View Full Version : My server.cfg file...whats wrong???
General_Death
11-04-2002, 06:16 PM
// Server Name
seta sv_hostname "The Atlas Server - V2 Rocket Obj"// what ppl see in ASE
seta g_motd "Welcome to the Atlas Server"
// public info - Not Sure Yet if this works under MOHAA or not
seta admin "General Death"
seta Connection "Cable 1000/600"
//GameType
//Game type is either 1 for free for all, 2 for team match, 3 for round match, 4 for objective game.
seta g_gametype "4"
seta g_gametypestring "Objective Match" //Unsure if this is totally necessary
//Passwords
set rconpassword "xxxx"
// Voting
seta g_allowVote "0"
// Team Play Settings
seta g_teamForceBalance "0"
//Both of these settings are viable. I'm not certain as to what the difference is, or if one overrides the other
seta g_friendlyFire "1"
seta g_teamdamage "1"
// Max Players and Saved Private Possitions
seta sv_maxclients "15" //To my understanding all Games built on the Quake3 Team Arena engine can do 64+ clients - RTCW can.
seta sv_privateClients "0"
// AntiFlooding Setttings
seta sv_floodProtect "1"
seta sv_flood_waitdelay "10"
seta sv_flood_persecond "4"
// Downloads and ping/rate settings
seta sv_allowDownload 0
seta sv_maxPing "999"
seta sv_minPing "0"
seta sv_maxRate "8000"
// Time & Frag Limits
seta sv_timelimit "0"
//seta ui_timelimit "0" //once or twice I have had my timelimit not stick. I don't know which of these commands overrides the other, but they are all there
seta timelimit "0"
//seta fraglimit "0"
seta g_inactiveKick "300"
seta g_inactiveSpectate "120" //ammount of time someone is innactive before it makes them a spectator
seta g_allowjointime "10"
//Master Servers
seta sv_gamespy "1" //lists in the gamespy master server. Setting the second master server probably does the same thing
seta sv_master1 "mohmaster.2015.com"
seta sv_master2 "master0.gamespy.com"
seta sv_master3 "master1.gamespy.com"
seta sv_master4 "clanservers.net"
// Server Config
seta sv_pure 0 (This is the defualt, it disables PAK checking - I wouldnt change it without reserach)
seta com_hunkMegs "96"
seta com_zoneMegs "32"
sv_maxping "999"
sv_download "1"
// The Map List
seta sv_maplist "obj/obj_team2"
// Sets the first map. I am doing some experimentation, but I would imagine you need to set up your maplist the standard Quake3 method for voting to work
map "obj/obj_team2"
//DO NOT REMOVE OR ALTER THIS INFO, doing so could cause your server to unbind its info
net_ip 10.10.104.109 //use your IP
net_port 12203 //and your port number
net_restart
Why cant anyone see this on gayspy or ase? The standard mohaa and gayspy ports are open on my router for that ip address...I got this copy of the server.cfg from the DaDs army btw.
net_ip 10.10.104.109 //use your IP
I'm pretty certain (could be wrong though) that the IP address used here has to be the public one that the outside world will see. 10.10 is a none routable IP address and could be causing you some problems. This depends on your network and how it is setup as well. If you're using a router with NAT and IP forwarding, you may be able to get away with using a non-routable IP address. However, as clients pull that information from the server.cfg file as do GS and ASE they will not be able to find the server I think. Try putting the public IP address there and see if that helps.
General_Death
11-05-2002, 07:18 AM
Ill give it a try thanks;)
General_Death
11-05-2002, 07:27 AM
Nope when I do that I get all kinds of errors as I try to run the server since that ip is not the one that the pc owns......the router owns that one.
Any other thoughts.....im open to anything...
privateink
11-05-2002, 07:44 AM
To my experience, you don't need this (at least I don't have it in my running cfg):
net_ip 10.10.104.109 //use your IP
net_port 12203 //and your port number
net_restart
try setting: sv_gamespy 2 instead of 1.
A quick way to check if you have the right ports open: start the server, open a cmd prompt and "netstat -a" you should see that at least two ports are listening: 12203 and 12300. If you don't, something is screwy. And if your server is listening on those two ports, your firewall is probably misconfigured.
If you want to run the net_ip and net_port stuff, you can also try putting it in as an option when you run the server executable. I've run my cfg without the net_ip and net_port from both a linux and a windoze box behind a firewall.
General_Death
11-05-2002, 08:03 AM
Ill try changeing gayspy to 2 rather than 1. If 1 is on and 0 is off what is 2?
I know I have both ports open on that ip.
I may not need the net_ip, net_port, and net_restart? I'll try removing them also.....
Soon Ill be back with the results;) Thx for the help;)
General_Death
11-05-2002, 09:22 AM
Well that didnt seem to work either.....If I can see the status of my server in the "server status" plugin on this site does that mean anything?
Can anyone join this server: 10.10.104.109??? Just want to make sure the only prob is that it is not being advertised to gayspy and ase....
Druid
11-05-2002, 10:52 AM
I just tried to join your server and got a time-out.
I think StgD was on the right track.
The IP cant be right.
Sorry I cant be more helpful
privateink
11-05-2002, 10:56 AM
Did you say you CAN see your server status on the MOHadmin.com's Medal Of Honor Server Status Page? I just checked and I can't see yours at all.
General_Death
11-05-2002, 11:23 AM
Yea I can see the status but im on this side of the router.
If I put in the other ip...the router ip the console starts trying to open ports but cant. It just keeps timeing out.
So if my server.cfg looks good...except for the ip part. Can you not run a server behind a router. I have quad checked to make sure the ports are open on the ip behind the router....I have a Linksys router if that helps.
privateink
11-05-2002, 11:29 AM
You need to have port forwarding turned on in your Linky - foward ports 12203 and 12300 straight to the internal IP of your server. Either that or put the server on the DMZ in the advanced settings.
Give that a try if you haven't.
General_Death
11-05-2002, 12:45 PM
The ports are open on that pc. I dont want to use DMZ host as it is not as safe as port forwarding.
This is whats weird. I have both those ports open on the dedicated server and I can open both on another box on the same network. I Open the same two ports. Start Mohaa and click on the Gamespy checkbox. Now in this state I am playing and hosting a game at the same time. Ppl are jumpin on and off as they please.
What is different in a dedicated startup verse a host thats playing other then the obvious...lol
I will be also try to run the game that way on the pc to see if ppl can join. I need to put a different vid card in it to try that out.
Any other suggestions???
Its as if there is something in the server.cfg setting it up as a lan server since I can run a server on the same network with the same ports open yet play which doesnt use a server.cfg and then people can join...weird
Just a shot in the dark here, but when you opened the ports and did the forwarding, did you do both TCP and UDP?
One other thing, what router are you using?
privateink
11-05-2002, 01:16 PM
I'd say to rule things out, put it in the DMZ and see if it shows up on the browser. If it does, then you've got something misconfigured in your port forwarding.
Sounds like a good place to start testing privateink!
General_Death
11-05-2002, 01:48 PM
Linksys Router and they are set to UDP as in the guide on this site. What would happen if i set it to both?
Now lets see what happens if it goes DMZ.....
Thx for helping me guys...
General_Death
11-05-2002, 02:06 PM
Its up in DMZ host....can you guys see it?
10.10.104.109
privateink
11-05-2002, 02:17 PM
I don't see it in the server status applet. It's timing out. If you dump it in the DMZ, you have to turn off the port forwarding. Don't forget that. ;)
General_Death
11-05-2002, 03:12 PM
Opps...I didnt do that.....its now dmz without forwarding and I rebooted the pc and now its up and running.....no one jumped in so Im guessing its still a no go....Im beginning to think that its the pc for some reason...
privateink
11-05-2002, 03:34 PM
Well don't think that just because no one is jumping in, it's not showing up in the browser. Maybe if you stick in RUDEDOG, DOGMEAT and CKR in the description hoards of people will show up.
Bring it up on the DMZ and check it yourself with the server status applet.
General_Death
11-05-2002, 03:41 PM
Its up now....can you see it? I run the same thing on my pc behind the network and ppl jump in. Only diff is I play and host. That pc only hosts.
General_Death
11-05-2002, 04:45 PM
Server is down....dunno what next to do...
OK, here is the next step in the testing phase. bypass your router and hook your internet connection right into the machine. Grab an IP address from your ISP and then edit your server.cfg file to reflect the new address and launch your server. If people can join then you know your config file is right. That narrows it down to your router. If it doesn't work then there must be something in the config file or on the machine itself that is stoping it. What OS are you running again? If you're using XP, make sure that the XP built-in firewall is not turned on.
General_Death
11-06-2002, 07:52 AM
Its 2000 pro. The only firewall would be the router and that should have been solved by opening the ports and/or DMZ host right?
Well looks like more testing today. THX for the continued help guys;)
General_Death
11-06-2002, 09:35 AM
Ok....think I have figured out the prob....now I need you guys to help me fix it.
SgtD you was right. The private ip is the wrong ip to use. When I host a game and play at the same time and people jump in is becase they see the public ip. I tested this using the server status plugin. I can see those in the game and it works with my public ip.
Now on the same computer I run my server.cfg file and replace my private ip with my public ip in the file. I get the following error in the console:
net_ip will be changed upon restarting.
Opening IP socket: 66.169.68.107:12203
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12204
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12205
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12206
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12207
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12208
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12209
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12210
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12211
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12212
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12213
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12214
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12215
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12216
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12217
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12218
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
WARNING: Couldn't allocate IP port
writing to: E:\mohaa\main\configs\unnamedsoldier.cfg
As you can see it cant open the correct port. How can this be when it just worked hosting a undedicated game?
So it appears it the server.cfg file. What do I need to fix on it? And whats the relationship with the unnamedsoldier.cfg file?
Heres the server.cfg file again:
// Server Name
seta sv_hostname "The Atlas Server - V2 Rocket Obj"// what ppl see in ASE
seta g_motd "Welcome to the Atlas Server"
// public info - Not Sure Yet if this works under MOHAA or not
seta admin "General Death"
seta Connection "Cable 1000/600"
//GameType
//Game type is either 1 for free for all, 2 for team match, 3 for round match, 4 for objective game.
seta g_gametype "4"
seta g_gametypestring "Objective Match" //Unsure if this is totally necessary
//Passwords
set rconpassword "xxxx"
// Voting
seta g_allowVote "0"
// Team Play Settings
seta g_teamForceBalance "0"
//Both of these settings are viable. I'm not certain as to what the difference is, or if one overrides the other
seta g_friendlyFire "1"
seta g_teamdamage "1"
// Max Players and Saved Private Possitions
seta sv_maxclients "14" //To my understanding all Games built on the Quake3 Team Arena engine can do 64+ clients - RTCW can.
seta sv_privateClients "0"
// AntiFlooding Setttings
seta sv_floodProtect "1"
seta sv_flood_waitdelay "10"
seta sv_flood_persecond "4"
// Downloads and ping/rate settings
seta sv_allowDownload 0
seta sv_maxPing "999"
seta sv_minPing "0"
seta sv_maxRate "8000"
// Time & Frag Limits
seta sv_timelimit "0"
//seta ui_timelimit "0" //once or twice I have had my timelimit not stick. I don't know which of these commands overrides the other, but they are all there
seta timelimit "0"
//seta fraglimit "0"
seta g_inactiveKick "300"
seta g_inactiveSpectate "120" //ammount of time someone is innactive before it makes them a spectator
seta g_allowjointime "10"
//Master Servers
seta sv_gamespy "1" //lists in the gamespy master server. Setting the second master server probably does the same thing
seta sv_master1 "mohmaster.2015.com"
seta sv_master2 "master0.gamespy.com"
seta sv_master3 "master1.gamespy.com"
seta sv_master4 "clanservers.net"
// Server Config
seta sv_pure 0 (This is the defualt, it disables PAK checking - I wouldnt change it without reserach)
seta com_hunkMegs "96"
seta com_zoneMegs "32"
sv_maxping "999"
sv_download "1"
// The Map List
seta sv_maplist "obj/obj_team2"
// Sets the first map. I am doing some experimentation, but I would imagine you need to set up your maplist the standard Quake3 method for voting to work
map "obj/obj_team2"
//DO NOT REMOVE OR ALTER THIS INFO, doing so could cause your server to unbind its info
net_ip 66.169.68.107//use your IP
net_port 12203 //and your port number
net_restart
OK, we can narrow down the problem to this:
The game is trying to open a port on 66.169.68.107 which is what the config file says the server IP address is. The only problem is that the server IP address is actually 10.10.x.x so it can't do it.
I just looked at an unmodified unnamedsoldier.cfg file and the only line in there to has to do with networking is the "seta ui_connectip" Just curious here, but what is yours set to General?
General_Death
11-06-2002, 01:44 PM
It is set to the private ip....I have been looking into this also and have tried to change it to the public one but it does nothing. I have also deleted this config file and it will make a new one looking like this:
// generated by moh:aa do not modify
//
// Key Bindings
//
unbindall
//
// Cvars
//
seta sv_hostname "The Atlas Server - V2 Rocket Obj"
seta sv_maxclients "15"
seta sv_maxRate "8000"
seta sv_maxPing "999"
seta g_gametype "4"
seta g_gametypestring "Objective-Match"
seta sv_allowDownload "0"
seta g_allowVote "0"
seta g_teamdamage "1"
seta g_inactiveKick "300"
seta g_inactiveSpectate "120"
seta g_allowjointime "10"
//
// Aliases
//
Let me put the "seta ui_connectip" line in and see what happens...
General_Death
11-06-2002, 01:58 PM
Nope...now matter what ip private or public I put in there it has no effect on opening a port...
What is your IP address?
That address 10.10.10.x is a private address. You need to use the address of your router.
You should be forwarding your ports to that 10 address.
General_Death
11-06-2002, 02:51 PM
That has already been done...ports have been forwarded to the private ip. Porb is that when you run a dedicated server even if my config file states to use the public it errors out. Read the above posts for history of the prob and details...
GD, I'm not sure how you currently have your router set up but I did some looking around and found these suggestions for port settings from a friend that runs a dediated server off his cable connection through a Linksys router. Maybe something here will help you.
http://www.mohaacrew.com/images/router.jpg
privateink
11-06-2002, 02:55 PM
Yep... You should not be binding your internal ip address. No one will be able to get to it except folks on the lan side.
I have my server running off a private address space with a firewall in-between the Internet and the MOHAA server. Have you tried using the sample configs off this site?
General_Death
11-06-2002, 03:17 PM
I am using the port guide and I have tried the server.cfg guide on this site.
One other test I just did showed me something else. In a couple posts back I told you that if I run a undedicated server my ip for the server is the public one but If I run a dedicated I get the private one even if this is done on the same computer without a server.cfg file.
I opened mohaa the game and setup a server in the host mp section and then clicked on the dedicated checkbox. It reverted back to the private ip. Something is telling me that somewhere in the server.cfg file should be a command that tells the pc to use the public ip. I thought that was this section:
//DO NOT REMOVE OR ALTER THIS INFO, doing so could cause your server to unbind its info
net_ip 66.169.68.107//use your IP
net_port 12203 //and your port number
net_restart
That or there is some setting for a Linksys router that does the same thing. I thought this was port forwarding but I must be wrong.
General_Death
11-06-2002, 03:39 PM
Ok SgtD...I tried all those ports.....and I even tried DMZ again but I still get this:
net_ip will be changed upon restarting.
Opening IP socket: 66.169.68.107:12203
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12204
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12205
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12206
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12207
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12208
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12209
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12210
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12211
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12212
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12213
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12214
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12215
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12216
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12217
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 66.169.68.107:12218
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
WARNING: Couldn't allocate IP port
Now if I did a DMZ host should this error msg go away??? And I did remove the forward ports before DMZ this time...lol
Is there a way to contact your buddy since he has the same basic setup as I do???
Well, I'm stumped. His web site is http://www.tmmworld.com/ and you can email him at tmmgame@cox.net. Just mentioned I sent ya. He's a good guy and I'm sure he'll be happy to try and help ya out.
GD, just a wild thought here, on your router did you set the port forwarding up for both TCP and UDP? You may want to give that a try. Grasping at straws here but ya never know.
General_Death
11-06-2002, 04:13 PM
Ill give it a try and Ill contact your buddy. Should not the DMZ host rule out port probs?
yes, by placing your server in the DMZ your opening all ports to the server.
What OS are you running on the server along with MOH? Are you running any type of software firewall? are you running winXP? if your running winxp make sure the built in firewall is disabled.
General_Death
11-06-2002, 06:03 PM
No firewall software....win2000 pro
Maybe reinstall?....dunno
General_Death
11-07-2002, 07:47 AM
I maybe making some progress...SgtD I am now using the same server.cfg file as your buddy since we have bout the same setup. Now I can see the public ip in the server status plugin 66.169.68.107. I try to join that ip and I cant but I can join it lan. Can anyone else see that ip in the plugin or do I just think I made some progress since im on this side of the network?
privateink
11-07-2002, 07:51 AM
It's showing up in the server status... you're on the move now. And yes, I just joined it. Looks like you got it figured out.
General_Death
11-07-2002, 07:54 AM
woooooohooooooo....finally...thx for all the help guys... :P :P :P
General_Death
11-07-2002, 08:24 AM
BTW heres the new server.cfg file:
// sv hostname is the name of the server that will show up on the browser or gamespy.
sv_hostname "V2 Rocket Respawn Server"
Admin "General Death"
// msg of the day... doesn't seem to work
g_motd "Welcome to the Atlas server"
// reconpass sets your RCON passoword to allow for remote admin
seta rconpassword "xxx"
// maximum number of players allowed
sv_maxclients "14"
// gamet type 1=FFA 2=Teammatch 3=roundbased 4=objective
g_gametype 4
// minimum ping? why bother?
sv_minping "0"
//sv pure pak checker, does not allow clients to use PAK files the server doesn't have
//0=off 1=on
sv_pure 1
// I haven't figured out what this does for me yet so commands are commented out
sv_floodProtect 1
//sv_flood_waitdelay 10
//sv_flood_persecond 4
//sv_flood_msg 4
//maxping keeps anyone with a higher ping than this value from connecting. Note that a player can get in if there ping is under 400 at the time, but if the ping goes higher during the game, the server will NOT boot them automatically. That is your job :)
sv_maxping "999"
// teamdamage friendly fire 0=off 1=on
g_teamdamage "1"
// allows Gamespy browser If you want your server to show up, use 1 otherwise 0
sv_gamespy "1"
// inactivespectate is seconds of inactivity before moved to spectator
g_inactiveSpectate "120"
// inactive kick is seconds that a client will be kicked for inactivity.
// But this doesn't seem to work in MOHAA
g_inactiveKick "300"
// max data transmit rate by clients on the server - depends on network
sv_maxrate 9000
// Still looking at this to determine if required (I do not use it currently)
// sv_fps 20
// allow downloads 0=off 1=on
sv_allowDownload 0
// time limit for game 0=no limit For map rotation, minutes for each game
timelimit "0"
//set frag limit to end game. 0=none
fraglimit "0"
//net-niopx disallows IPX connections, TCP only net port 12203
net_niopx 1
// sets the UDP port
net_port 12203
// map rotation for the server
// This is the listing of standard deathmatch maps.
sv_maplist "obj/obj_team2"
// starting map when launched
map obj/obj_team2
Glad to have been able to point you to the right place for help GD. Interesting, the new server.cfg file doesn't list any IP address. Does it show up on ASE or GS? I'd check but the firewall here at work stops me from doing so.
General_Death
11-07-2002, 11:18 AM
Dunno bout Gayspy bout ASE has it...
more than likely then GS has it as well.
Hi_pING
11-21-2002, 09:25 AM
I was following this string with the hopes it would help me as well.
have installed the new server config but dosnt seem to help me..
i see the server is being pinged and can see it on ase... but i have not been able to join threw a diffrent ip.... also on ase my ping says 9999...
on the local it is 0...
my router is a 3 com and only allows 5 port fowards so i just added the first 5 in dogz port guide....(says first 2 are the most important)
local i can get on but..im alone and need some friends..lol
can someone try and look up 217.8.136.93 (pings very cool ckr playground.... tell me what happens ..
again the config is the same as above running on a windows 2000 server. is there something on the server that needs ajusting???
General_Death
11-21-2002, 09:48 AM
I can see it in the server status plugin on this site.
I can ping it and I get a 46 ping in cmd prompt.
But i cant join with mohaa or spearhead...times out...hmmmmm.
You really only need the first two ports forwarded in that guide. Is the server pc the first in the list of ports forwarded in your router setup. That was another prob I had. It had to be the first pc on the list with forwarding ports.
You have the same server.cfg file? Can you post it in the forums to make sure nothings changed?
SNYPE
11-21-2002, 11:11 AM
Hey GD I know the game SHOULD work with only the first 2 sets of ports forwarded but heres what I ended up doing.
I run my server from my work's network (shhhhhhhhh). I have a very configurable firewall, so I first forwarded a few individual ports and that didnt work. I then forwarded TCP 12200-12300 and UDP 12200-12300 and that still didnt work. Then I added UDP all and that finally worked. Now I just have to go back and add the individual UDP ports til I find the ones that work. Sometimes you may have to add all the ports in the original list (Spearhead or Dogmeats list).
Hi_pING---If your router doesnt giveyou the ability to forward enough ports (or use a range), then teh only options you have are to leave it outside of your network or get a different router. I know Linksys and Netgear have models that will work.
Hi_pING
11-21-2002, 11:37 AM
The only thing i changed and have changed back was pure mode... set it for 0 now it is on 1..... someone did infact get on while I was watching, i cant find the log file (think this could help if i could find a logg)
saw some localization file errors could not find localization for....
also i get a hitch warning??? 2238 msec frame time.....
this machine has a bad grafics card and the game can not be played with that card.
i can see that i am being pinged..
behind the firewall i have i have 3 servers and two pc's this server is number 2 and i can not mess with dmz or change its placement on the router..
this server is not in use so I thought to donate it to moh and find and build up some players that would like to play on an administrated site that bans all cheaters I thank you for donateing your knowledge..
SNYPE
11-21-2002, 12:29 PM
Hi_pING ---from what you are saying those errors are normal and your game should be working fine, unless you have network problems.
Another thing, can you connect to the game from inside your network by going to Multiplayer>Join>LAN??? If you are inside your network that will be the ONLY way you will be able to connect. Everyone else outside your network will use the MP>Join>Internet Game.
General_Death
11-21-2002, 01:18 PM
The only thing i changed and have changed back was pure mode... set it for 0 now it is on 1
hmmmm..this a spearhead server?
Hi_pING
11-21-2002, 01:23 PM
nope not spearhead ... i put it back to 0 think i have to put it outside the router on its own ip ... think that is the best way to solve this..
General_Death
11-21-2002, 01:24 PM
I asked because I dont think mohaa has the option of pure.
Can you put it in DMZ to rule out router and/or port issues?
Hi_pING
11-21-2002, 01:31 PM
no i have another server that handles all dmz if i change it around i will loose the services on that server... i dont understand why one guy could get on and not the rest .... strange .. maybe he had the same provider.
I'll play around with it a bit more and if all fails i do have a reserve ip i can set up out side the network.
General_Death
11-21-2002, 02:01 PM
Would be interesting to see your server.cfg file
Hi_pING
11-21-2002, 03:02 PM
here is my config.... same as the one he got working
// sv hostname is the name of the server that will show up on the browser or gamespy.
sv_hostname "Ping's very cool CKR playground"
Admin "Ping"
// msg of the day... doesn't seem to work
g_motd "welcome to pings play ground"
// reconpass sets your RCON passoword to allow for remote admin
seta rconpassword "xxxxxx"
// maximum number of players allowed
sv_maxclients "22"
// gamet type 1=FFA 2=Teammatch 3=roundbased 4=objective
g_gametype 4
// minimum ping? why bother?
sv_minping "0"
//sv pure pak checker, does not allow clients to use PAK files the server doesn't have
//0=off 1=on
sv_pure 0
// I haven't figured out what this does for me yet so commands are commented out
sv_floodProtect 1
//sv_flood_waitdelay 10
//sv_flood_persecond 4
//sv_flood_msg 4
//maxping keeps anyone with a higher ping than this value from connecting. Note that a player can get in if there ping is under 400 at the time, but if the ping goes higher during the game, the server will NOT boot them automatically. That is your job
sv_maxping "999"
// teamdamage friendly fire 0=off 1=on
g_teamdamage "0"
// allows Gamespy browser If you want your server to show up, use 1 otherwise 0
sv_gamespy "1"
// inactivespectate is seconds of inactivity before moved to spectator
g_inactiveSpectate "120"
// inactive kick is seconds that a client will be kicked for inactivity.
// But this doesn't seem to work in MOHAA
g_inactiveKick "300"
// max data transmit rate by clients on the server - depends on network
sv_maxrate 9000
// Still looking at this to determine if required (I do not use it currently)
// sv_fps 20
// allow downloads 0=off 1=on
sv_allowDownload 0
// time limit for game 0=no limit For map rotation, minutes for each game
timelimit "0"
//set frag limit to end game. 0=none
fraglimit "0"
//net-niopx disallows IPX connections, TCP only net port 12203
net_niopx 1
// sets the UDP port
net_port 12203
// map rotation for the server
// This is the listing of standard deathmatch maps.
sv_maplist "obj/obj_team2"
// starting map when launched
map obj/obj_team2
General_Death
11-21-2002, 03:36 PM
this one I now know does nothing:
//net-niopx disallows IPX connections, TCP only net port 12203
net_niopx 1
I was under the suspicion that this one might have caused me some probs so it is set to "0" which is dissabled:
// max data transmit rate by clients on the server - depends on network
sv_maxrate 9000
Hi_pING
11-22-2002, 08:37 AM
ok ... looks like someone tried to get in ... this logg is diffrent then what i saw last night ... did cahnge max data transmit to 0 ...
heres the logg ???
SV packet 195.85.167.153:3085 : getstatus
SV packet 194.251.249.103:27243 : getstatus
SV packet 219.241.229.191:12203 : getchallenge
SV packet 219.241.229.191:12203 : connect
SVC_DirectConnect ()
>>>\challenge\1199995717\qport\60047\protocol\6\name\ ttasu123\rate\4000\snaps\20\dm_playermodel\america n_army\dm_playergermanmodel\german_wehrmacht_soldi er<<<
version 6 connecting to 8
rejected connect from version 6
SV packet 195.117.68.129:1235 : getstatus
SV packet 219.241.229.191:12203 : connect
SVC_DirectConnect ()
>>>\challenge\1199995717\qport\60047\protocol\6\name\ ttasu123\rate\4000\snaps\20\dm_playermodel\america n_army\dm_playergermanmodel\german_wehrmacht_soldi er<<<
version 6 connecting to 8
rejected connect from version 6
SV packet 219.241.229.191:12203 : connect
SVC_DirectConnect ()
>>>\challenge\1199995717\qport\60047\protocol\6\name\ ttasu123\rate\4000\snaps\20\dm_playermodel\america n_army\dm_playergermanmodel\german_wehrmacht_soldi er<<<
version 6 connecting to 8
rejected connect from version 6
SV packet 219.241.229.191:12203 : connect
SVC_DirectConnect ()
>>>\challenge\1199995717\qport\60047\protocol\6\name\ ttasu123\rate\4000\snaps\20\dm_playermodel\america n_army\dm_playergermanmodel\german_wehrmacht_soldi er<<<
version 6 connecting to 8
rejected connect from version 6
SV packet 219.241.229.191:12203 : connect
SVC_DirectConnect ()
>>>\challenge\1199995717\qport\60047\protocol\6\name\ ttasu123\rate\4000\snaps\20\dm_playermodel\america n_army\dm_playergermanmodel\german_wehrmacht_soldi er<<<
version 6 connecting to 8
rejected connect from version 6
SV packet 213.22.176.240:4813 : getstatus
SV packet 66.220.21.18:27243 : getstatus
SV packet 212.54.12.241:4434 : getstatus
SV packet 213.22.109.34:1950 : ge
SNYPE
11-22-2002, 10:13 AM
Hi_pING---I was able to get into your game just now. Dont know if you changed anything but I had a ping of about 200 and I am in Calif.
Hi_pING
11-22-2002, 11:13 AM
:D you must have been lonely lol ... well that is great to hear... the ping is not bad considering im in norway. but i would be intereasted to see if others can get on ... if you can get on or if you cant ...let me know. at steven@e-clips.no
if all is ok i start setting it up with the right maps and make it more attractive to use... find out how many i can handle.. if all goes well
I can offer it to a clan that needs a home.
let me know what your results are. hope they are positive..
thanks
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