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MToth
10-30-2002, 07:28 AM
OK, first of all, thanks to the quick help here and the mixed mode *cfg - I have re-done it and it works fine now.

There are 1-2 little things left:


How about this command:
seta g_allowjointime "10" // Prevent players from re-spawning after death on obj

What does the "10" mean here..?

Do I need this at all if I do not want people to respawn within a round of an obj-map? Sorry, I cannot try this out myself due to a lack of maschines but I will need this up and running for a major LANParty...

breakaway
10-30-2002, 10:43 AM
I may be wrong and I'm just guessing here but....

It would make sense that the 10 is minutes, if a player has to wait 10 minutes to respawn that would exceed the timit limit of every objective map time limit I've seen, not allowing them to rejoin until the next round...

SNYPE
10-30-2002, 11:08 AM
The 10 stands for 10 seconds.
This limits the amount of time for joining a round to the first 10 seconds from of a round's start. By setting it low you stop respawers and tkers.

breakaway
10-30-2002, 11:17 AM
Very good then, that makes sense...