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Sitting_Duck
11-04-2003, 04:56 PM
I didn't see this link and/or information posted in the forums. This is a simple config building program which seems to work fine for the most part. I have yet to do a full test on it. But I believe it was worth getting the word out on it quick. Check it out gang.
:!:
http://sos.noginn.com/codserver/

If there are any issues please let us know...also send them off to noggin via his link at the site.

imported_noginn
11-05-2003, 04:19 PM
After reading some of the threads in your forums, like 'sample config' etc I have wondered whether there are any major bugs with my Server config builder.

Noticed the way some sv_mapRotations are being run.
For example this post: http://www.codadmin.com/nuke/modules.php?name=Forums&file=viewtopic&t=228

set sv_mapRotation "gametype tdm map mp_dawnville gametype tdm map mp_brecourt gametype tdm map mp_carentan gametype tdm map mp_chateau gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_hurtgen gametype tdm map mp_pavlov gametype tdm map mp_powcamp gametype tdm map mp_railyard gametype tdm map mp_rocket gametype tdm map mp_ship"

map mp_dawnville //this statement is required. Server will crash. if you want to use one of the server configs above, be sure to add the map statement.

I do not have that last statement in my config builder nor do i create my rotation like that. As I haven't actually got a server running (being from europe) could someone please clarify.

Thanks, easier if you email me
me@noginn.com
may not check this forum too often.

ClickBouyow
11-06-2003, 09:40 AM
That was my post. Without the server knowing what map to start with (map mp_<filename>) it will freeze.

imported_noginn
11-06-2003, 10:25 AM
Ah right, I have had a few people posting on my forums about the way even with a working map rotation and the map mp_x line their servers still do not load.

The problem apparently is with 'sv_Rotation is "" ', even though they have a rotation set? :?

imported_axeman
11-09-2003, 08:30 AM
I have noticed this. I deleted all config files and even restarted the machine and still had the full map rotation, I wonder if there is a default server config in one of the pak files ?

thejerk
11-09-2003, 03:55 PM
Incidentally, the link provided above comes up with a 404... is this temporary?

Sitting_Duck
11-09-2003, 11:23 PM
I went to the actual site and there are no updated links. So I believe he is fixing the config builder. Lets check back in a few days.

imported_Zoot
11-11-2003, 06:59 PM
well I wrote config with it to try it out lets see what happens. 8-)

imported_Zoot
11-11-2003, 07:20 PM
well I got it running.I added teh map line at the botom.only prob i had was everytime I started the server it would start with ta DM game type even thought i wrote 2 seperate cfg's.1 for DM and 1 for TDM .I had to ad the line
setg_gametype "dm or tdm"
to the Generals Settings area.other than that i have had no probs yet.... :lol:

pair
11-20-2003, 02:08 AM
That was my post. Without the server knowing what map to start with (map mp_<filename>) it will freeze.

Although this would certainly be the case with a MoH:AA server, it is not the case with CoD.

I have run two servers since the day after the release, neither of which has the

map mp_<filename>

line in the .cfg. Neither of them crashes, and both seem to know to start the rotation with carentan.

Here is the rotation in its entirety from my .cfg file:

// Map Rotation
set sv_mapRotation "gametype tdm map mp_carentan gametype tdm map mp_chateau gametype tdm map mp_dawnville gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_pavlov gametype tdm map mp_powcamp gametype tdm map mp_railyard "

This .cfg was generated with noginn's config builder, and works just fine.

Note also that the sample .cfg file provided by IW's Production Coordinator, Matthew "Melon" Beal, has this rotation:

// The rotation.
set sv_mapRotation "gametype sd map mp_brecourt gametype sd map mp_carentan gametype sd map mp_dawnville gametype sd map mp_depot gametype sd map mp_harbor gametype sd map mp_hurtgen gametype sd map mp_pavlov gametype sd map mp_railyard gametype sd map mp_rocket"

and nowhere in that .cfg is there a

map mp_<filename>

line.

I am assuming that the "start map" is made unnecessary by the fact that the rotation is handled by a script, scr_map_rotate, that allows mixing gametypes.