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View Full Version : VSTR and maps, my first experiment


bullet-worm
11-04-2003, 06:10 PM
Okay, I got a little creative here... I have a clan where a lot of people have rcon control, and they like to change gametypes and maps often enough to make it scary, so I try to make it simple.

I use vstr (they are used to it from MoH anyway). Here is my map rotation settings... It works fine, but I am just looking for suggestions on improvements, or perhaps just a better way of doing this.
__________________________________________________ __

// vstr map names and rotation

set sd_maps "set sv_mapRotation "map mp_brecourt map mp_carentan map mp_dawnville map mp_depot map mp_harbor map mp_hurtgen map mp_pavlov map mp_powcamp map mp_railyard map mp_rocket""

set dm_maps "set sv_mapRotation "map mp_brecourt map mp_carentan map mp_chateau map mp_dawnville map mp_depot map mp_harbor map mp_hurtgen map mp_pavlov map mp_powcamp map mp_railyard map mp_rocket map mp_ship""

// Death Match Rotation
set d_brecourt "set g_gametype dm; map mp_brecourt; vstr dm_maps"
set d_carentan "set g_gametype dm; map mp_carentan; vstr dm_maps"
set d_chateau "set g_gametype dm; map mp_chateau; vstr dm_maps"
set d_dawn "set g_gametype dm; map mp_dawnville; vstr dm_maps"
set d_depot "set g_gametype dm; map mp_depot; vstr dm_maps"
set d_harbor "set g_gametype dm; map mp_harbor; vstr dm_maps"
set d_hurtgen "set g_gametype dm; map mp_hurtgen; vstr dm_maps"
set d_pavlov "set g_gametype dm; map mp_pavlov; vstr dm_maps"
set d_pow "set g_gametype dm; map mp_powcamp; vstr dm_maps"
set d_rail "set g_gametype dm; map mp_railyard; vstr dm_maps"
set d_rocket "set g_gametype dm; map mp_rocket; vstr dm_maps"
set d_ship "set g_gametype dm; map mp_ship; vstr dm_maps"


// Team Death Match Rotation
set t_brecourt "set g_gametype tdm; map mp_brecourt; vstr dm_maps"
set t_carentan "set g_gametype tdm; map mp_carentan; vstr dm_maps"
set t_chateau "set g_gametype tdm; map mp_chateau; vstr dm_maps"
set t_dawn "set g_gametype tdm; map mp_dawnville; vstr dm_maps"
set t_depot "set g_gametype tdm; map mp_depot; vstr dm_maps"
set t_harbor "set g_gametype tdm; map mp_harbor; vstr dm_maps"
set t_hurtgen "set g_gametype tdm; map mp_hurtgen; vstr dm_maps"
set t_pavlov "set g_gametype tdm; map mp_pavlov; vstr dm_maps"
set t_pow "set g_gametype tdm; map mp_powcamp; vstr dm_maps"
set t_rail "set g_gametype tdm; map mp_railyard; vstr dm_maps"
set t_rocket "set g_gametype tdm; map mp_rocket; vstr dm_maps"
set t_ship "set g_gametype tdm; map mp_ship; vstr dm_maps"

// Search and Destroy Rotation
set s_brecourt "set g_gametype sd; map mp_brecourt; vstr sd_maps"
set s_carentan "set g_gametype sd; map mp_carentan; vstr sd_maps"
set s_dawn "set g_gametype sd; map mp_dawnville; vstr sd_maps"
set s_depot "set g_gametype sd; map mp_depot; vstr sd_maps"
set s_harbor "set g_gametype sd; map mp_harbor; vstr sd_maps"
set s_hurtgen "set g_gametype sd; map mp_hurtgen; vstr sd_maps"
set s_pavlov "set g_gametype sd; map mp_pavlov; vstr sd_maps"
set s_pow "set g_gametype sd; map mp_powcamp; vstr sd_maps"
set s_rail "set g_gametype sd; map mp_railyard; vstr sd_maps"
set s_rocket "set g_gametype sd; map mp_rocket; vstr sd_maps"

// Retrieval Rotation
set r_brecourt "set g_gametype re; map mp_brecourt; vstr dm_maps"
set r_carentan "set g_gametype re; map mp_carentan; vstr dm_maps"
set r_chateau "set g_gametype re; map mp_chateau; vstr dm_maps"
set r_dawn "set g_gametype re; map mp_dawnville; vstr dm_maps"
set r_depot "set g_gametype re; map mp_depot; vstr dm_maps"
set r_harbor "set g_gametype re; map mp_harbor; vstr dm_maps"
set r_hurtgen "set g_gametype re; map mp_hurtgen; vstr dm_maps"
set r_pavlov "set g_gametype re; map mp_pavlov; vstr dm_maps"
set r_pow "set g_gametype re; map mp_powcamp; vstr dm_maps"
set r_rail "set g_gametype re; map mp_railyard; vstr dm_maps"
set r_rocket "set g_gametype re; map mp_rocket; vstr dm_maps"
set r_ship "set g_gametype re; map mp_ship; vstr dm_maps"

// Behind Enemy Lines Rotation
set b_brecourt "set g_gametype bel; map mp_brecourt; vstr dm_maps"
set b_carentan "set g_gametype bel; map mp_carentan; vstr dm_maps"
set b_chateau "set g_gametype bel; map mp_chateau; vstr dm_maps"
set b_dawn "set g_gametype bel; map mp_dawnville; vstr dm_maps"
set b_depot "set g_gametype bel; map mp_depot; vstr dm_maps"
set b_harbor "set g_gametype bel; map mp_harbor; vstr dm_maps"
set b_hurtgen "set g_gametype bel; map mp_hurtgen; vstr dm_maps"
set b_pavlov "set g_gametype bel; map mp_pavlov; vstr dm_maps"
set b_pow "set g_gametype bel; map mp_powcamp; vstr dm_maps"
set b_rail "set g_gametype bel; map mp_railyard; vstr dm_maps"
set b_rocket "set g_gametype bel; map mp_rocket; vstr dm_maps"
set b_ship "set g_gametype bel; map mp_ship; vstr dm_maps"

// Call first map on server start-up
vstr s_brecourt
__________________________________________________ ___


Now all they have to do to call a map is:

/rocn vstr <gametype prefix><mapname>

where <gametype prefix> is one of the following:
s_ (search and destroy)
r_ (retrieve)
t_ (team death match)
d_ (death match)
b_ (behind enemy lines)

and <mapname> is one of the following:
brecourt
carentan
chateau (does nothing when attempted to be used with s_ prefix)
dawn (for dawnville)
depot
harbor
hurtgen
pavlov
pow (for powcamp)
rail (for railyard)
rocket
ship (does nothing when attempted to be used with s_ prefix)


Example:
/rcon vstr r_rocket
would call up the mp_rocket map with the retrieve game-type, as well make sure that ship and chateau were back in rotation.

Sorry if some of the explination is obvious after looking at the config, but sometimes more explination is better than less.

Working pretty good so far, but I am up for improvement suggestions!!! Thinking about adding a mixed map rotation, but we don't know yet which maps we like best on which game types... still to new! :lol:

worm

rudedog
11-05-2003, 06:30 AM
Nice, if this holds up to your testing, let us know. I will add this to our guides section

good work. Nice seeing the community really take off and helping others

imported_notorius
11-05-2003, 11:27 AM
fine work, mate......but too bad, that the 'alias'-command dont works in COD so it would be more easy to 'rconize' the server ..........

bullet-worm
11-05-2003, 01:44 PM
If its breakable, my guys will break it! :o

As a side note, I got a suggestion to break out the maprotations per each gametype, that way in the future when player-made maps come out that only support 2-3 gametypes that they can be distributed into each rotation with relative ease.

It has been working fine for 2 days. I've already tried calling every map name from in-game to make sure the maps come up, and that the rotation is changed appropriately. But I still want to give my guys a full week to brutalize it completely... lol

I do wish the 'nextmap vstr' combination was working though, then I could customize each maps time/round/frag limits in rotation. That would be ideal.

worm

rudedog
11-05-2003, 02:26 PM
I will as this to the guides section as well as add your name to it.

Do you have anything special you wish to title it?

bullet-worm
11-05-2003, 03:12 PM
lol... never thought of a name for it, just a way to solve a problem I was having with people not able to remember map names or how to change the gametype. And lately, to prevent them from bringing up the ship map while it is on the sd gametype. :?

If its of use to people though, let 'em have at it! I know it has solved a few of my headaches.

worm

rudedog
11-05-2003, 03:42 PM
simple rcon map guide -by worm

imported_Cuttyone
11-05-2003, 07:25 PM
Hi all,

I'm new to this game server stuff, its going well so far. I like this vstr idea but could you be a bit more detailed about how its implented on the server..ie does this go in with the custom.cfg file I use to set up the dedicated server, or is it seperate from that file and activated in the COD multiplayer shortcut. Help a noob out...
Many Thnx...

Busterking
11-05-2003, 09:05 PM
Wow, nice work Worm, saves me a lot of work. Thanks

You may want to correct this line in death match:

set p_pavlov "set g_gametype dm; map mp_pavlov; vstr dm_maps"

bullet-worm
11-06-2003, 01:03 AM
lol.. it's right on my server.. don't know what happened there.... but I did edit the typo on the post above. Thanks for pointing that out!

worm

bullet-worm
11-06-2003, 01:14 AM
Cuttyone,

I just replaced my existing map rotation in the config file I tell the server to run from the command line with the above (I think that is your custom.cfg).

I suppose you could also put it in a seperate .cfg file of your choice, maybe maps.cfg, and at the end of your custom.cfg put an exec maps.cfg instead of a map rotation. I just think it is safest if the last thing the server set-up gets to is the first map call.

worm

bullet-worm
12-18-2003, 01:23 PM
Plagerism, the biggest compliment AND a slap-in-the-face...

http://gameisgood.com/cgi-bin/forums/ikonboard.cgi?act=ST;f=45;t=2

Nice to be noticed though! lol.

worm (the bullet-worm that is...!)

Busterking
02-01-2004, 07:48 AM
Bullet-worm, your vstr setup still works great with the new patch.

I was wondering if you could update it to include the new HQ gametype mode?

Very much appreciated.

So easy to use!

Anex
02-01-2004, 10:30 AM
Strange, I created pretty much the exact same thing, similar naming convention and everything :wink:

Problem, nether I nor any one else I had test VSTR on 3 servers were able to get it to work since the 1.2 patch; just does nothing.

As for HQ stuff Buster, here ya go:

set hq_mode "set g_gametype hq; set sv_mapRotationCurrent ""; set sv_mapRotation "map mp_brecourt map mp_rocket map mp_carentan map mp_railyard map mp_dawnville map mp_powcamp map mp_harbor map mp_hurtgen map mp_pavlov map mp_depot"; map mp_depot"

//HeadQuarters Map sets
set h_chateau "set g_gametype hq; map mp_chateau"
set h_brecourt "set g_gametype hq; map mp_brecourt"
set h_rocket "set g_gametype hq; map mp_rocket"
set h_carentan "set g_gametype hq; map mp_carentan"
set h_railyard "set g_gametype hq; map mp_railyard"
set h_dawnville "set g_gametype hq; map mp_dawnville"
set h_powcamp "set g_gametype hq; map mp_powcamp"
set h_harbor "set g_gametype hq; map mp_harbor"
set h_hurtgen "set g_gametype hq; map mp_hurtgen"
set h_pavlov "set g_gametype hq; map mp_pavlov"
set h_depot "set g_gametype hq; map mp_depot"
set h_ship "set g_gametype hq; map mp_ship"

//Headquarters Score Limit Changes
set h_300 "set scr_hq_scorelimit 300; say ^3HeadQuarters score limit is now 300!"
set h_350 "set scr_hq_scorelimit 350; say ^3HeadQuarters score limit is now 350!"
set h_400 "set scr_hq_scorelimit 400; say ^3HeadQuarters score limit is now 400!"
set h_450 "set scr_hq_scorelimit 450; say ^3HeadQuarters score limit is now 450!"
set h_500 "set scr_hq_scorelimit 500; say ^3HeadQuarters score limit is now 500!"
set h_550 "set scr_hq_scorelimit 550; say ^3HeadQuarters score limit is now 550!"
set h_600 "set scr_hq_scorelimit 600; say ^3HeadQuarters score limit is now 600!"
set h_650 "set scr_hq_scorelimit 650; say ^3HeadQuarters score limit is now 650!"
set h_700 "set scr_hq_scorelimit 700; say ^3HeadQuarters score limit is now 700!"
set h_750 "set scr_hq_scorelimit 750; say ^3HeadQuarters score limit is now 750!"
set h_800 "set scr_hq_scorelimit 800; say ^3HeadQuarters score limit is now 800!"
set h_850 "set scr_hq_scorelimit 850; say ^3HeadQuarters score limit is now 850!"
set h_900 "set scr_hq_scorelimit 900; say ^3HeadQuarters score limit is now 900!"
set h_950 "set scr_hq_scorelimit 950; say ^3HeadQuarters score limit is now 950!"
set h_1000 "set scr_hq_scorelimit 1000; say ^3HeadQuarters score limit is now 1000!"

//Headquarters Time Limit Changes
set h_0 "set scr_hq_timelimit 0; say ^3HeadQuarters time limit is now off!"
set h_20 "set scr_hq_timelimit 20; say ^3HeadQuarters time limit is now 20!"
set h_25 "set scr_hq_timelimit 25; say ^3HeadQuarters time limit is now 25!"
set h_30 "set scr_hq_timelimit 30; say ^3HeadQuarters time limit is now 30!"
set h_35 "set scr_hq_timelimit 35; say ^3HeadQuarters time limit is now 35!"
set h_40 "set scr_hq_timelimit 40; say ^3HeadQuarters time limit is now 40!"
set h_45 "set scr_hq_timelimit 45; say ^3HeadQuarters time limit is now 45!"
set h_50 "set scr_hq_timelimit 50; say ^3HeadQuarters time limit is now 50!"
set h_55 "set scr_hq_timelimit 55; say ^3HeadQuarters time limit is now 55!"
set h_60 "set scr_hq_timelimit 60; say ^3HeadQuarters time limit is now 60!"

Busterking
02-01-2004, 01:30 PM
Ok thanks, I will give that a try.

Bullet-worm's version is working fine on my windows 2k3 box rental server.

66.28.238.8:28960
Password: clan

Busterking
02-01-2004, 08:13 PM
I got it to work on my server:

// Search and Destroy Settings
set scr_sd_graceperiod "10"
set scr_sd_roundlength "4"
set scr_sd_roundlimit "0"
set scr_sd_scorelimit "5"
set scr_sd_timelimit "0"
set scr_bombplant "5"// Time required to plant a bomb
set scr_bombdefuse "8"// Time required to defuse a bomb
set scr_bombtimer "60"// Time before bomb goes BOOOOOOOOM!!


// Behind Enemy Lines Settings
set scr_bel_alivepointtime "10"
set scr_bel_scorelimit "50"
set scr_bel_timelimit "20"

// Retrieval Settings
set scr_re_graceperiod "10"
set scr_re_roundlength "5"
set scr_re_roundlimit "0"
set scr_re_scorelimit "5"
set scr_re_showcarrier "1"
set scr_re_timelimit "0"

// Team Deathmatch
set scr_tdm_scorelimit "100"
set scr_tdm_timelimit "20"

// Deathmatch
set scr_dm_scorelimit "50"
set scr_dm_timelimit "20"

// Set additional master servers to report to
seta sv_master2 "Master.gamespy.com:27900"

// vstr map names and rotation

set sd_maps "set sv_mapRotation "map mp_brecourt map mp_carentan map mp_dawnville map mp_depot map mp_harbor map mp_hurtgen map mp_pavlov map mp_powcamp map mp_railyard map mp_rocket""

set dm_maps "set sv_mapRotation "map mp_brecourt map mp_carentan map mp_chateau map mp_dawnville map mp_depot map mp_harbor map mp_hurtgen map mp_pavlov map mp_powcamp map mp_railyard map mp_rocket map mp_ship""

set hq_maps "set sv_mapRotation "map mp_chateau map mp_brecourt map mp_rocket map mp_carentan map mp_railyard map mp_dawnville map mp_powcamp map mp_harbor map mp_hurtgen map mp_pavlov map mp_depot map mp_ship""


// Death Match Rotation
set d_brecourt "set g_gametype dm; map mp_brecourt; vstr dm_maps"
set d_carentan "set g_gametype dm; map mp_carentan; vstr dm_maps"
set d_chateau "set g_gametype dm; map mp_chateau; vstr dm_maps"
set d_dawn "set g_gametype dm; map mp_dawnville; vstr dm_maps"
set d_depot "set g_gametype dm; map mp_depot; vstr dm_maps"
set d_harbor "set g_gametype dm; map mp_harbor; vstr dm_maps"
set d_hurtgen "set g_gametype dm; map mp_hurtgen; vstr dm_maps"
set d_pavlov "set g_gametype dm; map mp_pavlov; vstr dm_maps"
set d_pow "set g_gametype dm; map mp_powcamp; vstr dm_maps"
set d_rail "set g_gametype dm; map mp_railyard; vstr dm_maps"
set d_rocket "set g_gametype dm; map mp_rocket; vstr dm_maps"
set d_ship "set g_gametype dm; map mp_ship; vstr dm_maps"


// Team Death Match Rotation
set t_brecourt "set g_gametype tdm; map mp_brecourt; vstr dm_maps"
set t_carentan "set g_gametype tdm; map mp_carentan; vstr dm_maps"
set t_chateau "set g_gametype tdm; map mp_chateau; vstr dm_maps"
set t_dawn "set g_gametype tdm; map mp_dawnville; vstr dm_maps"
set t_depot "set g_gametype tdm; map mp_depot; vstr dm_maps"
set t_harbor "set g_gametype tdm; map mp_harbor; vstr dm_maps"
set t_hurtgen "set g_gametype tdm; map mp_hurtgen; vstr dm_maps"
set t_pavlov "set g_gametype tdm; map mp_pavlov; vstr dm_maps"
set t_pow "set g_gametype tdm; map mp_powcamp; vstr dm_maps"
set t_rail "set g_gametype tdm; map mp_railyard; vstr dm_maps"
set t_rocket "set g_gametype tdm; map mp_rocket; vstr dm_maps"
set t_ship "set g_gametype tdm; map mp_ship; vstr dm_maps"

// Search and Destroy Rotation
set s_brecourt "set g_gametype sd; map mp_brecourt; vstr sd_maps"
set s_carentan "set g_gametype sd; map mp_carentan; vstr sd_maps"
set s_dawn "set g_gametype sd; map mp_dawnville; vstr sd_maps"
set s_depot "set g_gametype sd; map mp_depot; vstr sd_maps"
set s_harbor "set g_gametype sd; map mp_harbor; vstr sd_maps"
set s_hurtgen "set g_gametype sd; map mp_hurtgen; vstr sd_maps"
set s_pavlov "set g_gametype sd; map mp_pavlov; vstr sd_maps"
set s_pow "set g_gametype sd; map mp_powcamp; vstr sd_maps"
set s_rail "set g_gametype sd; map mp_railyard; vstr sd_maps"
set s_rocket "set g_gametype sd; map mp_rocket; vstr sd_maps"

// Retrieval Rotation
set r_brecourt "set g_gametype re; map mp_brecourt; vstr dm_maps"
set r_carentan "set g_gametype re; map mp_carentan; vstr dm_maps"
set r_chateau "set g_gametype re; map mp_chateau; vstr dm_maps"
set r_dawn "set g_gametype re; map mp_dawnville; vstr dm_maps"
set r_depot "set g_gametype re; map mp_depot; vstr dm_maps"
set r_harbor "set g_gametype re; map mp_harbor; vstr dm_maps"
set r_hurtgen "set g_gametype re; map mp_hurtgen; vstr dm_maps"
set r_pavlov "set g_gametype re; map mp_pavlov; vstr dm_maps"
set r_pow "set g_gametype re; map mp_powcamp; vstr dm_maps"
set r_rail "set g_gametype re; map mp_railyard; vstr dm_maps"
set r_rocket "set g_gametype re; map mp_rocket; vstr dm_maps"
set r_ship "set g_gametype re; map mp_ship; vstr dm_maps"

// Behind Enemy Lines Rotation
set b_brecourt "set g_gametype bel; map mp_brecourt; vstr dm_maps"
set b_carentan "set g_gametype bel; map mp_carentan; vstr dm_maps"
set b_chateau "set g_gametype bel; map mp_chateau; vstr dm_maps"
set b_dawn "set g_gametype bel; map mp_dawnville; vstr dm_maps"
set b_depot "set g_gametype bel; map mp_depot; vstr dm_maps"
set b_harbor "set g_gametype bel; map mp_harbor; vstr dm_maps"
set b_hurtgen "set g_gametype bel; map mp_hurtgen; vstr dm_maps"
set b_pavlov "set g_gametype bel; map mp_pavlov; vstr dm_maps"
set b_pow "set g_gametype bel; map mp_powcamp; vstr dm_maps"
set b_rail "set g_gametype bel; map mp_railyard; vstr dm_maps"
set b_rocket "set g_gametype bel; map mp_rocket; vstr dm_maps"
set b_ship "set g_gametype bel; map mp_ship; vstr dm_maps"

//HeadQuarters Map sets
set h_chateau "set g_gametype hq; map mp_chateau; vstr hq_maps"
set h_brecourt "set g_gametype hq; map mp_brecourt; vstr hq_maps"
set h_rocket "set g_gametype hq; map mp_rocket; vstr hq_maps"
set h_carentan "set g_gametype hq; map mp_carentan; vstr hq_maps"
set h_rail "set g_gametype hq; map mp_railyard; vstr hq_maps"
set h_dawn "set g_gametype hq; map mp_dawnville; vstr hq_maps"
set h_pow "set g_gametype hq; map mp_powcamp; vstr hq_maps"
set h_harbor "set g_gametype hq; map mp_harbor; vstr hq_maps"
set h_hurtgen "set g_gametype hq; map mp_hurtgen; vstr hq_maps"
set h_pavlov "set g_gametype hq; map mp_pavlov; vstr hq_maps"
set h_depot "set g_gametype hq; map mp_depot; vstr hq_maps"
set h_ship "set g_gametype hq; map mp_ship; vstr hq_maps"

//Headquarters Score Limit Changes
set h_300 "set scr_hq_scorelimit 300; say ^3HeadQuarters score limit is now 300!"
set h_350 "set scr_hq_scorelimit 350; say ^3HeadQuarters score limit is now 350!"
set h_400 "set scr_hq_scorelimit 400; say ^3HeadQuarters score limit is now 400!"
set h_450 "set scr_hq_scorelimit 450; say ^3HeadQuarters score limit is now 450!"
set h_500 "set scr_hq_scorelimit 500; say ^3HeadQuarters score limit is now 500!"
set h_550 "set scr_hq_scorelimit 550; say ^3HeadQuarters score limit is now 550!"
set h_600 "set scr_hq_scorelimit 600; say ^3HeadQuarters score limit is now 600!"
set h_650 "set scr_hq_scorelimit 650; say ^3HeadQuarters score limit is now 650!"
set h_700 "set scr_hq_scorelimit 700; say ^3HeadQuarters score limit is now 700!"
set h_750 "set scr_hq_scorelimit 750; say ^3HeadQuarters score limit is now 750!"
set h_800 "set scr_hq_scorelimit 800; say ^3HeadQuarters score limit is now 800!"
set h_850 "set scr_hq_scorelimit 850; say ^3HeadQuarters score limit is now 850!"
set h_900 "set scr_hq_scorelimit 900; say ^3HeadQuarters score limit is now 900!"
set h_950 "set scr_hq_scorelimit 950; say ^3HeadQuarters score limit is now 950!"
set h_1000 "set scr_hq_scorelimit 1000; say ^3HeadQuarters score limit is now 1000!"

//Headquarters Time Limit Changes
set h_0 "set scr_hq_timelimit 0; say ^3HeadQuarters time limit is now off!"
set h_20 "set scr_hq_timelimit 20; say ^3HeadQuarters time limit is now 20!"
set h_25 "set scr_hq_timelimit 25; say ^3HeadQuarters time limit is now 25!"
set h_30 "set scr_hq_timelimit 30; say ^3HeadQuarters time limit is now 30!"
set h_35 "set scr_hq_timelimit 35; say ^3HeadQuarters time limit is now 35!"
set h_40 "set scr_hq_timelimit 40; say ^3HeadQuarters time limit is now 40!"
set h_45 "set scr_hq_timelimit 45; say ^3HeadQuarters time limit is now 45!"
set h_50 "set scr_hq_timelimit 50; say ^3HeadQuarters time limit is now 50!"
set h_55 "set scr_hq_timelimit 55; say ^3HeadQuarters time limit is now 55!"
set h_60 "set scr_hq_timelimit 60; say ^3HeadQuarters time limit is now 60!"


// Call first map on server start-up
vstr s_brecourt


So for HQ use the following to change maps and gamretype:

/rcon vstr h_carentan

imported_187ON211
02-02-2004, 06:27 PM
NICE! i love the vstr string because you can tell everybody what map is coming up b4 it changes:
set dm_pavlov "say NEXT MAP ^3**MP_PAVLOV**; wait 150; set g_gametype dm; map mp_pavlov; vstr dm_maps"

Anex
02-03-2004, 08:50 AM
Yeah I eventually got it to work too. Turns out CoD has a problem like MOHAA does, a config file size. Configs > 20 KB or so (my original cfg was 19 KB and worked, my upgraded 1.2 one is 23 KB, so somewhere between 19 and 23 is the actual size) do not load, returns CBuf_InsertText overflow errors. Once I broke the cfg into separate files, everything worked fine :clap: