sphinx175
11-03-2003, 11:14 PM
I have been goofing with the server commands some more and have a question.
when I start up my server I use the following command line.
CoDMp.exe +set dedicated 2 +set com_hunkMegs 128 +set vm_game 0 +exec serversetup.cfg +map_rotate
In that serversetup.cfg file is a setting for max client number.
set sv_maxclients "32"
However, when the server starts it demands I restart the server to make that change take effect.
I've tried seta and set on it to no avail. This seems odd. Shouldn't the game be reading my config file before launching and loading the map to prevent a reload? There's also the very real possibility I'm not doing something right.
It seems the game may read my config but anything in the config_mp file overrides whatever I have since I have to restart the server then rotate the map for the changes to kick in.
when I start up my server I use the following command line.
CoDMp.exe +set dedicated 2 +set com_hunkMegs 128 +set vm_game 0 +exec serversetup.cfg +map_rotate
In that serversetup.cfg file is a setting for max client number.
set sv_maxclients "32"
However, when the server starts it demands I restart the server to make that change take effect.
I've tried seta and set on it to no avail. This seems odd. Shouldn't the game be reading my config file before launching and loading the map to prevent a reload? There's also the very real possibility I'm not doing something right.
It seems the game may read my config but anything in the config_mp file overrides whatever I have since I have to restart the server then rotate the map for the changes to kick in.