View Full Version : TK
SeanTheGreat
10-29-2002, 02:50 PM
theres a bug in mohaa status that doesnt report the true scores or the autokicker would work, is what a friend told me..
is there a way to moniter the TK scores with a program, and it kicks or ban after a certain -score, or is this true.? :?:
Shockwave
10-29-2002, 03:58 PM
I have been successful in creating a program that can handle TK'ers in TDM matches for Linux servers. It's completely configurable and works great. It's currently in beta because I am in the process of adding a bunch of new features, but I'd be happy to send you a copy if you run a Linux TDM server so you can give it a shot.
In response to the problem of identifying TK'ers on MOH:AA v1.11 servers, the problem is specifically determining what team a player is on. The game server does not indicate what player a team joins but does indicate the command the player used to pick a team. This creates two potential problems:
(1) An "auto_join" request doesn't indicate Axis or Allies.
(2) If a player's request to join a team is denied, the denial message is not reflected in the server log. This is a problem if the mandatory wait period has not expired when the request to join a team is issued.
For these reasons, a player's true team affiliation is unknown and cannot be successfully determined simply by monitoring team requests. The way I have been able to determine teams is by parsing console score data.
The scores reported by the server "status" command are correct. In a team mode like TDM or OBJ, players on the same team share the same score. TDM scores react to individual player deaths so it is relatively easy to figure out who is on what team as soon as two non-zero scores are displayed in the status output. OBJ matches pose a problem because scores only change when one side wins a round.
If you're interested in checking out what my server administration tool can do, use this link:
http://www.clanshortfuse.com/mohaa_admintool.shtml
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