View Full Version : COD UO CVARS and MAPS
rudedog
09-14-2004, 05:04 AM
This is from Bryan Kuhn IW (icculus cod linux mail list)
weapon settings
scr_allow_pistols - 1/0
scr_allow_satchel - 1/0
scr_allow_smoke - 1/0
scr_allow_grenades - 1/0
scr_allow_flamethrower - 1/0
scr_allow_artillery - 1/0
scr_allow_bazooka - 1/0
scr_allow_mg34 - 1/0
scr_allow_dp28 - 1/0
scr_allow_mg30cal - 1/0
scr_allow_gewehr43 - 1/0
scr_allow_svt40 - 1/0
vehicle settings
scr_allow_flak88 - 1/0
scr_allow_su152 - 1/0
scr_allow_elefant - 1/0
scr_allow_panzeriv - 1/0
scr_allow_t34 - 1/0
scr_allow_sherman - 1/0
scr_allow_horch - 1/0
scr_allow_gaz67b - 1/0
scr_allow_willyjeep - 1/0
advanced settings
g_allowvotetempbanuser - 1/0
g_allowvotetempbanclient - 1/0
g_allowvotekick - 1/0
g_allowvoteclientkick - 1/0
g_allowvotegametype - 1/0
g_allowvotetypemap - 1/0
g_allowvotemap - 1/0
g_allowvotemaprotate - 1/0
g_allowvotemaprestart - 1/0
scr_shellshock - 1/0
scr_drophealth - 1/0
scr_battlerank - 1/0
gametype bas (Base Assault)
scr_bas_scorelimit
scr_bas_timelimit
scr_bas_roundlimit
scr_bas_roundlength
scr_bas_respawn_wave_time
scr_bas_startrounddelay
scr_bas_endrounddelay
scr_bas_clearscoreeachround
gametype ctf (Capture the Flag)
scr_ctf_scorelimit
scr_ctf_timelimit
scr_ctf_roundlimit
scr_ctf_roundlength
scr_ctf_startrounddelay
scr_ctf_endrounddelay
scr_ctf_clearscoreeachround
scr_ctf_showoncompass
gametype dom (Domination)
scr_dom_scorelimit
scr_dom_timelimit
scr_dom_roundlimit
scr_dom_roundlength
scr_dom_respawn_wave_time
scr_dom_startrounddelay
scr_dom_endrounddelay
scr_dom_clearscoreeachround
Map Name
mp_arnhem.bsp
mp_berlin.bsp
mp_cassino.bsp
mp_foy.bsp
mp_italy.bsp
mp_kharkov.bsp
mp_kursk.bsp
mp_ponyri.bsp
mp_rhinevalley.bsp
mp_sicily.bsp
mp_uo_stanjel.bsp
BobBtheMan
09-14-2004, 01:43 PM
great info, absolutely great. I have been looking for the new UO map, gametype and new CVAR setting for days.
I cannot thank you enough. With the information I should be able to have a server config ready in no time.
you are the man! :!:
62ndAirborne
09-14-2004, 02:27 PM
Great news.... Stanjel and Foy...
Genbash
09-14-2004, 10:57 PM
Any luck on what the proper settings are for all the new game types...hehe already got the cfg load up to that point9Assuming it uses all the same stuff as the original with just the eaxtras added to it)
Drake
09-15-2004, 04:49 AM
This is from Bryan Kuhn IW (icculus cod linux mail list)
Map Name
mp_arnhem.bsp
mp_berlin.bsp
mp_cassino.bsp
mp_foy.bsp
mp_italy.bsp
mp_kharkov.bsp
mp_kursk.bsp
mp_ponyri.bsp
mp_rhinevalley.bsp
mp_sicily.bsp
mp_uo_stanjel.bsp
They're not using xxxxxxx.arena any longer??
wingman
09-15-2004, 04:26 PM
Does anyone have any idea on what we should fill in for the new game modes? Not sure if a score of 500 is to high or to low. Plus some of the other lines are new to me. Thanks.
8-)
2drunk2funk
09-16-2004, 10:17 AM
Do we have the above list with default values?
If I get time I will add them to Rcon4Cod tool.
Will need a revamp of layout though to squeeze all that in using current scheme.
Looking forward to playing this new addon, well the multiplayer aspects, still not even played the Cod single player yet :P
wingman
09-16-2004, 10:22 AM
You are missing out. I recomend you play the single player missions on COD.
hikari
09-17-2004, 01:56 AM
is there a cvar to turn off croshairs?
seta cg_drawCrosshair "0"
I think that will work, but I am sure someone else can verify.
SgtCanuck
09-17-2004, 08:33 PM
Question for you all.
Been a long time since i messed with cfg files
Needed to know -
Can i take my exsting cfg file from normal COD
and dump it in the UO directory and modify the cfg to add the viecles and weapons?
if so can i list all maps as rotation previous one and new ones?
I copied your cvar info and basicaly added it to cfg havent tried it but wanted to know if maybe some of you had an example i could look -- ok copy from and use?
Miss my colours and other cutomized settings
Currently i am running server from the game settings booting up on MP icon then in game set up server.
Any of you know how i can obtain that information its using and save to a cfg?
Yep loaded question - any one of them answered would help alot.
THanks guys,
Canuck
hikari
09-17-2004, 09:36 PM
Hay foe
I tryed
seta cg_drawCrosshair "0"
and does not work
if someone has anyideas how to disable crosshairs ona server please let me know hate to have to goto a mod just for that
and foe i belive that is the code to change it localy
ie on your own computer
hikari
Try one of the realism mods. They have them off in most of them, you can get the cvar there and try it.
OldDog
09-18-2004, 06:29 AM
Canuck,
Yes, you can add the UO cvars directly to an existing .cfg, and, add the UO maps to your current rotation (not sure about custom maps yet, but they should work). I won't post my config here, but will PM you with it.
-OldDog
elvis
09-18-2004, 11:03 AM
Can anyone tell me the cvar to turn on the Battle Rank feature on Domination? I am running my server as a service on windows and using a config but my battle ranks are not working , nor is my shellshock feature, and i do have it set to 1 ?
thx in advance, elvis
elvis
09-18-2004, 11:07 AM
nvm, i found it :o scr_battlerank and scr_shellshock , will go try it out now 8-)
BoSBrian
09-18-2004, 01:39 PM
Make sure your config is in the UO directory and NOT in the main
OldDog
09-18-2004, 03:13 PM
Check your UO cvar statements...like a dummy, I copied them exactly as posted... :oops: Forgot to put a "set" or "seta" in front of each...nothing was working for me, either....that'll teach me to read.
elvis
09-19-2004, 01:31 AM
yeah i copied it, left the - in there :oops: seen it a minute after posting here :lol:
Btw , my server is running awesome, thx for putting up the cvars :!:
=FM*20= UO Server www.fm20.com
67.19.113.234:28961
morphene
09-27-2004, 02:43 AM
do all maps support all gametypes? cheers :)
rudedog
09-27-2004, 05:04 AM
check out http://www.infinityward.com/cod/server%20commands.html for a list of maps and what game types they support
TacticalMonk
09-28-2004, 05:00 PM
Thank you rudedog that helped me out a lot.
2drunk2funk
10-05-2004, 05:09 PM
Added UO cvars to Rcon4Cod, link in site.
Not added the voting cvars yet, most servers I have visited have them disabled anyway.
If there is a demand for them then I will squeeze them in somewhere.
http://www.simonj.brown.clara.net/rcon4cod/images/cod_uo_settings.jpg
and
http://www.simonj.brown.clara.net/rcon4cod/images/cod_uo_gamemodes.jpg
Canaan
10-13-2004, 02:31 AM
was just wondering if there is a way to change the time between artillery strikes?
ive looked through the cvars, but all i could find is how to turn it on/off
thanks
Canaan
Starlight
10-29-2004, 10:48 AM
The content below is in the config file. Before you get too excited you need to download a MOD for this to work
The MOD is titled --- zzz_svr_artillery_strikes.pk3
Sorry I acnnot remember where I found this, I think there could be a link within the Forms on this site, give it a search. As you see you can have some quite manic fun with the timings and changing the ammount of Ammo you get!!!!!!!!!!!
// Artillery Strikes ======================
set scr_first_artillery "10" // Delay (after spawning) for first available artillery, default=45
set scr_next_artillery "40" // Delay for your next artillery (if you're still alive), default=120
set scr_interval_range "30" // Random amount to be added to "next_artillery" , default=15
set scr_artillery_ammo "2" // Number of strikes a player is given at each interval, default= 1
Thanks to whoever it was that create dthis
PAM for UO also has control of this ability...
vBulletin® v3.8.6, Copyright ©2000-2010, Jelsoft Enterprises Ltd.