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thejerk
11-01-2002, 07:26 PM
Ok, I had no luck with the pk3-less config that kdja had suggested. Perhaps I will try again when it's been worked out. Problem was that objective mode would stay on after changing maps.

Of coarse, I realised something when I started using CKR's mixed maps mod, and that's having the set g_gametype in every main scr file. However, I'm still having problems.

When switching from objective to TDM everything is fine (took some work to get Eye of the Needle CTF to work right, but now it's good). However, switching from TDM to objective wasn't so good. I noticed this when I switched from Algiers to The Bridge. If you switched weapons, you could respawn and it wouldn't end by killing everyone. I had to manually set g_gametype to 4 and then blow the bridge up once to get it to work right.

Any ideas would be greatly appreciated. Maybe I'm just not doing this right or something, I don't know.

Thanks!

ps. I have another interesting question. One of my admins believes he once saw the ability to set up the private pass for a server so that the server would favor someone using the pass over someone who's not (eg. 16 person server has 14 ppl using a pass and 2 not, person with a pass joins making it 15 ppl using a pass and 1 not). Does anyone know if this is possible outside of having to kick someone from AutoKick? :twisted:

thejerk
11-02-2002, 10:03 AM
Help me? :?

11-02-2002, 10:36 AM
I would try to use the old method along with this. when switching game types switch on a stock may. so the first TDM map after a obj map would be the stock dm/mohdm1 map

But I do believe dogmeat states you do need a special file with this. I could be wrong.

thejerk
11-02-2002, 10:53 AM
That's what I found to be interesting. I unpacked the mod (CK's mixed maps) and all I saw were the initial scr files from all of those maps. I tried to add maps to that list, but to no avail. At first it worked, but then it became a problem.

Rude, didn't you have this working on aa.com for a while? How did you have this set up, before you started having issues that is?

11-02-2002, 11:16 AM
It was a very long and windy road. Here is a copy of my working Mixed_Server.cfg file

I did run into some problems with certain maps. it was easier in the long run to just use the working maps.

[code:1]seta sv_hostname "=CKR= www.alliedassault.com members v1.11 custom maps Mixed Obj/TDM =CKR="
sets Admin "Rudedog"
seta g_motd "Visit www.alliedassault.com"
sets URL "www.alliedassault.com members"
sets Connection "FuLL T1"



net_noipx 1
net_port 12203



seta timelimit "15"
seta fraglimit "0"
seta flood_waitdelay "15"
seta flood_persecond "4"
seta flood_msgs "4"




set g_gametype 2
set g_teamdamage "0"
set g_inactiveSpectate "900"
set g_inactiveKick "900"
set g_allowjointime "5"



set rconpassword "xxxx"
set sv_pure "0"
set sv_maxclients "16"
set sv_privateClients "8"
set sv_privatepassword "xxxx"
seta sv_minping "0"
seta sv_maxping "600"
seta sv_gamespy "1"
seta sv_allowDownload "0"
seta sv_maxRate "9000"
seta sv_fps "20"
seta sv_floodProtect "1"



seta sv_maplist "dm/mohdm1 dm/Arnhem dm/mohdm2 obj/obj_team1 obj/push_cityhall obj/objlol_v2_13 obj/obj_team2 dm/mohdm3 dm/mohdust dm/mohdm4 dm/mohdm7 obj/obj_team3 obj/obj_maromg obj/wdcobj1 obj/obj_team4 dm/mohdm5 dm/urbansprawl dm/dm_thunder dm/mohdm6"



map dm/mohdm1 [/code:1]

wolf
11-03-2002, 06:36 PM
not sure about this jet but i have tested the mixed server thing and the .pk3 file and got the same problem (on bridge) it was tdm.

But i think the problem is in the pk3 file, use winzip or something and have
a look att the files in it. Check the file: obj_team4.scr (use notepad)
there i do belive it is missing some line in the beginning


Main:

//Mix Maps mod by Crow King
cetcvar "g_gametype" "4" //Objective



this is missing in the obj_team4.scr file atleast in the pk3 file i downloaded so test to put that in the scr file and uppdate it in the pk3 file. Hope it will help you out...

ps sorry for some shitty english ;-)