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View Full Version : No mine fields - server-side mod


Hammer
11-07-2003, 12:45 PM
Just couldn't resist adding this to investigate whole maps. :!:

Get the file ==> HERE (http://www.mohaacrew.com/Hammer/zzzzz_Hammer_NoMineFields_1.0.pk3) <== Place it in your server's main folder and restart.

To disable minefields use set ham_nominefields 1 on the server console or through rcon. To disable, set it to anything other than 1.

Enjoy!

Sitting_Duck
11-15-2003, 12:44 PM
I know this is a "slightly" late response....but is there anything to report as far as "turning off" the minefields? ie; players can go off the edge of the maps now; invisible "walls" just a few game feet from the edge of the minefields. I've been so busy I haven't had a chance try it out. Has anyone else tried this mod yet?

thejerk
11-16-2003, 08:12 AM
I'm slightly curious about that myself... I'm also curious to know how hard it would be to mod the minefield lines. In some maps it seems as though the minefields don't follow exactly to the line that the signs show or cut a little too much from the map in terms of paths to objectives, etc. Example, a friend of mine spawns as Axis on Hurtgen and blows up... this is because the guy who spawned next to him spawned right next to a mine field and managed to take ONE step... which happened to be in the wrong direction. Just think the spawn, in that case, should be given a little more room.

Hammer
11-16-2003, 08:54 AM
I haven't tested all maps without the minefields yet; some have an invisible barrier preventing you from reaching under-map areas (brecourt, pavlov). Other maps don't have this (hurtgen, rocket), but when you fall off the map, you always die. Also there are places that you simply fall without realizing that there's a hole :(

As far as "adjusting" the minefield boundary, that probably requires editing the .bsp. While it might be psosible to do via scripting, it would require a lot of trial and error to get the minefield origins just right.