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View Full Version : Speed Multiplier


thejerk
11-19-2002, 09:56 AM
[code:1]// When checked, the speed at which players can run through levels is increased.
// Leaving it unchecked defaults to Medal of Honor Allied Assault's original run speed
set sv_dmspeedmult 1.100000[/code:1]

Notice it says "Leaving it unchecked..." Is there a cvar for enabling/disabling this? I imagine by looking at this we only have the multiplier and not the boolean that enables it. So what's the boolean to enable it, anyone know?

Ruiner
11-19-2002, 12:11 PM
i believe it's in the config file as well (and can also be changed through rcon)

the value, 1.100000 is on, changing it to 1.000000 is off

i may be wrong and i'm sure i'll be corrected if i am, but i think that's what you're looking for

thejerk
11-19-2002, 01:18 PM
the value, 1.100000 is on, changing it to 1.000000 is off

Well, that's why I'm asking, actually. That was the impression I first got when people were explaining what this cvar is for. However, when you look at the comment (this was taken from the config that comes with the game - each different game type has this config and they don't change even when you run the server), it appears that there's another boolean cvar that toggles the sprint mode on and off. Thus, when it's on, this multiplier is applied.

That seem right? I'll look through and see if I can find anything out on my own, but I'd appreciate some other people's views on this.

Thanks for replying, btw.