PDA

View Full Version : CRASH Argh!!!


Falco
11-20-2002, 02:10 PM
This is the message I am recieving in my server log.

ERROR: Info_SetValueForKey: oversize infostring
********************
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------

This is the server.cfg i have installed:

// General Server Info Settigns
sv_hostname "[RECON] Spearhead"
sets Admin "RECON"
sets Email "admin@forcereconclan.com"
sets Location "USA"
sets URL "www.actionblaster.com"
sets Connection "To Big"
sets uname "MOHAA:Services" // Hide user accountname which started mohaa

// Server Stats
seta developer 2
seta logfile 3

//Dedicated Server
ui_dedicated 1

// Game Type
set g_gametype 5

// Health Drop
set g_healthdrop 1

// Realism
set g_realismmode 0

// Fast Run Speed
set sv_dmspeedmult 1.100000

// Team Damage
set g_teamdamage 1

// Heal Rate
set g_healrate 10

// Max Players
set sv_maxclients 18

// Time Limit
timelimit 10

// Frag Limit
fraglimit 100

// Map Rotation Time
// This sets the maximum amount of time in minutes players will spend in a particular map.
maprotationtime 0

// Team Spawn Delay
set sv_team_spawn_interval 5

// Round Reset Time
// This sets how long each round will take, in minutes. This can be smaller than the map rotation time, but not larger.
roundlimit 0

// Inactive Spectate
// This sets the time in seconds after which an inactive player becomes a spectator. To save server bandwidth, 60 seconds is default.
set g_inactivespectate 60

// Inactive Kick
// This sets the time in seconds after which an inactive player is kicked out of the game. 900 (15 minutes) seconds is default.
set g_inactivekick 60

// Use Gamespy
// To use GameSpy gaming service for internet-based multiplayer games.
// If this is 0, players will not be able to see your server via the in-game browser nor gamespy arcade.
set sv_gamespy 1

// Pure
// Verifies that the files on the client are the same as those on the server.
set sv_pure 0


// Allow Vote
// Enables players to call a vote.
set g_allowvote 1

// Flood Protect
// Limits amount of text a player can type
set sv_floodprotect 1

// Forces players to only be able to spectate behind their own team.
set g_forceteamspectate 1

// dmflags -- flags that can be set in the dmflags variable.
// DF_NO_HEALTH (1 << 0)
// DF_NO_POWERUPS (1 << 1)
// DF_WEAPONS_STAY (1 << 2)
// DF_NO_FALLING (1 << 3)
// DF_INSTANT_ITEMS (1 << 4)
// DF_SAME_LEVEL (1 << 5)
// DF_NO_ARMOR (1 << 11)
// DF_INFINITE_AMMO (1 << 14)
// DF_NO_FOOTSTEPS (1 << 17)
// DF_ALLOW_LEAN (1 << 18)
// DF_OLD_SNIPERRIFLE (1 << 19)
// DF_GERMAN_SHOTGUN (1 << 20)
set dmflags 0

// Invulnerable Time
// Amount of time (in seconds) a player is invulnerable for after spawning (default=3 seconds)
set sv_invulnerabletime 3

// Team Kill
set g_teamkillwarn 2
set g_teamkillkick 4

// Team Switch Delay
set g_teamswitchdelay 15

// Allow Join Time
set g_allowjointime 5

// Private Clients
set sv_privateclients 4
set sv_privatepassword "xxxxx"
seta rconpassword "xxxxx"

// Keywords
// Keywords which allow browsers to filter servers.
set sv_keywords ""

// Net Port
set net_port 12203

// Minimum Ping to allow clients to join with. 0 means anyone
set sv_minping 0

// Maximum Ping to allow clients to join with. 0 means anyone
set sv_maxping 300

// Maximum Rate
set sv_maxrate 0

// Map
// Starting map on the rotation.
map "obj/MP_Druckkammern_TOW"

// Map Rotation List
sv_maplist "obj/MP_Druckkammern_TOW obj/MP_Flughafen_TOW obj/MP_Ardennes_TOW obj/MP_Berlin_TOW"


Any assistance???

SNYPE
11-20-2002, 04:17 PM
The one thing I notice right away is that you have the set sv_maxrate at 0. That is the rate at which your clients can pass data! Its 9000 by default.
Theres also a guide in the Guides section on how to set MaxRate.
http://www.mohadmin.com/nuke/modules.php?name=Content&pa=showpage&pid=18

Falco
11-20-2002, 06:32 PM
Uhh that could pose a problem. I will correct that and see what happens and one thing I didnt mention is in the log in never showed anybody connecting.