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kdja
10-28-2002, 08:32 AM
Here is a CFG for you to add to your list.
Its how to play TDM and OBJ in same rotation.
Notes:
Change IP ,Rcon ,password and Server info to suit your own.
This CFG was tweaked by Crow King and Scorpio Midget.
A OBJ map must be the 1st to load then DM and OBJ in any order you want but a OBJ map must load 1st.

The part at the bottom with "// -- CUSTOM CVARs for Maps and Mods ---" is Scorpios on screen messages allow them to run and see if you like them can add on screen text if you want.
To enable them remove the // and change the text to suit.
Kdja


// [DaDs] Army Server Config File
// ILAN Games
//
// Revision History
// - organized and tweaked by Crow King 9/27/02


// Public Information
seta sv_hostname "The [DaDs] Army -- 12 Public slots -- FF is on"
seta g_motd "We brought you into this world... We can take you out!"
seta Admin "I-LAN Admin"
seta Email "info@thedadsarmy.org"
seta URL "www.ilangame.com"
seta Location "Boston, MA [East Coast]"
seta CPU "Dual 1.6GHz, AMD Athlon XP w/1.5GB Ram"
seta ICQ ""
seta Clan ""
seta Connection "Dual OC-192 + Quad OC48"


// Server Performance Settings
// For more info, goto www.planetquake.com/rocketland/haqsau/serversetup.shtml
seta sv_allowDownload 0
seta sv_maxPing "9999" // changed from 600//
seta sv_minPing "0"
seta sv_maxRate "12000" // changed from 8000
seta sv_fps "20" // process 20 frames per second
seta com_hunkMegs "96" // not supported in MoHAA 1.11
seta com_zoneMegs "32" // not supported in MoHAA 1.11
// Note - the quantities for the memallocs above are more
// suitable to 128MB - 256MB RAM machine


// Server Security Settings
seta sv_floodProtect "1" // Protect server from packet and message flooding
seta sv_flood_waitdelay "10"
seta sv_flood_persecond "4"
seta flood_msgs "4"
seta sv_pure 0 // Force pure pak files (not supported in MoHAA 1.11)
seta rconpassword "XXXXXXXXX" // Remote console password
seta sv_privatePassword "XXXXXXXXX" // use g_password to protect whole server


// Server Configuration Settings
seta g_allowVote "1" // Don't allow voting on server
seta sv_maxclients "24" // Maximum number of players
seta sv_privateClients "12" // Private slots (taken from max)
seta sv_gamespy "1" // Show server on GameSpy
seta g_inactiveKick "500" // Seconds before inactive player is kicked
seta g_inactiveSpectate "120" // Seconds before inactive player is forced to spectate
seta g_allowjointime "10" // Prevent players from re-spawning after death on obj


// Server Logs
// Must have "+set developer 1" in startup command line to work
// Uncomment next three lines to begin creating server log file - CK
// set g_log "qconsole.log" // Only name that works
// set logfile "3"
// set g_logsync "0"


// Gameplay Settings
seta g_gametype "4" // FFA -1, TDM - 2, RBM - 3, OBJ - 4
seta g_gametypestring "Objective Match"
//seta g_teamForceBalance "1" // Unsupported by MoHAA 1.11 - CK
seta g_friendlyFire "1" // Unsupported by MoHAA 1.11 - CK
seta g_teamdamage "1" // Friendly fire is on (1)


// Map Settings
seta sv_timelimit "10" // Map changes every 15 minutes
seta timelimit "10" // Unknown cvar - CK
seta sv_maplist "obj/stlo dm/tmtbase dm/tunisian_fe obj/beachobj obj/obj_team2 obj/obj_team1 dm/mohdm2 dm/tirtagen-kechtat dm/mohdm3 obj/renan"
map "obj/stlo" // First map to run


// -- CUSTOM CVARs for Maps and Mods ---
//set sv_scrollmessage1text "Welcome to The DaDs Army server, for new maps and rules visst www.thedadsarmy.org ." // text to scroll from right to left
//set sv_scrollmessage1colour "blue" // colour = red/green/blue/white/yellow or black

//set sv_scrollmessage1y 466 // y position
//set sv_scrollmessage1timepause 5 // time before message scrolls again

set sv_noforcemodels 1 // stop cheating
set sv_noforcemodelstime 2 // check once every 2 seconds

//set sv_popupmessage1text "Please don't TK or Teamwound" // = the text to display
//set sv_popupmessage1colour "red" //colour = red/green/blue/white/yellow or black
//set sv_popupmessage1x 95 // x postion 0 to 640, 0 at left
//set sv_popupmessage1y 435 // y postion 0 to 480, 0 at top
//set sv_popupmessage1initialdelay 0 // time (seconds) to before this message starts it's display loop
//set sv_popupmessage1timeshow 3 // time (seconds) to show the message
//set sv_popupmessage1timehide 30 // time (seconds) to keep the message hidden before showing again

//set sv_popupmessage2text "Visit -> http://www.modtheater.com" // = the text to display
//set sv_popupmessage2colour "blue" //colour = red/green/blue/white/yellow or black
//set sv_popupmessage2x 95 // x postion 0 to 640, 0 at left
//set sv_popupmessage2y 450 // y postion 0 to 480, 0 at top
//set sv_popupmessage2initialdelay 15 // time (seconds) to before this message starts it's display loop
//set sv_popupmessage2timeshow 3 // time (seconds) to show the message
//set sv_popupmessage2timehide 30 // time (seconds) to keep the message hidden before showing again


// ILAN Specific Settings
// Needed for rented server - DO NOT CHANGE!!
// Leave as last entry in file so they aren't overridden
// set net_noipx "1" // Add this if ILAN says ok
net_ip 199.103.180.11 // Server's IP addy
net_port 12206 // Client connection port
net_restart // Reset network settings using these values

10-28-2002, 11:29 AM
Nice.
Will post this when I get home tonight. Also very interesting cvars with popup messages.

Any special pk3 files you need to add?

Thanks again

Shockwave
10-28-2002, 12:23 PM
I noticed that there are a couple of errors in your script:

seta g_allowVote "1" // Don't allow voting on server

This should actually be set to "0" if you want to disable it.

seta sv_pure 0 // Force pure pak files (not supported in MoHAA 1.11)

Similarly, to enable this function (when it is fixed) you should make it "1".

Other than those two small things, this is an awesome configuration file. =)

kdja
10-28-2002, 02:25 PM
Any special pk3 files you need to add?


Yah maps :D
Dont need anything but an OBJ map must load 1st ,pease god type that in Bold when you add it.Server go bye bye if a Dm map is set there when its game type 4.


seta g_allowVote "1" // Don't allow voting on server
Actually my fault when Crow King had it was set at 0 we changed it since.

Sv Pure well i hope to place a 1 there one day :)


The Scrolling text and stuff is a personal preference some ppl may like it others not.

Kdja

10-28-2002, 05:05 PM
But it works without any special pk3 file???? if so I need to add those commands to the rcon list after I verify them.

Thanks again.

kdja
10-28-2002, 06:23 PM
It all works without any pk3.
Try it :)

Kdja

Ruiner
10-28-2002, 07:44 PM
Correct me if i'm wrong - all we need to do is alter the map rotation to include TDM and OBJ, as long as gametype is 4 and the first map is OBJ? If so, why didn't I know this 6 months ago... :oops:

kdja
10-29-2002, 07:42 AM
If so, why didn't I know this 6 months ago...

Dunno but when i got this running on the DaDs server about 6 months ago (with help from LoL clan dude) i posted it on AA.com ,Mohaa.com and TMT.

The CFG is still on all those forums somewere.

Guess everyone missed it.

The scrolling text scorpio did about a month ago and the tweaking by CK 27/9 as DaDs were having the UUNET problem and we tried everything to fix it.

Kdja

Ruiner
10-29-2002, 09:07 AM
Dunno but when i got this running on the DaDs server about 6 months ago

--aw shucks, lol
Thx

DogMeat
10-29-2002, 07:32 PM
// -- CUSTOM CVARs for Maps and Mods ---
//set sv_scrollmessage1text "Welcome to The DaDs Army server, for new maps and rules visst www.thedadsarmy.org ." // text to scroll from right to left
//set sv_scrollmessage1colour "blue" // colour = red/green/blue/white/yellow or black

//set sv_scrollmessage1y 466 // y position
//set sv_scrollmessage1timepause 5 // time before message scrolls again

set sv_noforcemodels 1 // stop cheating
set sv_noforcemodelstime 2 // check once every 2 seconds

//set sv_popupmessage1text "Please don't TK or Teamwound" // = the text to display
//set sv_popupmessage1colour "red" //colour = red/green/blue/white/yellow or black
//set sv_popupmessage1x 95 // x postion 0 to 640, 0 at left
//set sv_popupmessage1y 435 // y postion 0 to 480, 0 at top
//set sv_popupmessage1initialdelay 0 // time (seconds) to before this message starts it's display loop
//set sv_popupmessage1timeshow 3 // time (seconds) to show the message
//set sv_popupmessage1timehide 30 // time (seconds) to keep the message hidden before showing again

//set sv_popupmessage2text "Visit -> http://www.modtheater.com" // = the text to display
//set sv_popupmessage2colour "blue" //colour = red/green/blue/white/yellow or black
//set sv_popupmessage2x 95 // x postion 0 to 640, 0 at left
//set sv_popupmessage2y 450 // y postion 0 to 480, 0 at top
//set sv_popupmessage2initialdelay 15 // time (seconds) to before this message starts it's display loop
//set sv_popupmessage2timeshow 3 // time (seconds) to show the message
//set sv_popupmessage2timehide 30 // time (seconds) to keep the message hidden before showing again
I know for sure that this section requires a custom pk3, Scorpio sent it to me awhile back so I could check out his messaging functions and to compare the way he did his force models fix with mine.

If someone has successfully gotten the gametype to change just by doing it this way let me know, last time I tried this it simply stayed in objective mode for all the maps, but of course that was way back when we were originally discussing multiple gametype rotations. Also a server I was on last night had an obj for first map and when it switched to the TDM maps it stayed in obj mode. :(

My first post! Guess I'm a newbie

10-29-2002, 07:40 PM
hey dogmeat, welcome

I have a custom title for you and crowking. check it out next time your on.

thejerk
10-30-2002, 12:38 PM
I have a question... I just loaded this on my server, but haven't tried it yet.

Correct me if I'm wrong, but don't you need a frag limit for objective maps? Otherwise, how do you know how many times you'll play that map?

Cleaner
10-30-2002, 01:09 PM
thats what i would like to know, i have the problem where if its on an objective map and switches to tdm it stays objective or roundbase I guess. I would like to know if theres a way to run the tdm maps (normal respawn) and the objectives (normally without the instant respawn) all together in a cfg. so the TDM maps run like how tdm is suppose to run and the objectives like an objective config

Cleaner
10-30-2002, 01:12 PM
hmm and how do i get the scroll to work, I added the lines to my server cfg. do I need another mod like dogmeat?? cuz I cant get it to work

10-30-2002, 02:40 PM
Dogmeat stated that there is a custom pk3 file from Scorpio that needs to be loaded as well. Have not had any time to track that down. When I do I will post it for you guys.

You may want to check out some of Scorpio's mods over at www.moddingtheater.com

thejerk
10-30-2002, 07:34 PM
Could someone give me a direct link to his website or where I could find that mod. I looked at TMT and AA.com and have had no luck so far. I would really like to have that running.

Also, I tried that config setup, but without the pk3 for mixed maps, dm maps run in obj.

thejerk
10-31-2002, 10:30 AM
Can I get an answer to this? I'm really interested in having these things set up. hothothot all coholic

Shockwave
10-31-2002, 10:37 AM
Here's the link to the PK3 file that allows mixed game types:

http://www.alliedassault.com/pafiledb/pafiledb.php?action=file&id=1178

I found it by reading another thread in this forum:

http://mohadmin.com/nuke/modules.php?name=Forums&file=viewtopic&t=58

thejerk
10-31-2002, 10:53 AM
LOL, thanks!

Actually I'm looking for the pk3 that allows you to scroll messages, etc. that scorpio made. If anyone knows, or if it's unaccessible, please let me know. Thanks!

DogMeat
10-31-2002, 02:04 PM
The pk3 he sent me was an alpha of his cable car map, I've probably got it someplace. Not sure if he's actually released any of those pk3's publicly yet, but I'll grab them from him and fold the text scrolling section into DMz.

I'll also check on the mixed gametypes, I had a few ideas for how to check the name of the next map for "dm/" or "obj/" and change gametype accordingly, perhaps he's already implemented this. Either that or the server originally mentioned actually has the "editted SCR mod" workaround, and for some reason kdja didn't see it. Either way we should be able to get this going, the scripting has some very powerful parsing and string manipulation functions so if nessesary we can brute force parse the maplist. :D

thejerk
10-31-2002, 02:08 PM
I know you're a super busy guy, but do you have an estimate on release date for your next beta? You can count on AAN.net to be a beta tester for whatever you've got. I'm up to 7 admins now who've all got strong opinions on all that stuff. I just need to remind them that there's a post for that on the forum. LOL ;)

DogMeat
10-31-2002, 03:25 PM
I was hoping to get the next one out last weekend actually, but didn't end up with enough time. I've been using my test server to compare the new Red Hat and Mandrake distros, so that hasn't helped DMz much. ;) I've decided to go with the new Red Hat and I'm doing my final install today, so things should be getting back to normal now.

I've only got one or two major things and a bunch of minor stuff to finish before I send out the next public beta. There have been a ton of code changes, the most visable to admins will be the configuration and dynamic control options, however most of them are geared to making my life easier when I go to add new features or debug the existing code.

Halloween related festivities aside, I'll be working on DMz quite a bit this weekend.

Ludic
10-31-2002, 06:11 PM
Yeah, this will work if you want to run OBJ/RB map lists. But if you want TDM, this will not work.

vkdawg
10-14-2003, 03:37 PM
I know for sure that this section requires a custom pk3, Scorpio sent it to me awhile back so I could check out his messaging functions and to compare the way he did his force models fix with mine.


Dogmeat, were you ever able to package this custom pk3 into DMZ?

Does this "custom cvar" for popup messages and scrolling text work in Spearhead and Breakthrough?

I'd be most interested in this....

Thanks

thejerk
10-14-2003, 05:03 PM
I know for sure that this section requires a custom pk3, Scorpio sent it to me awhile back so I could check out his messaging functions and to compare the way he did his force models fix with mine.


Dogmeat, were you ever able to package this custom pk3 into DMZ?

Does this "custom cvar" for popup messages and scrolling text work in Spearhead and Breakthrough?

I'd be most interested in this....

Thanks

Wow, holy old topics, Batman! Soon after this, I believe DM disappeared from the MOH scene. I haven't personally heard of his return, and I'm not even sure that his old website's still running.

Wonder if Rude's heard from him at all?

SNYPE
10-14-2003, 07:42 PM
Wow, holy old topics, Batman! Soon after this, I believe DM disappeared from the MOH scene. I haven't personally heard of his return, and I'm not even sure that his old website's still running.

Wonder if Rude's heard from him at all?

Hey CB!! I thought I saw a post from him over at TMT not too long ago.

thejerk
10-14-2003, 08:10 PM
Hmm... Dunno, haven't really been keeping up on TMT since they banned my account for no reason (hadn't posted there in months when that happened). I checked his site, though, and I was right. Although it points to a seperate domain now, I get "Action cancled" every time. {{shrug}}