PDA

View Full Version : installing custom maps on a server


feanor
11-07-2002, 03:23 PM
regarding setting up custom maps on a server: whenever i try to install a custom map on my server, i get an error message in the console stating that it can't find the .bsp file. the only way that i have been able to install a custom map is to unzip the whole pk3 and put all of the map files in "loose".

am i not putting the pk3 files in the right place? what would the directory structure be to install these custom maps?

if anyone can gimme a clue, i'd appreciate it.

thanks!

Shockwave
11-07-2002, 06:17 PM
Custom maps go in the same directory that the other PK3 files are in, called main. Just load the file there and you're ready to access it.

The next step is to identify the name of the map, which isn't necessarily the same name as the PK3 file. Here's a little trick that I use to figure out what the right name should be. Let's say we want to install the following map file:

User_Maps_dm_Island_assault.pk3

First, it helps to know that PK3 files are just like ZIP files and can be read with WinZip. Open the file with WinZip and look for the file that ends in .bsp. Once you've found the file, look under the Path column and you'll find the information you'll need to load the map. In this example, the map file is:

dm_Island_assault.bsp

The Path column shows this:

maps\dm\

To properly load this map you put elements of both pieces together. You take the piece of the line from the Path column between maps\ and the last \, put a / after it, and use the name of the .bsp file without .bsp on the end. The way you would load this map with a console command is this:

map dm/dm_Island_assault

The other thing to keep in mind is that you must restart MOH:AA after you install any PK3 file in order for it to know that it's there and access it properly.

feanor
11-07-2002, 06:37 PM
thanks - i'll give that a shot and see how it works out!

makes more sense than the way i was doing it before . . .

feanor
11-09-2002, 12:30 AM
shockwave -

thanks for the help. once i opened the pk3 files with winzip, i saw what you meant as far as the path goes. now i can figure it out myself!

thanks!!!!