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View Full Version : combining hud stats & Kill counter, Distance.


TheWind
02-04-2005, 12:46 PM
Greetings I was using Drumgod's enhancment plugin but have a few questions. I have looked seriously at the buzzbuddies.gsc and would like to know what to dismantle to remove the "Bash, and Grenade" values from the hud list. I removed them from the screen but still have Zeros where the names of the values were. We are Snipers over here and have no use for either of those. it's a very cool plugin just the same.

Thanks..

A hint or two would be all I need. btw if you want to take a look at the server go to


had to take it down because it did not show shot distance and only showed the kill info on the shootee side not the shooter.

Heres an example of the counter info we normally use


attacker iprintlnbold ("^1You just killed " + self.name + "^1 at " + range_sae + "yards");

if I could intergrate this statement into:

self iprintln ("^7--->" + attacker.name + "^1 has Killed you| Kills: " + game[self.name][attacker.name] + " Location:" + location);

No doubt have to register this statement afterwards..

It would be good. The other thing is like I said taking out grenades and bashes.

say I shoot you in the head it should show on my screen that I killed you with a head shot at x yards. it would show on the guy who was just shot the same information and then it would register the kill on the stats.

can it be done? and if so would I need to add or insert the command lines from both gsc files?

Thanks