View Full Version : Mohaa Runner Probs
General_Death
11-01-2002, 06:24 PM
Hey guys...I just got this and starting playing around to learn more bout dedicated servers. My prob is that I cant get it to show up on ase and gayspy. I have the check in the box that casts out my server on those browers and I have the server ip ports open for that computer but no dice. Does this prog require extra ports open other than the main mohaa and gayspy ports? Be easy, im new to being server admin...lol
GD,
A friend of mine had the same problem once. Turned out he didn't have the below in the server.cfg file
//Master Servers
//seta sv_gamespy "1" //lists in the gamespy master server. Setting the second master server probably does the same thing
set sv_master1 "mohmaster.2015.com"
set sv_master2 "master0.gamespy.com"
set sv_master3 "master1.gamespy.com"
set sv_master4 "clanservers.net"
One other thought, while swapping around config files between our servers I forgot to change the net_ip line to the correct IP address, so you may want to check that as well.
General_Death
11-01-2002, 07:37 PM
Well I dont use a server.cfg file. Thats whats nice bout this prog. Hehe, its for server admin noobs...lol. But I have seen where that is in the prog and all those are stated.
hmmmmmmmm
Anyone else use this little prog? Mohaa Runner in the dl section of this site?
Check out the guides section to your left. There is one that will list aaallll the ports GS needs
I'm still wondering why gamespy needs all these ports :?:
MonkeyVonNana
11-02-2002, 01:02 PM
well done sgt D mate i been looking for that code to sticvk in my .cfg file, cheers m8
Glad to be able to help Monkey!
Not sure if this is of any help but I had this problem with urban terror runner by the same person.
Check to see if it shows your I.P. address and if it does then delete it.
For some strange reason this stops your server showing up in Gamespy or the ASE.
Hope it helps. :)
General_Death
11-03-2002, 07:14 PM
Rude....I will try opening all the other misc gayspy ports
Lard....I give that a try also;)
Thx for the help guys!!!
I apologies for my ignorance, but could someone point me to the server tool in question. A link perhaps.
I would like to add it to the site.
Come to think of it, I should check the download section to see if it's there already. LOL long day
General_Death
11-04-2002, 07:11 AM
Yep....I got it from this great site Rude;)
Thanks GD, I know I was a step ahead of myself, :oops:
General_Death
11-04-2002, 09:43 AM
Well.....I tried opening up the remaining misc gayspy ports and useing Lards suggestion on removeing the ip in the runner prog but no luck. Now I will try one at a time. I hope I can get this going if not looks like I will have to learn more bout the server.cfg file and set one up myself. This prog has taught me a little bit. This site has taught me alot;) I dont want to dmz host my server so if this dont work we will see whats next.
Rude have you looked at this prog? Maybe you can make heads or tails of it....It seems to be great. Im just missing a port, checkbox, or something to get my server on the web...
General_Death
11-04-2002, 11:11 AM
Well I decided to go the server.cfg file route which once you get a basic understanding of the commands I think its easier. The mohaa runner prog does help noobs though. This site is a great resource!!!!!!!!!!!
I knew nothing bout running a dedicated server and in bout 1 hour I feel very confident bout it and I have had it up and running without a prob. Thx you guys for a great site!!!!!!!!
Now I look forward to getting deeper into server setups.
General_Death
11-04-2002, 12:41 PM
LOL....may have replied little too soon. I still cant seem to get ppl from the web to join. If I run a server on my pc on the network and play at the same time ppl can join. But I have less ports open on my pc compared to the dedicated one.....weird......
I would run mohaa on that pc to see if its just a dedicated issue but the vid card in it wont play mohaa...lol
what am I doing wrong?
btw my server.cfg file is the same as the sample one on this site with only a few changes like map rotation and msg of the day and server name.
Aphextwin
11-06-2002, 01:42 PM
If your server is behind a router then typically you would assign the local ip of the pc in MOHAA Runner, assign a port number and then log into your router and forward that ip and port. once all other settings have be assigned in runner you would simply click the run button to launch your server.
In the event that this does not work I would recommend experimenting with assigning no ip in runner.
SNYPE
11-07-2002, 10:48 AM
GD-- maybe you could give a little info on your network setup, it sounds like a port forwarding problem. What type of connection, type of router, using a proxy or connection sharing program, NAT???
General_Death
11-08-2002, 09:50 AM
I got it fixed...basic I went with a server.cfg file and dropped mohaa runner.
Aphextwin
11-08-2002, 10:00 AM
I would be interest to know how you are using that server.cfg, are you launching your server via the command line, batch file? Do you specify an IP and Port when launching the server?
General_Death
11-08-2002, 10:59 AM
My server.cgf file:
// sv hostname is the name of the server that will show up on the browser or gamespy.
sv_hostname "Atlas OBJ Server--FF + Respawn on"
Admin "General Death"
// msg of the day... doesn't seem to work...use Autokick
g_motd "Welcome"
// reconpass sets your RCON passoword to allow for remote admin
seta rconpassword "xxx"
// maximum number of players allowed
sv_maxclients "12"
// gamet type 1=FFA 2=Teammatch 3=roundbased 4=objective
g_gametype 4
// minimum ping? why bother?
sv_minping "0"
//sv pure pak checker, does not allow clients to use PAK files the server doesn't have
//0=off 1=on
sv_pure 0
// I haven't figured out what this does for me yet so commands are commented out
sv_floodProtect 1
//sv_flood_waitdelay 1
//sv_flood_persecond 1
//sv_flood_msg 4
//maxping keeps anyone with a higher ping than this value from connecting. I like to set Autokick lower so that it does the work.
sv_maxping "99999"
// teamdamage friendly fire 0=off 1=on
g_teamdamage "1"
// allows Gamespy browser If you want your server to show up, use 1 otherwise 0
sv_gamespy "1"
// inactivespectate is seconds of inactivity before moved to spectator
g_inactiveSpectate "120"
// inactive kick is seconds that a client will be kicked for inactivity.
// But this doesn't seem to work in MOHAA
g_inactiveKick "300"
// max data transmit rate by clients on the server - depends on network
sv_maxrate 12000
// Still looking at this to determine if required (I do not use it currently)
// sv_fps 10
// allow downloads 0=off 1=on
sv_allowDownload 0
// time limit for game 0=no limit For map rotation, minutes for each game
timelimit "15"
//set frag limit to end game. 0=none
fraglimit "0"
//net-niopx disallows IPX connections, TCP only net port 12203
net_niopx 1
// sets the UDP port
net_port 12203
// map rotation for the server
// This is the listing of standard deathmatch maps.
sv_maplist "obj/obj_team1 obj/obj_team2 obj/obj_team4"
// starting map when launched
map obj/obj_team1
Then make a shortcut with this info:
E:\Server\MOHAA.exe +set dedicated 1 +set ui_console 1 +exec server.cfg
Of course change your drive letter and your mohaa installation location as you have it on your pc.
General_Guttless
11-30-2002, 09:21 PM
Simply put MOHAA Runner Won't Work with Spearhead
Give it up..
Different variables
Make batch files to launch your server.... here is an example of the contents of the tow.bat
moh_shearhead_server +exec tow.cfg
Use Crow Kings Autokick to do the remainder that U did with MOHAA Runner.... U'll have a better idea of what's going on.
make one for each type of map, know that it is running the tow.cfg in your mainta directory.... I've stripped down each of those files and inclueded only what is different from map to map, like respawn time...
The files to deal with to get a handle on u'r server.... and if you know which files to deal with you can get a handle on it.... heck if I can anyone can.
in the mainta folder
from the pak2.pk3 file remove the callvote.cfg file and put it in the mainta folder
Remove stupid voting items.... comment them out with a \\ you must comment whole sections, that all start with a text string like
"Free-For-All Map" "g_gametype" list
and end with a
}
Thats the hard part then deal with the team.cfg,tow.cfg,round.cfg,ffa.cfg
EA has all the same info in each one.... watch the maps in the rotation, they are flat out wrong on one file.... they have like DM maps in the OBJ file....
Strip all the common files and make a new .cfg file.... I called mine localize.cfg.... and the last line of all the other cfg's like team,obj etc says
exec localize.cfg
you can save changing stuff that U want as constant between all the different game types.
set sv_runspeed 250
is a very important one.... the default for SH is 280.... too fast.... 250 is AA's default....
Folks.... u'll get a totally controlable server, that U understand with these few instructions.
Just a thought!
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