View Full Version : hitch warning while attempting dedicated server setup
Leatherman
10-27-2002, 07:15 PM
I receive a "hitch warning" and a number after it when I try to run a dedicated MOH server. I have tried the 1.11 upgrade with the ded svr file and get the warning as well as after I try several other dedicated server script files. Same error and it will not load. I am able to run a server (and play, but not dedicated) after starting the game normally. Any suggestions: My config for server: Cel1 gig, 256m ddr ram,soyo mobo, geforce2 gts 64 mb ddr, 8 gig eide. Nothing difficult. Any assistance would help. Either reply here or email me at bobbykeller@marylandlangamers.net
THANKS!
Can you cut and paste the errors your getting. Also, what options are you choosing when you launch your dedicated server?
Are you launching it via the in game menu or the shortcut
Are you running any type of game play mods or maps. I know for a fact that one or two custom maps will crash a server. list them if possible.
Anteaus
10-28-2002, 01:42 PM
Hitch Warnings are completly normal, just ignore them, they won't effect your game at all. It's something else that is not letting you start your game? Is your server.cfg file a real config file or txt? right click on it and check the properties, it should say CFG.
Cut & paste the errors like Rude said, that will help narrow it down if it's your server file.
Just a side note, you can't play the game on the same machine unless you use v1.10 and LAN. v1.11 does not support this feature no more. And when you are running the dedicated server you get no special screen other than the screen with the hitch warnings your seeing.
This is a example Server.cfg file:
// Server Name
seta sv_hostname "Wolf Pack Clan Server"
//GameType
//Game type is either 1 for free for all, 2 for team match, 3 for round match, 4 for objective game.
seta g_gametype 2
//Passwords
seta rconpassword therock //this is the rcon password for autokick type in therock in autokick will use the rock for your rcon password or whatever you use there.
seta g_password people //setting a password here would make your server private you have to use both for v1.11
seta sv_privatePassword people
// Voting
seta g_allowVote 0
set g_allowjointime 10
set sv_fps 45
// Team Play Settings
seta g_teamForceBalance "1"
//Both of these settings are viable. I'm not certain as to what the difference is, or if one overrides the other
seta g_friendlyFire "0"
seta g_teamdamage 0
// Max Players and Saved Private Possitions
seta sv_maxclients 16 //max players you will allow onto the server at one time.
seta sv_privateClients 4 //sets private reserved slots to x number.
// AntiFlooding Setttings
seta sv_floodProtect 0
seta sv_flood_waitdelay "10"
seta sv_flood_persecond "4"
// Downloads and ping/rate settings
seta sv_allowDownload 0
seta sv_maxPing 400 //do not adjust it's not what you think
seta sv_minPing 0 //do not adjust
seta sv_maxRate 9000 //basically the amount a bandwidth alocated to ea player, to much or too little will choke the Server down.
// Time & Frag Limits
seta sv_timelimit "20"
//seta ui_timelimit "30" //once or twice I have had my timelimit not stick. I don't know which of these commands overrides the other, but they are all there
//seta timelimit "30"
seta timelimit 20 //sets time in minutes per match
seta fraglimit 0
set g_inactiveKick 240 //time in seconds before sent to spectate mode.
set g_inactiveSpectate 180 //ammount of time someone is innactive before it makes them a spectator.
//Master Servers
seta sv_gamespy "1" //lists in the gamespy master server. Setting the second master server probably does the same thing.
seta sv_master1 "mohmaster.2015.com"
seta sv_master2 "master0.gamespy.com"
// Server Config
seta sv_pure 0 (This is the defualt, it disables PAK checking - I wouldnt change it without reserach)
seta com_hunkMegs "96"
seta com_zoneMegs "32"
// The Map List
seta sv_maplist "dm/mohdm2 dm/mohdm3 dm/mohdm1 dm/mohdm6 dm/mohdm7 dm/mohdm4"
// Sets the first map. I am doing some experimentation, but I would imagine you need to set up your maplist the standard Quake3 method for voting to work
map dm/mohdm2 //this has to match exactly what your first map in the map list is
cya
Anteaus
SNYPE
10-29-2002, 04:36 PM
Playing on the dedicated server machine does work in v1.11, Ive done it many times.
Anteaus
10-29-2002, 08:14 PM
Please indulge us and tell us how. I have a dedicated machine I run Mohaa on and I can't connect using the same machine with v.1.11 but I can with v1.10. It was removed from the v1.11 patch. If you know something we don't please tell:)
lata
Anteaus
If your using a router, make sure the firmware is updated. I belive this was an issue before most of the routers upgraded there firmware.
Good luck
Anteaus
10-29-2002, 11:24 PM
Yeah my firmware is updated, the game says not supported when I swtich to v1.11, v1.10 runs without any problems. This is old old old problem with the game.
cya
Anteaus
Hollywood
11-01-2002, 01:08 PM
Hitch warnings display information about interruptions in the program loop that runs during the game. These inturruptions are caused by time-consuming operations (like loading levels, mods etc from disk). In the loops there is code that adjusts for small amounts of time lost to those interruptions ("hitches"). Longer hitches cause glitches in game play (you've probably seen those where your connection to a server goes bad and everything starts jumping around). The worse case scenario is that you will be temporarily kicked from the game. So, like Anteaus said, it is most likely another problem.
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