PDA

View Full Version : sv_fps


yanoo
09-24-2004, 05:31 AM
Hi!

How should I set this value? Why is it in server settings? Can anybody give me info about that cvar?

Thx

CMOS
09-24-2004, 01:28 PM
If its anything like Unreal Tournament, its the max frames per second that the server runs the game at. The thing about it though is that it can improve your ping time. For example...

Given:
ms = milliseconds
fps = Frames per second
20 FPS draw time by default
1000 ms in 1 second

1000ms/20fps = 50 ms between each frame

Lets say round trip (ping time) from the host to the server is 60ms (30 each way) BTW, this varies quite a bit. Lets also say that a frame was just drawn and you have to wait for the next frame and the next bit of information to be sent from the server. Therefore, 30 to get there + 50 wait + 30 return trip = 110 ms in game PING time.

Now lets say the server is drawing at 40 FPS.
using the same formula and times otherwise

1000ms/40FPS = 25 ms wait
Therefore 30ms to get there + 25 wait, 30 return = 85 PING time

Keep in mind that the more FPS you use the more CPU that is used.

Also if you can't hit anyone at 20 FPS then you have no skill.

HankScorpio
09-24-2004, 02:31 PM
Never touch sv_fps on a Q3 game. The whole engine is optimized for 20.