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feanor
10-28-2002, 04:10 PM
another noob question -

i believe that i saw in a post not too long ago that there is a pk3 file to allow map mixing on a server - tdm and obj.

what's the name of that pk3 file and where would i get it/download it?

again, thanks to all for helping. you guys are awesome!

feanor
10-28-2002, 04:19 PM
my question has been answered:

http://www.alliedassault.com/pafiledb/pafiledb.php?action=file&id=1178


download the file from this link above

thanks to SNYPE00

kdja
10-28-2002, 06:29 PM
below in dedicated ser forum i posted how to do this without any pk3 files just using a CFG file.

kdja

MToth
10-29-2002, 08:53 AM
I tried the *cfg, mine looks like this but will not switch between different map modes, what's wrong, please..:

seta sv_hostname "server an Platz B0706, mixed OBJ + DM"

seta sv_floodProtect "1" // Protect server from packet and message flooding
seta sv_flood_waitdelay "10"
seta sv_flood_persecond "4"
seta flood_msgs "4"
seta rconpassword "xxx"
seta sv_privatePassword "xxx"

seta g_allowVote "1" // Don't allow voting on server
seta sv_maxclients "27"
seta sv_privateClients "3" // Private slots (taken from max)
set g_gametype 1
seta sv_minping "0"
seta sv_maxping "75"
seta g_teamdamage "0"
seta sv_gamespy "0"
seta sv_allowDownload 1
set g_warmup 20

set g_inactiveSpectate "80"
set g_inactiveKick "210"
seta timelimit "1"
seta fraglimit "0"

// Gameplay Settings
seta g_gametype "4" // FFA -1, TDM - 2, RBM - 3, OBJ - 4
seta g_gametypestring "Objective Match"


seta sv_maplist "obj/obj_team1 dm/mohdm1 obj/obj_team2 dm/mohdm2 dm/mohdm4 obj/obj_team3 dm/mohdm5 obj/obj_team4 dm/mohdm7"
map "obj/obj_team1"

//end

feanor
10-29-2002, 10:59 PM
i looked for that post on both links and couldn't find - not the best forum searcher in the world i admit . . .

any chance you could post it here?

btw - even with that pk3 file, i still couldn't get the mixed maps to work.

lol

thanks

jww
10-30-2002, 08:05 PM
Me too, never got it to work with the mod.

its always a respawn and no roundbase

GrungeMan
10-30-2002, 10:57 PM
I had the same question running on the alliedassault.com forums. This is what Bazooka joe told me.

My q: Is there any way to I can use the Mixing Game Types mod with roundbased instead of TDM?

Bazooka joes answer: Yes, just subsitute the number in the file for cg_gametype from 1 to 3. 1 = DM, 2 = TDM, 3 = RB:TDM, 4 = OBJ.

if you open up the mod with winzip and edit the files with word or note pad u can see the "text" in the mod. One says "cg_gametype 2" by default. Change it to 3 and you have a roundbased map instead.
Note: You need to repack the file with winzip or simular prog, then change the filename.zip to filename.pk3 and put it in the main folder in MOHAA

kdja
10-31-2002, 02:22 AM
set gametype to 4 and load an OBJ map 1st then DM /obj in whatever order you ant but an OBJ must be 1st.

Then you will get round based and obj in same rotation.
kdja

jww
10-31-2002, 01:26 PM
I had the same question running on the alliedassault.com forums. This is what Bazooka joe told me.

My q: Is there any way to I can use the Mixing Game Types mod with roundbased instead of TDM?

Bazooka joes answer: Yes, just subsitute the number in the file for cg_gametype from 1 to 3. 1 = DM, 2 = TDM, 3 = RB:TDM, 4 = OBJ.

if you open up the mod with winzip and edit the files with word or note pad u can see the "text" in the mod. One says "cg_gametype 2" by default. Change it to 3 and you have a roundbased map instead.
Note: You need to repack the file with winzip or simular prog, then change the filename.zip to filename.pk3 and put it in the main folder in MOHAA


ok but when i do this it changes from obj to roundbase in the gamespy list and stays there, do i edit the text to 4 and not 3 ???
aslo after every round it throws everyone back in spec then you have to rejoin.

feanor
10-31-2002, 09:14 PM
dont know if this will help, but here's what i found to use mixed maps with no pk3 mod:

----------------------


// Feanor's Noldor: Medal of Honor Server
//
//
// Revision History
// - organized and tweaked by Crow King 9/27/02


// Public Information
seta sv_hostname "Feanor's Noldor: Medal of Honor Server"
seta g_motd "To Hell With This! Charge!"
seta Admin "Feanor Admin"
seta Email "feanorsnoldor@directvinternet.com"
seta URL "www.samnjoe.net/mohaasite/"
seta Location "West Palm Beach, FL [East Coast]"
// seta CPU "Dual 1.6GHz, AMD Athlon XP w/1.5GB Ram"
// seta ICQ ""
// seta Clan ""
// seta Connection "Dual OC-192 + Quad OC48"


// Server Performance Settings
// For more info, goto www.planetquake.com/rocketland/haqsau/serversetup.shtml
seta sv_allowDownload 0
seta sv_maxPing "9999" // changed from 600//
seta sv_minPing "0"
seta sv_maxRate "2171" // changed from 8000
seta sv_fps "20" // process 20 frames per second
seta com_hunkMegs "96" // not supported in MoHAA 1.11
seta com_zoneMegs "32" // not supported in MoHAA 1.11
// Note - the quantities for the memallocs above are more
// suitable to 128MB - 256MB RAM machine


// Server Security Settings
seta sv_floodProtect "1" // Protect server from packet and message flooding
seta sv_flood_waitdelay "10"
seta sv_flood_persecond "4"
seta flood_msgs "4"
seta sv_pure 0 // Force pure pak files (not supported in MoHAA 1.11)
seta rconpassword "xxxxxxxx" // Remote console password
// seta sv_privatePassword "xxxxxxxx" // use g_password to protect whole server


// Server Configuration Settings
seta g_allowVote "1" // Don't allow voting on server
seta sv_maxclients "8" // Maximum number of players
// seta sv_privateClients "12" // Private slots (taken from max)
seta sv_gamespy "1" // Show server on GameSpy
seta g_inactiveKick "500" // Seconds before inactive player is kicked
seta g_inactiveSpectate "120" // Seconds before inactive player is forced to spectate
seta g_allowjointime "10" // Prevent players from re-spawning after death on obj


// Server Logs
// Must have "+set developer 1" in startup command line to work
// Uncomment next three lines to begin creating server log file - CK
set g_log "qconsole.log" // Only name that works
set logfile "3"
set g_logsync "0"


// Gameplay Settings
seta g_gametype "4" // FFA -1, TDM - 2, RBM - 3, OBJ - 4
seta g_gametypestring "Objective Match"
//seta g_teamForceBalance "1" // Unsupported by MoHAA 1.11 - CK
seta g_friendlyFire "1" // Unsupported by MoHAA 1.11 - CK
seta g_teamdamage "0" // Friendly fire is on (1)


// Map Settings
seta sv_timelimit "10" // Map changes every 15 minutes
// seta timelimit "10" // Unknown cvar - CK
seta sv_maplist "obj/obj_team1 dm/mohdm1 obj/obj_team2 dm/mohdm2 obj/obj_team3 dm/mohdm3 obj/obj_team4 dm/mohdm5 dm/mohdm3 dm/mohdm6 dm/mohdm7"
map "obj/obj_team1" // First map to run


// -- CUSTOM CVARs for Maps and Mods ---
//set sv_scrollmessage1text "Welcome to The DaDs Army server, for new maps and rules visst www.thedadsarmy.org ." // text to scroll from right to left
//set sv_scrollmessage1colour "blue" // colour = red/green/blue/white/yellow or black

//set sv_scrollmessage1y 466 // y position
//set sv_scrollmessage1timepause 5 // time before message scrolls again

set sv_noforcemodels 1 // stop cheating
set sv_noforcemodelstime 2 // check once every 2 seconds

//set sv_popupmessage1text "Please don't TK or Teamwound" // = the text to display
//set sv_popupmessage1colour "red" //colour = red/green/blue/white/yellow or black
//set sv_popupmessage1x 95 // x postion 0 to 640, 0 at left
//set sv_popupmessage1y 435 // y postion 0 to 480, 0 at top
//set sv_popupmessage1initialdelay 0 // time (seconds) to before this message starts it's display loop
//set sv_popupmessage1timeshow 3 // time (seconds) to show the message
//set sv_popupmessage1timehide 30 // time (seconds) to keep the message hidden before showing again

//set sv_popupmessage2text "Visit -> http://www.modtheater.com" // = the text to display
//set sv_popupmessage2colour "blue" //colour = red/green/blue/white/yellow or black
//set sv_popupmessage2x 95 // x postion 0 to 640, 0 at left
//set sv_popupmessage2y 450 // y postion 0 to 480, 0 at top
//set sv_popupmessage2initialdelay 15 // time (seconds) to before this message starts it's display loop
//set sv_popupmessage2timeshow 3 // time (seconds) to show the message
//set sv_popupmessage2timehide 30 // time (seconds) to keep the message hidden before showing again


// ILAN Specific Settings
// Needed for rented server - DO NOT CHANGE!!
// Leave as last entry in file so they aren't overridden
// set net_noipx "1" // Add this if ILAN says ok
// net_ip 199.103.180.11 // Server's IP addy
// net_port 12206 // Client connection port
// net_restart // Reset network settings using these values

----------------------

in my server shortcut, i also set the following:

+set g_gametype4

i don't know if you can set the gametype to 3, maybe that will work. also, set the firstmap to a roundbased map . . .

hope this helps, it worked for me . . .