View Full Version : GM admits to lag issues?!?!
BoSBrian
09-27-2004, 08:37 PM
From IWN site.....posted by GM yer
when are we gonna get the exact reason [GMI]yer, i mean you guys made the game you should know whats causing this mass lag
It is not that simple. If it was we would not have released the game with the issue. The engine is a very complicated beast and there are tons of things that can affect lag. Also outside the engine there are millions of ways a server can be setup with settings, hardware, operating systems, etc. All of these things affect the way the game performs.
Clanwarz
09-28-2004, 07:42 AM
LAG??????
This is a smooth running game. If you experience lag, kick your host to the curb!
BoSBrian
09-28-2004, 08:11 AM
We are our own host. If you don't have ANY lag then you don't have any traffic.
Clanwarz
09-28-2004, 08:16 AM
Please man. I have 32 people on a private alienware server right now. There is not lag.
No noticible lag on our 24 man server either. We did experience some occassional hickups when I was running PB with all my checks (200+ MD5 checks, hundreds of cvar checks, etc.), but I tuned that down a little and haven't had a problem since.
BoSBrian
09-28-2004, 10:31 AM
How about some IP addys I'd like to check out your servers.
kgb420
09-28-2004, 10:47 AM
LAG??????
This is a smooth running game. If you experience lag, kick your host to the curb!
LOL man... The game has a known issue of lag.. Your telling me you dont have lag? Or Spikes of any kind? Lets see some cpu graphs when your server is full.
If you know what you where talking about, it wouldnt be a provider issue. Its maxing the cpu out on alot of servers, both Windows and Linux. Taking close to nothing on bandwidth side of things.
I want your IP also!
BoSBrian
09-28-2004, 11:17 AM
I will say that with 24 people my cpu is running around 25-30% with no spikes, but we still get lag.
http://67.18.70.2/servercpu.jpg
http://67.18.70.2/CoD.jpg
Clanwarz
09-28-2004, 11:32 AM
On the site, and yes I will repeat myself. We have dual amd's with 64 bit gentoo. I do not get any lag.
Elmo-AUS-
09-29-2004, 09:48 AM
What specs on your machines.
We are running a p4 2.6 and our CPU usage gets up to 90% used with 16 player on a UO server? (and only 11 - 12 ppl on the server)
Generally, its fine for the hosting companies, as they have the rigs to support it, but the clan servers will die off if these issues aren't fixed.
Clanwarz
09-29-2004, 11:25 AM
Patience my dear friend. They are working on the major resource hog issue now. The reason why people who rent from me do not feel the resource lag, is because I am not placing but a few on each box untill they solve the riddle. But if you have more than a few uo servers on a box, you may experience a resource lag, not bandwidth lag.
wingman
09-29-2004, 04:27 PM
My servers are sitting on T1 lines and have 1 Gig of RAM, Pentium 4 3.2 GHZ processors running a single instance of the game. The UO server lags a lot and I get a bunch of complaints. I am using the same server settings from my COD server which is not experiancing this issue. Both PC's are identical with the exception of the game. UO seems to be the issue in my case.
Anyways, just throwing in my two cents.
8-)
MajorDay
09-29-2004, 06:27 PM
Have you tried turning off some of the 59 processes you got running in the background?
Rammer_DD
09-29-2004, 07:04 PM
where are your servers located clanwarz
east west north south?????????????????
Clanwarz
09-29-2004, 07:06 PM
Dallas Texas, centrally located so everyone can enjoy a good ping.
Most lag and crashes in UO with Linux are a result of a corrupt .pk3 file.
In som cases it is a custom map or mod.
Yes, UO is a hog on resources when you are using only a single processor box.
Dual xeon boxes run smoothly.
Elmo-AUS-
09-29-2004, 10:25 PM
Most lag and crashes in UO with Linux are a result of a corrupt .pk3 file.
In som cases it is a custom map or mod.
Yes, UO is a hog on resources when you are using only a single processor box.
Dual xeon boxes run smoothly.
Are you shaw this is the problem, can you garantee that a dual processor server will run the game properly. Only reason I ask, is I am setting up a new server, as our current one can not handle COD:UO.
wingman
09-30-2004, 12:08 PM
I don't believe its an issue with one processor vs. two processors. I have two servers running which are identical. One running COD, the other running UO. I collect stats on my COD server and I can have a full game of 20 people, run TeamSpeak, and parse my stats log at the same time and not experiance the lag issues I do when running UO with only 10 people, no TeamSpeak, and no stats.
Clanwarz
09-30-2004, 12:11 PM
Most lag and crashes in UO with Linux are a result of a corrupt .pk3 file.
In som cases it is a custom map or mod.
Yes, UO is a hog on resources when you are using only a single processor box.
Dual xeon boxes run smoothly.
Are you shaw this is the problem, can you garantee that a dual processor server will run the game properly. Only reason I ask, is I am setting up a new server, as our current one can not handle COD:UO.
Corrupt pk's are one way the server will crash. After install, just do a md5 check on the files and make sure they match what is in the readme file. Now you can rule out corrupt pk3's.
The linux destro atm, has unresolved processor hogging issues which will be resolved here momentarily.
BoSBrian
09-30-2004, 12:26 PM
Most lag and crashes in UO with Linux are a result of a corrupt .pk3 file.
In som cases it is a custom map or mod.
Yes, UO is a hog on resources when you are using only a single processor box.
Dual xeon boxes run smoothly.
Are you shaw this is the problem, can you garantee that a dual processor server will run the game properly. Only reason I ask, is I am setting up a new server, as our current one can not handle COD:UO.
We have a dual xeon box and see lag....
MaBug
09-30-2004, 07:46 PM
Here, this might help answer some questions...maybe it's the number of servers we have running, but we still get minor lag issues. All other servers run seamlessly....smooth, like buttah! UO: little bit'o lag
Dual Xeon processors, 1gig RAM, tons of HD space, huge line, with full servers, I've never seen that thing go higher than 30% usage....most of the time it's below 10%
http://pubpages.unh.edu/~ssabens/serverpic.JPG
BoSBrian
10-01-2004, 09:10 AM
Almost the same setup here, but we have 1.5GB ram and still see some minor lag on UO
johnyysmith
10-11-2004, 02:17 PM
Apart from all the server setup issues which can cause lag CoD and UO are not optimised to use dual processors. If you have a server running more than one game, UO will occasionaly lag the other out because of its demands on the processor. If you experience lag, as we did today, a quick fix is to turn punkbuster off.
In addition we regularly start lagging badly in the afternoon and evening - presumably when people come home from school and work. This suggests a bandwidth or capping issue with our provider.
Clanwarz
10-11-2004, 03:39 PM
Turn punkbuster off to let in all the cheaters? Not in my world we wouldn't. I think there are other ways to eliminate lag then to play with cheaters.
UO is a bit intensive right now, but it gets better and better with each new update. Unlike cars, games don't run off the production line like a "Cream Puff!" . The leather interior and chrome wheels get added slowly.
yanoo
10-12-2004, 02:29 AM
I've got same problem, I've watched cpu usage and normally it's around 50% but sometimes in the middle of a game (not at mapchange) it goes up to 90% and the pings from 30 to 200. I use debian linux with 2.6.8.1 kernel and p4 2.4 ghz. And I figured out something: on old cod maps the cpu usage is normal, this happens only on uo maps, and not on all maps. I think the uo maps has bugs or something. On arnhem aren't any prob but on cassino always... I tryed to turn on/off punkbuster but it didn't solve this problem. I hope there will be soon a huge bugfix either for linux binary or uo maps.
Drake
10-12-2004, 04:17 AM
LAG??????
This is a smooth running game. If you experience lag, kick your host to the curb!
LOL man... The game has a known issue of lag.. Your telling me you dont have lag? Or Spikes of any kind? Lets see some cpu graphs when your server is full.
If you know what you where talking about, it wouldnt be a provider issue. Its maxing the cpu out on alot of servers, both Windows and Linux. Taking close to nothing on bandwidth side of things.
I want your IP also!
Ok, check it out: 216.85.162.74
Server is XP Pro, 4gb ddr ram, 3.4 Ghz P4..... No Lag. 95% of the problems I've seen are inadequate hardware, cfg settings, non-dedicated server and lame connections.
Then we must look at if its a commercial server or home server. Type of connection, available bandwidth and on and on and on.
Bottom line: It must be dedicated and give it all the resources you have to give..... UO will perform like a champion. :wink:
UnDead
10-13-2004, 05:20 PM
The lag really makes no sense. It mainly happens on two BASE maps we run kursk and rhinevalley and on cassino for CTF. Other maps run fine at 32+ but on these two maps we get the lag. It seems like something is looping and not allowing the game to use the resources it has available. Our server never, even when players are lagging, surpasses 25% of CPU usage. We have a 17megbit up and down bandwidth which never goes above 3 megs. Its like the game glitches and forces limit on bandwidth to 5000 maxrate (of course not according to the cvar which doesn't change). Hope its ironed in the patch. Our 32 public player server is on Dual 2.8ghz zeon processors with 2 gigs of ram and BASE ASSAULT is the biggest server we run.
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