View Full Version : Turning off mines
imported_Braniac
11-04-2003, 11:15 PM
anyone know if there's a way to do it?
- Braniac
ClickBouyow
11-05-2003, 07:40 AM
Want to get under the map, do ya?
imported_Eroc
11-05-2003, 12:35 PM
hmmm a never-ending map !!! Great idea !! Can I have this mod too !?!?!?!?!? That'd be great... never having to worry about the same ole map just wonder off to wherever you want !! :P
Sitting_Duck
11-05-2003, 01:10 PM
There usually is a drop off on the maps. Thats the problem, people get under the map. I hope there are plans for laying out an instant death zone under the maps, like we had in MOH.
imported_Braniac
11-05-2003, 03:15 PM
I wasn't aware that getting under the map was the problem. Certainly, I'd rather have mines than people exploiting that. I was just tempted by some of the sniping real estate where the mines are on some maps. :P
Thanks,
Braniac
Tighten
11-05-2003, 03:36 PM
I was just tempted by some of the sniping real estate where the mines are on some maps.
LMAO - I was wishing the same thing.
rudedog
11-06-2003, 06:34 AM
I guess we will have to wait for the map makers to start cranking out larger maps.
It would be nice in one or two of the stock maps to have that breathing room!
imported_Eroc
11-06-2003, 09:40 AM
I have a 32 man server that I could easily make 64 man but with the small (but nice) maps it would be insane and really no fun IMHO.
I have seen 64 players servers and I wish them luck but until larger maps come out not going to happen with me... instead we just created 2 COD servers.
Eroc
Tighten
11-06-2003, 09:44 AM
I personally enjoy a 24 person server. 12 on 12 still is a nice number to play at. Gives you a chance to be creative and get into the game.
The larger servers it seems like you kill someone then you get killed, etcc...
I guess playing leagues with 6 vs. 6 and 7 vs. 7 is what I am use to and enjoy.
rudedog
11-06-2003, 10:46 AM
Even our 32 player server sometimes is overkill depending on the map size, 20 -24 player servers seem just right with stock maps.
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