View Full Version : More help on server with gamespy
CorpralMonkey
12-04-2002, 02:36 PM
I am very new to running a dedicated server, and need a little (or mabey alot) of help.
My server is setup behind a Netgear router. I have forwared all appropiate ports to the server in the router. I can start a dedicated server and my friends can join my game, but only if I give them my routable IP address of the WAN port on the router.
I can see when the server starts, it uses the ip address of the local machine. This is a nonrouteable IP in the 192.168.XXX.XXX range. I am assuming this is why gamespy does not add my server to the list.
I have tried setting the net_IP to the routable IP address, but then the server balks during initialization.
I have tried all of the other threads covering the similar topic in this forum, but still no success.
Any help is greatly appreciated.
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CorpralMonkey
GenGerbalman
12-04-2002, 04:42 PM
Did you open the right ports?
CorpralMonkey
12-04-2002, 05:03 PM
I verified the ports serveral times, and also placed the server in the DMZ at one point. It still had the same effect. No gamespy.
SNYPE
12-04-2002, 06:03 PM
First, a tip for everyone: be very specific about what type of server you are trying to setup (esp now that there are 4 options: SH,SH demo,AA,AA demo).
CM--post your server.cfg please and the ports you have open on your Netgear.
CorpralMonkey
12-04-2002, 07:50 PM
To answer the first part, it is an Allied Assult server. (Full version, not demo.)
My config file is as follows:
[code:1]// maximum number of players allowed
sv_maxclients "12"
// gamet type 1=FFA 2=Teammatch 3=roundbased 4=objective
g_gametype 4
// minimum ping? why bother?
sv_minping "0"
//sv pure pak checker, does not allow clients to use PAK files the server doesn't have
//0=off 1=on
sv_pure 0
// I haven't figured out what this does for me yet so commands are commented out
sv_floodProtect 1
//sv_flood_waitdelay 1
//sv_flood_persecond 1
//sv_flood_msg 4
//maxping keeps anyone with a higher ping than this value from connecting. I like to set Autokick lower so that it does the work.
sv_maxping "99999"
// teamdamage friendly fire 0=off 1=on
g_teamdamage "1"
// allows Gamespy browser If you want your server to show up, use 1 otherwise 0
sv_gamespy "1"
// inactivespectate is seconds of inactivity before moved to spectator
g_inactiveSpectate "120"
// inactive kick is seconds that a client will be kicked for inactivity.
// But this doesn't seem to work in MOHAA
g_inactiveKick "300"
// max data transmit rate by clients on the server - depends on network
sv_maxrate 12000
// Still looking at this to determine if required (I do not use it currently)
// sv_fps 10
// allow downloads 0=off 1=on
sv_allowDownload 0
// time limit for game 0=no limit For map rotation, minutes for each game
timelimit "15"
//set frag limit to end game. 0=none
fraglimit "0"
//net-niopx disallows IPX connections, TCP only net port 12203
net_niopx 1
// sets the UDP port
net_port 12203
// map rotation for the server
// This is the listing of standard deathmatch maps.
sv_maplist "obj/obj_team1 obj/obj_team2 obj/obj_team4"
// starting map when launched
map obj/obj_team1
[/code:1]
And lastly the ports that I have open on my router are:
[list]12201
12202
12203
12210
12300
13139
27900
28900
29900
29901
6500
6515
[/list:u]
SNYPE
12-04-2002, 08:26 PM
So they can connect by using your public IP, correct???
Ok keeping in mind that some of these ports are tcp and some are udp, what model of Netgear do you have and did you set it to use NAT or do your lan machines have static IPs.
I also have a Netgear at home and it Port Forwards by internal IP#. If you also have it set to NAT, the Ip# of your machine could change and you would lose most of your Port Forwarding on that machine.
These Port Forwards appear to differ by harware, I set mine to forward a range 12000-12300, thats all, and it works fine. Also be aware that if your friends are using filters in GSpy they might not be able to see your server at all.
CorpralMonkey
12-04-2002, 11:00 PM
My router is a netgear MR314. As you stated I am also forwarding a port range of 12200 to 12300, but I am running DHCP. I will try using static IP addresses and see what happens.
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