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View Full Version : Max Ping. does it work


Plasma
09-20-2004, 08:24 AM
I have the max ping on my server set at 200, but it seems like there are a lot of players with pings > 300 sometimes and they don't get kicked.

seta sv_maxping 200

is that the correct command for max ping?

Cyberdoc
09-20-2004, 08:56 AM
I have the max ping on my server set at 200, but it seems like there are a lot of players with pings > 300 sometimes and they don't get kicked.

seta sv_maxping 200

is that the correct command for max ping?

You really need to set it higher, players pings can vary when joining or having short duration connection issues.

Plasma
09-20-2004, 09:06 AM
well, you really didn't answer my question.. and there really is no need to have pings higher than 200. Most of the players that have been on all of my CoD and COD:UO servers have pings under 150. plus, it doesn't kick them right away if their ping is over 200.

besides, there are a few thay have had pings over 400 and they don't get kicked.. that's why i posted this topic to see if
seta sv_maxping 200 was the correct code.

wingman
09-20-2004, 10:59 AM
I use the following..

set sv_maxping "200"

It seems to work well for me. Also, I agree that you don't need to set a ping higher than 200. If someone on dialup wants to play, let them go elsewhere.

Bozo
10-21-2004, 05:18 AM
i know it works because i was testing with some friends and two of them got messages that 'this server is for low pings only' and so i had to adjust maxping upwards.

it may be using an average, in which case maybe your friends were just lucky.

p.s. i believe you need the quotes (i.e., "200")

Plasma
10-21-2004, 07:16 AM
for some reason it's not working for me. this is the exact line i have in the default_mp.cfg file:

set sv_maxping 200


and there are constantly people on their with higher pings. even i had a high ping on their once and i never got kicked or warned of the high ping.

inorder for the maxping to work, do you have to set a minping as well? or can someone help me figure out why this isn't working

Clanwarz
10-21-2004, 07:51 AM
Hey bro,

The way it has been explained to me is this. Let's say you make it 150. By the time the server fills up , you will see people pinging about 100 higher. This is becasue of all the moving vehicles and planes stressing out the server so the server will report back higher pings.

Now if you have a crapola system, your ping will vary a whole lot. This is because you cannot handle all the movement. Gray Matter will be releasing a patch here soon that should cover this. They say two weeks. I for one hope so cause having just a few servers on a big machine is killing the business.
:x(

Plasma
10-21-2004, 08:12 AM
well, it's not the system. i have a duel xeon, 1gb ram, 100mbit line computer. and looking at the Performace, only 15% of the cpu and less than 300 MB of ram are being used. oh, and the net connection is less than 1%, lol

anyway, i need to know how to get the maxping setting to work b/c it just does not work now.

JaMie
10-21-2004, 08:19 AM
i thought the sv_maxping setting was for the max challenge ping allowed when connecting to a server? if you want to control the players pings in server i.e. while there playing i recommend using crowkings autokick to monitor there pings, thats what i use on all my servers :)

Clanwarz
10-21-2004, 08:33 AM
Yep it does manage the connecting clients. But their ping may be 149, but as soon as they are in, the resources jam and their ping rockets also!

Plasma
10-21-2004, 09:46 AM
if you want to control the players pings in server i.e. while there playing i recommend using crowkings autokick to monitor there pings, thats what i use on all my servers :)

where can i get that?

JaMie
10-21-2004, 01:08 PM
www.autokick.com

Plasma
10-25-2004, 08:34 AM
www.autokick.com

is autokick out to the public yet for UO? all i can tell is it's out for MoHAA.

is this the only way to kick high ping players on the server?

JaMie
10-25-2004, 05:06 PM
it works for CoD and UO too, look on there main page for a 1.2.3 patch and install that

MajorDay
10-27-2004, 01:21 PM
Autokick works fine for UO, I use it all the time on my server. Set your ping limit about 50 higher than your ideal,to allow players to connect.

Plasma
10-27-2004, 01:26 PM
when i try and run autokick.exe, i get the following error:




run-time error "339":

Component 'flshtray.ocx' or one of it's dependencies not correctly registered: a file is missing or invalid

now, i do have the flashtray.ocx file and i've tried reinstalling the program. plus, i installed the 1.2.3 patch.

Scrumby
11-05-2004, 02:11 AM
Maxping works fine,but you have to sandbag it a little. If you dont want pings over 200 then set it at around 130. At 130 players can still connect at 170 -200, and if they are persistant , and keep trying they can get in at 250 or so.

kubota
12-08-2004, 01:16 PM
hey guys...i am not all that knowledgable about this subject, so i have a question...why is it 'bad' to have people, say, with 150-250 ping? i know its crap as you have an unfair enviroment, i know that aspect, but i mean, bad as in, well, does it have an ADVERSE effect on your server? server latency? does it suck some bandwidth that other players could be using? please enlighten me, as i know very little, thx :P

Rammer_DD
12-08-2004, 01:49 PM
hey guys...i am not all that knowledgable about this subject, so i have a question...why is it 'bad' to have people, say, with 150-250 ping? i know its crap as you have an unfair enviroment, i know that aspect, but i mean, bad as in, well, does it have an ADVERSE effect on your server? server latency? does it suck some bandwidth that other players could be using? please enlighten me, as i know very little, thx :P


----no --------it -----doesnt---------- but then its been told so much that it effects the game
that its pointless trying too explain it too anyone

Mfrag-admin
12-29-2004, 12:44 AM
hey guys...i am not all that knowledgable about this subject, so i have a question...why is it 'bad' to have people, say, with 150-250 ping? i know its crap as you have an unfair enviroment, i know that aspect, but i mean, bad as in, well, does it have an ADVERSE effect on your server? server latency? does it suck some bandwidth that other players could be using? please enlighten me, as i know very little, thx :P


----no --------it -----doesnt---------- but then its been told so much that it effects the game
that its pointless trying too explain it too anyone

I agree, except I am running a 32 User FOY 24x7 server, wide open. On a 3.2Ghz P4 HT CPU, only thing running, there is little that can bring this puppy down. Even 250 pings. I got guys coming in from ASIAPAC at 500 pings, and no problem. CPU runs about 60%-80%. It peaks higher when
the higher ping users come in. But plenty of power. This server is full 24x7.

I have a Dual 2.4 Xeon HT pentium (not quite as much power. Yes it has 4 virtual CPU's, 2 Physical. I notice when this server fills, My pings, which are always 50-60ms, and all others will increase by 10-15%. Normal.
However, if I get a user at 300, then another, and another, pings WILL increase across the board, and most users will go up to 250-300.

There is a reason for this...

When servicing higher latency connections there is additional latency and
overhead in processing the PCB's on a Linux based server. (Protocol Control Blocks... every TCP connected client has one...).

Now the latency should not turn in to lag unless you get too many high ping users. Even at 200-300, the user population will not notice "if they didn't look"!

However, every system has a "breaking point". It is directly related to the number of high latency users, CPU and RAM.

It is not correct to say "It really makes no difference'. It does. Less with COD, more with UO. Simply because UO uses more CPU. You will notice that one or two users with high ping will not negatively "noticeably" cause issues. But many... you will likely have problems.

So to resolve this, many simply pick a number (like 150-250) and kick.
IMHO, 150 is too low. 250 MIN! My 24x7 server is played on by folks in Europe. (I have clan members from the UK). They get 90ms across the pond alone. Thus they come in at about 150-170ms. They are fine. But ASIAPAC comes in at 240-260ms... and that hurts when there are a few of them. It is popular. Word spreads...

If you regularly get high ping users, and it makes things poor for your clan/guests, an autokicker will help. But 150 is too low to set it at unless you are running a PIII ;-)

Hope this helps.