/a
./main/sound/dialogue/Multiplayer/g
./main/sound/dialogue/training
./main/sound/mechanics
./main/sound/music
./main/sound/vehicle
./main/sound/weapons
./main/sound/weapons/explo
./main/video
./snddrivers
./snddrivers/a
./snddrivers/b
Question is..do I need all of that...and if I can remove some of it, will the memory footprint of each instance be smaller?
My directory structure looks like this:
./eReg
./main
./main/configs
./main/maps
./main/maps/dm
./main/mymods
./main/mymods/textures
./main/mymods/textures/algiers
./main/save
./main/save/unnamedsoldier
./main/screenshots
./main/sound
./main/sound/amb
./main/sound/amb_stereo
./main/sound/dialogue
./main/sound/dialogue/Briefings
./main/sound/dialogue/Generic
./main/sound/dialogue/Generic/A
./main/sound/dialogue/Generic/A/alert
./main/sound/dialogue/Generic/A/attack
./main/sound/dialogue/Generic/A/before
./main/sound/dialogue/Generic/A/betrayed
./main/sound/dialogue/Generic/A/cover
./main/sound/dialogue/Generic/A/damage
./main/sound/dialogue/Generic/A/death
./main/sound/dialogue/Generic/A/directive
./main/sound/dialogue/Generic/A/drive
./main/sound/dialogue/Generic/A/follow
./main/sound/dialogue/Generic/A/idle
./main/sound/dialogue/Generic/A/impressed
./main/sound/dialogue/Generic/A/kill
./main/sound/dialogue/Generic/A/over
./main/sound/dialogue/Generic/A/panic
./main/sound/dialogue/Generic/A/sighted
./main/sound/dialogue/Generic/A/target
./main/sound/dialogue/Generic/G
./main/sound/dialogue/Generic/G/attack
./main/sound/dialogue/Generic/G/curious
./main/sound/dialogue/Generic/G/death
./main/sound/dialogue/Generic/G/disguise
./main/sound/dialogue/Generic/G/fear
./main/sound/dialogue/Generic/G/idle
./main/sound/dialogue/Generic/G/pain
./main/sound/dialogue/Generic/G/sighted
./main/sound/dialogue/M1L1
./main/sound/dialogue/M1L1/A
./main/sound/dialogue/M1L1/G
./main/sound/dialogue/M1L2
./main/sound/dialogue/M1L2/A
./main/sound/dialogue/M1L2/g
./main/sound/dialogue/M1L3
./main/sound/dialogue/M1L3/A
./main/sound/dialogue/M2L1
./main/sound/dialogue/M2L1/A
./main/sound/dialogue/m2l2
./main/sound/dialogue/m2l2/g
./main/sound/dialogue/M2L3
./main/sound/dialogue/M2L3/G
./main/sound/dialogue/M3l1
./main/sound/dialogue/M3l1/A
./main/sound/dialogue/M3l1/G
./main/sound/dialogue/M3L2
./main/sound/dialogue/M3L2/A
./main/sound/dialogue/M3L3
./main/sound/dialogue/M3L3/A
./main/sound/dialogue/m4l1
./main/sound/dialogue/m4l1/A
./main/sound/dialogue/m4l1/G
./main/sound/dialogue/M4L2
./main/sound/dialogue/M4L2/A
./main/sound/dialogue/M4L3
./main/sound/dialogue/M4L3/A
./main/sound/dialogue/M4L3/G
./main/sound/dialogue/m5l1
./main/sound/dialogue/m5l1/A
./main/sound/dialogue/m5l3
./main/sound/dialogue/m5l3/A
./main/sound/dialogue/M6L1
./main/sound/dialogue/M6L1/G
./main/sound/dialogue/M6L2
./main/sound/dialogue/M6L2/G
./main/sound/dialogue/M6L3
./main/sound/dialogue/M6L3/A
./main/sound/dialogue/M6L3/G
./main/sound/dialogue/Multiplayer
./main/sound/dialogue/Multiplayer/a
./main/sound/dialogue/Multiplayer/g
./main/sound/dialogue/training
./main/sound/mechanics
./main/sound/music
./main/sound/vehicle
./main/sound/weapons
./main/sound/weapons/explo
./main/video
./snddrivers
./snddrivers/a
./snddrivers/b
Question is..do I need all of that...and if I can remove some of it, will the memory footprint of each instance be smaller?