Sid77
06-19-2004, 09:19 AM
// Team Deathmatch Map Rotation
sv_mapRotationCurrent ""
set sv_mapRotation "gametype tdm map mp_brecourt gametype tdm map mp_carentan gametype tdm map mp_chateau gametype tdm map mp_dawnville gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_neuville gametype tdm map mp_pavlov gametype tdm map mp_powcamp gametype tdm map mp_railyard gametype tdm map mp_rocket gametype tdm map mp_stalingrad"
sv_mapRotationcurrentmap "mp_dawnville"
map_rotate
The above is my map rotation for TDM. How come when I run this cfg file it always starts with Brecourt? I know thats the first one in the map rotation however I thought the command i have underneath 'sv_maprotationcurrentmap "mp_dawnville" would override this?
What have I done wrong?
sv_mapRotationCurrent ""
set sv_mapRotation "gametype tdm map mp_brecourt gametype tdm map mp_carentan gametype tdm map mp_chateau gametype tdm map mp_dawnville gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_neuville gametype tdm map mp_pavlov gametype tdm map mp_powcamp gametype tdm map mp_railyard gametype tdm map mp_rocket gametype tdm map mp_stalingrad"
sv_mapRotationcurrentmap "mp_dawnville"
map_rotate
The above is my map rotation for TDM. How come when I run this cfg file it always starts with Brecourt? I know thats the first one in the map rotation however I thought the command i have underneath 'sv_maprotationcurrentmap "mp_dawnville" would override this?
What have I done wrong?