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feanor
10-28-2002, 09:03 AM
Hey All -

I'm trying to set up and obj server and i'm getting the following error in the console:

g_gametype will be changed upon restarting.
Can't find maps/obj/obj_1.bsp
Can't find map maps/obj/obj_1.bsp

Now I know it looks likeI might have the config file with the wrong path to the maps, but here's the config file:

-----------

// Edit to fit your preferences.

// server name that will show up on the game browser or gamespy. Put your server name in the quotes
sv_hostname "Feanor's Noldor: MoH:AA OBJ | FF OFF | CK Mod"
// Admin is for your name
Admin "Feanor"

// msg of the day... doesn't seem to work
g_motd "Feanor's Noldor: MOHAA Objective Server Server"

// following four feilds do not show up any place that I know of yet.
URL "http://www.samnjoe.net/mohaasite/"
Email "feanorsnoldor@directvinternet.com"
Location "Florida"
Connection "DSL"

// reconpass sets your RCON passoword to allow for remote admin
seta rconpassword "xxxxxxx"

// maximum number of players allowed
sv_maxclients "8"

// gamet type 1=FFA 2=Teammatch 3=roundbased 4=objective
g_gametype 4

// minimum ping? why bother?
sv_minping "0"

//sv pure pak checker, does not allow clients to use PAK files the server doesnt have
//0=off 1=on
sv_pure 1

// I haven't figured out what this all does for me yet so commands are commented out
sv_floodProtect 1
//sv_flood_waitdelay 10
//sv_flood_persecond 4
//sv_flood_msg 4

//maxping keeps anyone with a higher ping than this value from connecting
sv_maxping "500"

// teamdamage friendly fire 0=off 1=on
g_teamdamage "0"

// allows Gamespy browser
sv_gamespy "1"

// inactivespectate is seconds of inactivity before moved to spectator
g_inactiveSpectate "60"

// inactive kick is seconds that a client will be kicked for inactivity
g_inactiveKick "900"

// max data transmit rate by clients on the server - depends on network
sv_maxrate 2171

// sv_fps 20

// allow downloads 0=off 1=on
sv_allowDownload 1

// time limit for game 0=no limit
timelimit "10"

//set frag limit to end game. 0=none
fraglimit "0"

//net-niopx disallows IPX connections, TCP only net port 12203
net_niopx 1

// sets the UDP port
net_port 12203

// map rotation for the server
sv_maplist "obj/obj_1 obj/obj_2 obj/obj_3 obj/obj_4"

// starting map when launched
map obj/obj_1
//Logging. This is needed for Stats - Do Not Remove
seta g_log "qconsole.log"
seta logfile 3
seta g_logsync 1
---------------------

So i'm not sure what's wrong. Any help would be appreciated!
Thanks!

Mac170570
10-28-2002, 11:16 AM
Hi,

I am not sure if this is where the issue lies but, what does it say in the shortcut for the server where you start it?

I would also recommend placing the log commands up and leave the last line as your command for map obj/obj_team1 or what ever, don't forget to go to the next line and then save the cfg file.

In my shortcut for the dedicated server i have the following........

"C:\Program Files\EA GAMES\MOHAA\MOHAA.exe" +set dedicated 1 +set ui_console 1 +set g_gametype 4 +set sv_maxclients 14 +map obj/obj_team1 +exec server1.cfg

where server1.cfg is the name of the server file that I want to run.....

Hope this helps

mac

10-28-2002, 11:27 AM
Check aa.com message. you spelled the map names wrong.
You still need the obj/ before the map names but
[code:1]maps/obj/obj_1.bsp [/code:1]
is wrong
it should be something like
[code:1]seta sv_maplist "obj/objxfire obj/BridgeCrossing obj/obj_push_harbourtown obj/renan obj/obj_thunder obj/push_cityhall obj/obj_maromg obj/objlol_v2_13 obj/wdcobj1"

map obj/objxfire
[/code:1]
Note these are custom map names. Stock maps are different. I am working on a list of stock maps along with there full names to be included in the guides section very shortly.

When I get home I will post the stock map names here.

Horchata_X
10-28-2002, 11:47 AM
If you're getting the error off the config that you posted, your problem is that you have the map names wrong (assuming you want to use the stock obj maps). The stock OBJ maps names are: obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4.

Hope that helps.

10-28-2002, 12:05 PM
Thanks Horchata_X, could not remember the obj. based names.

Horchata_X
10-28-2002, 12:53 PM
No sweat. Thanks for setting up this site (not to mention your forums postings at alliedassault.com , among others, which helped me set up our clan's dedicated servers).

w00t!!

feanor
10-28-2002, 01:14 PM
thanks a lot! you guys rock. call me a dunce, but the problem was with the map names (which is what i thought, but didn't know the names). it looks like the obj server is up too.

last question - where do i get the pk3 file for the mixed maps, if i want to run obj and tdm together?

again, thanks to all for helping. you guys are awesome!

10-28-2002, 05:06 PM
You don't have to. Just receive a message today. There will be a custom cfg file added tonight but you can check it out here
http://www.mohadmin.com/nuke/modules.php?name=Forums&file=viewtopic&p=218#218

This will be added tonight. along with a ton of other guides. and hopefully some site cleanup and small cosmetic fixes.

so much work so little time.