PDA

View Full Version : g_gravity "" in all maps


zwapz
01-10-2005, 02:29 PM
I have a dedictated UO server running with aweuo mod
and I want to change the gravity to 600 ipv 800 (you can do this with rcon g_gravity 600) or +set g_gravity 600

but when a new level loads he automaticly changes back to 800, and i want him to stay at 600.
I read something ive used google but it didnt cameup with something usefull.

Exept: http://www.level-designer.de/index.php?option=com_forum&page=viewtopic&t=3780
but thats in german. what i can understand is:

you must enlable cheats, and developer mode???
and go to you're maprotation.cfg and put "set g_gravity" before the map thats loading.

in my cfg file i have:
// Map Rotation
set sv_mapRotation "gametype tdm map mp_cassino enz. " I cant place it anywhere here that just doenst work. :(

does anyone has a answere ? (sorry for my bad English)
________
medical marijuana states (http://mmjp.org)

zwapz
01-12-2005, 06:37 PM
oke i've just found out that: qoute:

set sv_maprotation "gametype dom exec stanjel.cfg map mp_uo_stanjel... "
What's with the "exec ****.cfg" commands in your sv_maprotation?

with the 1.51 patch, you can have custom settings for each map, say limit tanks on this map, or no tanks on that map, instead of limiting it to all maps..
so, further customization of each map :)

so now i can set the gravity :D

special thanks to: ANTMAN
________
og kush (http://trichomes.org/marijuana-strains/og-kush)