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View Full Version : Please Read if you are Running DMZDogTagz Mod...


MPowell1944
11-21-2002, 03:48 PM
i have read all the posts in the heads up thread by WintersForge.

most of you think that by simply running the mod, that noone can forcemodels anymore.

from my experience with cheats in the past, i can tell you for a fact that there is a simple way to completely bypass that mod.

I do not want to explain the process yet, until i know it is safe to post it here in the open. please lemme know if i can do so.

this way, you all will finally know how even myself did it when i was cheating in the past.

Maybe, if something can be done about this, then nothing can bypass the mod. Thanks. please respond. ttyl.

DEAN
11-22-2002, 03:32 AM
Why don't you just talk to DogMeat about this?I don't really want to know how you did it nor do I want you telling others that don't already know how you did it.I would like to see someone fix the problem if it can be.Hopefully DogMeat is already working on that. I run DMZDogTags for that plus the other features too. Thanks DogMeat for making these great mods.
Dean

Benman
11-22-2002, 07:34 AM
As is already said in another thread, i dont even know what Dogtagz is supposed to do.
I installed it on our server and tested with some cheatskins with force models on ( clientside) and i see all gamers run around in that particular skin. So it dont work on our server :?:

YoChoyLaMuete
11-26-2002, 04:12 AM
MPowell,

I know what you're talking about and I don't think it's safe to release that piece of info. So far, the only way to stop it to my knowledge is sv_pure on SH, and, because of the way it works, I don't think an effective way can be found to stop it in MoHaa. So please, don't post that info.

Thanks :)

YoChoy